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141. Weapon idea [ plasma bow ] - in Feedback/Requests [original thread]
No -_-
- by Jason Pearson - at 2013.05.05 10:00:00
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142. Vehicle callback will be abused - in Feedback/Requests [original thread]
I can't wait ^^ "**** my tank fell off the mountain.. just gonna recall, respawn and call it in again"
- by Jason Pearson - at 2013.05.05 09:59:00
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143. More Tank Less Gank - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: CCP: "Your suggestion has been noted so u get a sniper tank." :(
- by Jason Pearson - at 2013.05.04 12:32:00
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144. More Tank Less Gank - in Feedback/Requests [original thread]
BUMP
- by Jason Pearson - at 2013.05.03 13:12:00
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145. [Suggestion/Discussion] Hacking manned vehicles - in Feedback/Requests [original thread]
No thanks, I'd rather see something where when you "destroy" the vehicle, rather than it blow up and disappear, kill everything inside but be become a neutral vehicle that slowly burns away, allowing either team to repair and reclaim.
- by Jason Pearson - at 2013.05.03 09:34:00
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146. Slaughter Rule - in Feedback/Requests [original thread]
Needed, all the guys asking for "different game modes" when the one we have is already boring as it is. Every game I sit in we either cap all the points or cap nothing. You're in a pub match scrubs, stop thinking your team will actually pull it to...
- by Jason Pearson - at 2013.05.03 08:55:00
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147. Request: Bring Back free Militia Dropships - in Feedback/Requests [original thread]
Orenji Jiji wrote: No free dropships, please. Been done in closed beta and they were mostly used to kamikaze. Make people pay for flying in matches. I'm for no free LAVs too -- we'll have recall option, everything should cost ISK now. Only ...
- by Jason Pearson - at 2013.05.02 12:39:00
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148. Request: Bring Back free Militia Dropships - in Feedback/Requests [original thread]
Infantry have most of there roles for free (Sniper, Assault, Medic, AV), yes free Vehicles for Vehicle players.
- by Jason Pearson - at 2013.05.02 11:51:00
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149. [Feedback] Defend order drops when changing suits in supply depot. - in Feedback/Requests [original thread]
Bumped as it's a pain in the ass.
- by Jason Pearson - at 2013.05.01 08:41:00
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150. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Agreed, it's a much needed suggestion. People say we'll be able to get ridiculous eHP tanks with the removal of Turrets, I s'pose we could get a lot.. but at the same time we give up a lot, not all of us want to be glass cannon tanks (Which we a...
- by Jason Pearson - at 2013.04.30 08:43:00
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151. Vehicles without turrets - in Feedback/Requests [original thread]
Patoman Radiant wrote: Vermaak Doe wrote: I'll trade the large turret for more carrying capacity and a small turret Wouldn't that be a totally different HAV, or vehicle. Something with two small turrets, and carry capacity of 4 (plus dr...
- by Jason Pearson - at 2013.04.29 08:34:00
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152. [REQUEST] Proxy mines: get rid of the beeping sound - in Feedback/Requests [original thread]
-1. You remember Dark Clouds tank? He could hear them yet still got blown up by them when we fought him. My tank has been blown up by Proto mines because I could hear them but like you said "They're weak, lololproxymines". I like the fact it beep...
- by Jason Pearson - at 2013.04.23 06:22:00
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153. More Tank Less Gank - in Feedback/Requests [original thread]
ladwar wrote: Takahiro Kashuken wrote: ladwar wrote: Takahiro Kashuken wrote: FG do out damage railguns at base value which shouldnt happen Plus we dont have proto tanks either actually we do... look at surya/sagaris in combat-PRO...
- by Jason Pearson - at 2013.04.23 06:19:00
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154. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Hacking turrets is bad and you should feel bad if you do it. I try to support my team as much as I can when I play, and I play as a vehicle user. Want to know what happens when I get pushed back and hit a red turret because you thought it was a go...
- by Jason Pearson - at 2013.04.22 21:15:00
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155. Nerf the ground (And Mountains and buildings) - in Feedback/Requests [original thread]
CCP please nerf the ground, I was flying around showing my acrobatic skills, as I am a stunt pilot not a troop transporter (dat sandbox.) and then suddenly, the ground appeared and one shotted me, I mean, wtf?! it dealt over 4500 damage in a singl...
- by Jason Pearson - at 2013.04.22 18:24:00
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156. More Tank Less Gank - in Feedback/Requests [original thread]
As I said, nerfing the damage so that we are still capable of killing yet being viewed more as support weapons (unless theres a whole column riding up a road, that **** would be scary) and buffing our HP (and resists) so that we take longer to kil...
- by Jason Pearson - at 2013.04.22 17:05:00
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157. More Tank Less Gank - in Feedback/Requests [original thread]
The dark cloud wrote: problem is when you give more tank then they become more effective against infantry and people complain even more why their militia swarms doesnt 1 shot a sagaris. Aye, always going to be like this xD But if we reduce ...
- by Jason Pearson - at 2013.04.20 08:44:00
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158. More Tank Less Gank - in Feedback/Requests [original thread]
KalOfTheRathi wrote: So Jason, exactly what smacked you? The combination seems fine as it is. Taking out Installations requires enough firepower to do it and it much harder if the turret has an operator. Militia Tanks are paper. Yep. It is d...
- by Jason Pearson - at 2013.04.20 07:18:00
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159. More Tank Less Gank - in Feedback/Requests [original thread]
Ulysses Knapse wrote: No. Turrets should be powerful, otherwise we should just be allowed to shoot assault rifles out the sides of vehicles. Because one shotting an installation is okay. lolrail Because three shotting a heavy is even better....
- by Jason Pearson - at 2013.04.20 05:30:00
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160. Vehicles without turrets - in Feedback/Requests [original thread]
Bump!
- by Jason Pearson - at 2013.04.20 05:18:00
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