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61. EVE/DUST: Bridging two games through PvE - in Feedback/Requests [original thread]
Now, theres a question, why bother fighting? Well I believe Drones should slowly destroy a district/planets income, along with this I also believe that Infestation should spread across the planet, and then across to other planets, system by system...
- by Jason Pearson - at 2013.08.02 00:28:00
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62. EVE/DUST: Bridging two games through PvE - in Feedback/Requests [original thread]
EVE/DUST: Bridging two games through PvE As we all know, DUST and EVE really don't have that much of a connection, CCP can say it til they're blue in the face but nobody cares, it doesn't affect us, but there is a little bit of a connection and C...
- by Jason Pearson - at 2013.08.02 00:28:00
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63. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is fantastic feedback, I-Śm thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas. How would you see skills play i...
- by Jason Pearson - at 2013.07.30 11:05:00
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64. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
See a Four man heavy squad with rep nanohives down on a roof, you're not going to get rid of them and because they're killing you, they're the one with the OB, not you. I feel there should be more accessibility to roof tops, Ladders, additional w...
- by Jason Pearson - at 2013.07.29 19:34:00
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65. Remove free Turrets and Modules on BPO Vehicles - in Feedback/Requests [original thread]
calvin b wrote: Jason Pearson wrote: Title says it all really. The use of Militia LAVs dropped a fair bit, I'm seeing them getting recalled, but I'm finding a lot of random BPO vehicles just lying around. This bothers me, especially as a veh...
- by Jason Pearson - at 2013.07.28 12:13:00
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66. Remove free Turrets and Modules on BPO Vehicles - in Feedback/Requests [original thread]
TechMechMeds wrote: Make it so the passengers have to pedal as well and runs on their stamina lol im serious Flintstone style yeaaaaah
- by Jason Pearson - at 2013.07.28 03:23:00
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67. Remove free Turrets and Modules on BPO Vehicles - in Feedback/Requests [original thread]
Title says it all really. The use of Militia LAVs dropped a fair bit, I'm seeing them getting recalled, but I'm finding a lot of random BPO vehicles just lying around. This bothers me, especially as a vehicle guy when I'm getting "Team Quota has b...
- by Jason Pearson - at 2013.07.28 02:49:00
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68. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Oh yeah, https://forums.dust514.com/default.aspx?g=posts&m=899031#post899031 Concept post.
- by Jason Pearson - at 2013.07.25 00:44:00
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69. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
A new players experience should be immersive and encouraging, they need to feel like there's carnage all around them and they need to just feel like part of the universe, the guys have covered majority of it and I also made a thread a while back o...
- by Jason Pearson - at 2013.07.25 00:42:00
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70. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
CCP blue tag plz.
- by Jason Pearson - at 2013.07.21 11:14:00
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71. Nerf LAV's already - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: Jason Pearson wrote: Get good already. youre proally one of the scrubs who can only get kills by running people over And you're one of the scrubs who just butcher the English language. I also get kills from big turr...
- by Jason Pearson - at 2013.07.19 00:24:00
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72. [Suggestion] No Vehicle Game mode - in Feedback/Requests [original thread]
"Adapt or Die" - Some guy.
- by Jason Pearson - at 2013.07.18 13:05:00
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73. Dropship module for "gunnery"-filled dropships and/or Logi idea (Maybe... - in Feedback/Requests [original thread]
Only if it can control the Main turret while I drive the HAV around.
- by Jason Pearson - at 2013.07.10 21:01:00
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74. Nerf LAV's already - in Feedback/Requests [original thread]
Get good already.
- by Jason Pearson - at 2013.07.08 00:12:00
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75. Enforcer tanks and dropships - in Feedback/Requests [original thread]
CharCharOdell wrote: Ld Collins wrote: DAMIOS82 wrote: i do believe there should be a jammer module, that could counter act the swarmlaunchers lock on mechanism or delay it for so much time, as for av and forge gun, i believe the first on...
- by Jason Pearson - at 2013.07.07 09:22:00
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76. Vehicle Equipment slots - in Feedback/Requests [original thread]
Aizen Intiki wrote: Jason Pearson wrote: You know what? I like this, +1 to you. The first time I posted this, everybody said that I was a idiot. lol, what a change I think it's more, people sit there thinking dafuq would a Tank need ...
- by Jason Pearson - at 2013.07.07 09:17:00
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77. a thumb down dislike button. - in Feedback/Requests [original thread]
I'd be at about -1000 Likes, pls no.
- by Jason Pearson - at 2013.07.07 08:58:00
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78. Vehicle Equipment slots - in Feedback/Requests [original thread]
You know what? I like this, +1 to you.
- by Jason Pearson - at 2013.07.07 08:56:00
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79. Salvaging during battle (Survival, not to be confused with looting to keep after... - in Feedback/Requests [original thread]
KAGEHOSHI, you think all the words scare others away? o.O
- by Jason Pearson - at 2013.06.15 20:12:00
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80. Salvaging during battle (Survival, not to be confused with looting to keep after... - in Feedback/Requests [original thread]
Niuvo wrote: If you kill snipers in battle, it would be cool to salvaged what he had in terms of Prototype Sniper Rifles. Same goes for protoype assault infantry who kill other prototype assault infantry. If you use militia gear, you will only ...
- by Jason Pearson - at 2013.06.04 20:32:00
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