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181. WEAPONS THAT NEED BUFF - in Feedback/Requests [original thread]
It's all good man ^^ Totally see the need for the others though I heard that all Lasers are meant to be dealing the same damage but what makes each stronger is the fact you can fire it longer without overheating, apparently the Viziam will be red...
- by Jason Pearson - at 2013.04.14 09:21:00
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182. WEAPONS THAT NEED BUFF - in Feedback/Requests [original thread]
It has a lot more damage compared to other Forges of its level. It's more about holding an area with cover than using it out in the open like other Forges, it's especially good for rooftops provided you're not getting sniped, but it's all about th...
- by Jason Pearson - at 2013.04.14 09:08:00
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183. WEAPONS THAT NEED BUFF - in Feedback/Requests [original thread]
Just gonna say no to the Breach Forge, it's ridiculously good for firing down on Tanks, doesn't need a buff.
- by Jason Pearson - at 2013.04.14 08:59:00
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184. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
Cloud got here before me so pretty much what he said. There is no need to separate an Infantry Ambush from a Vehicle Ambush, the idea is ridiculous. Get it into your head this game isn't about being fair, it's about you wiping the enemy off the f...
- by Jason Pearson - at 2013.04.14 08:57:00
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185. Supply Depos are abused - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Jason Pearson wrote: I don't argue that it shouldn't be able to insta switch suits, I argue that instaHP regen is bad. When swapping a suit you should have the HP of the other suit based on a percentage. Switch from a ...
- by Jason Pearson - at 2013.04.14 04:09:00
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186. [Request] Change ISK Payout (or maybe explain :3) - in Feedback/Requests [original thread]
Pretty sure I've got the majority of how ISK payments work. ISK is based on what is destroyed (Suits, Vehicles, Installations), but I cannot work out if we get a fraction of the value or the full amount, the full amount makes a bit more sense con...
- by Jason Pearson - at 2013.04.14 03:59:00
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187. Supply Depos are abused - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Jason Pearson wrote: KAGEHOSHI Horned Wolf wrote: Not abuse, its use as intended. They don't spawn out of nowhere, they are replenished by manufacturing nanites. The switching fits is one of the tactical advan...
- by Jason Pearson - at 2013.04.14 03:51:00
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188. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Personally don't see why unless HMGs and ARs are changed.
- by Jason Pearson - at 2013.04.14 03:29:00
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189. flame thrower.... that isn't fire - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Jason Pearson wrote: Ulysses Knapse wrote: 5. Acid is weak, and sometimes doesn't even affect certain materials. Heat affects all materials, especially you. Dear Sir. Please inform the acid vats I occasionally f...
- by Jason Pearson - at 2013.04.14 03:00:00
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190. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
I think I get it.. and I think I want to +1. Any suggestion that makes shield tanking more viable is always welcome, especially considering I get what.. 20hp/s regen on my gunnlogi? it's ridiculous. I'd totally accept armor tanks repair allowing t...
- by Jason Pearson - at 2013.04.14 02:50:00
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191. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
+1 Eris, you're making yourself seem like an idiot. Last time I checked COD didn't have destructible walls and ****, but it's been a while, and forgive us for wanting something that makes BF an amazing game to play (Imo). Also, telling someone li...
- by Jason Pearson - at 2013.04.14 02:47:00
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192. Some tips that might help the game's progression - in Feedback/Requests [original thread]
I'm just going to comment on the things I know about. The only change Manus Peaks needs is an additional route to the locations that are only accessible from one side, such as the Eastern Mountain being only accessible from the south side prevent...
- by Jason Pearson - at 2013.04.14 02:40:00
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193. Supply Depos are abused - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Not abuse, its use as intended. They don't spawn out of nowhere, they are replenished by manufacturing nanites. The switching fits is one of the tactical advantages that supply depots grant. If that's the case, s...
- by Jason Pearson - at 2013.04.14 02:28:00
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194. Manually using a Nanohive and Supply depot for Resupply. - in Feedback/Requests [original thread]
Would agree on the restock of Nanohives and Uplinks, I mean hell, we can restock proximity and remove explosives. Maybe my idea is slightly more on the selfish side, I feel it would limit the amount of AV spamming whilst still allowing it to happ...
- by Jason Pearson - at 2013.04.14 02:25:00
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195. Salvaging during battle (Survival, not to be confused with looting to keep after... - in Feedback/Requests [original thread]
There is a suggestion somewhere for a sort of, Salvage Pool, you know, you have a chance to get an item from a dead player at the end of the game, if it was implemented I'd say the weapon you picked up must return the "salvage pool" and you receiv...
- by Jason Pearson - at 2013.04.14 02:00:00
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196. flame thrower.... that isn't fire - in Feedback/Requests [original thread]
Ulysses Knapse wrote: 5. Acid is weak, and sometimes doesn't even affect certain materials. Heat affects all materials, especially you. Dear Sir. Please inform the acid vats I occasionally fall into that they shouldn't be harming me, you k...
- by Jason Pearson - at 2013.04.14 01:57:00
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197. Manually using a Nanohive and Supply depot for Resupply. - in Feedback/Requests [original thread]
A thought of mine, perhaps instead of an automatic restocking from the nanohive and Supply Depot, a player has to manually restock by holding the Action button (O) on the Nanohive and Supply Depot. Holding it would bring up a circle like when we h...
- by Jason Pearson - at 2013.04.14 01:44:00
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198. Salvaging during battle (Survival, not to be confused with looting to keep after... - in Feedback/Requests [original thread]
So far, I've seen a lot of people agree with the Vehicles having to have the right skills to be used instead of just being called in and everyone allowed to use them. I personally believe it's a great idea as it makes no sense that players can use...
- by Jason Pearson - at 2013.04.14 01:40:00
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199. Warpoints for mCRU (Seriously CCP, dafuq?) - in Feedback/Requests [original thread]
The dark cloud wrote: Robert JD Niewiadomski wrote: I think CCP is afraid of how easily it can be abused. Normal uplinks have limited number of spawns. Even when placed in your red zone or inside of MCC(?) they give you limited number of WP ...
- by Jason Pearson - at 2013.03.28 16:00:00
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200. Possible solution to all the vehicle stealing thats apperntly going on. - in Feedback/Requests [original thread]
Makes sense, but I hope it doesn't mean anyone with Caldari HAV skill 1 can drive a Gunnlogi with all the top modules, if there is a single module you don't have the skill for, you shouldn't be able to pilot it.
- by Jason Pearson - at 2013.03.28 14:16:00
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