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161. More Tank Less Gank - in Feedback/Requests [original thread]
Once you've unlocked Proto Turrets on a tank, the only other vehicle that compete with you is another Tank with proto Turrets, the damage output is excessive but needed as we're paper. Make Turrets weaker, increase all resistances and HP for Vehic...
- by Jason Pearson - at 2013.04.20 05:17:00
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162. My own team orbitalled my tank! - in Feedback/Requests [original thread]
But.. CCP have already said Friendly Fire will not be switched on for Public matches, just PC, chill the **** out. But thanks for the story making me want FF on in Pub Matches ^^
- by Jason Pearson - at 2013.04.20 04:18:00
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163. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
Meh, Tanks are paper, that's the first problem The second is it sounds like you're playing with either awful squadmates or just playing with randoms hoping for the best. When Tanking in a Squad, you choose between which is going to be the support...
- by Jason Pearson - at 2013.04.18 14:21:00
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164. [Feedback] AUR/Proto Gear kills pay out is inconsistent. - in Feedback/Requests [original thread]
Eh, I notice my ISK payout jump significantly providing I get the right amount of WP. Tell me, these players on a "proto hunt", were they at the top of the board? Like, I got 500k for killing a couple of Gunnlogis before and came first in WP. Peo...
- by Jason Pearson - at 2013.04.16 06:28:00
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165. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
Thinking about it, why not move Warbarge Strikes to a timer also? PC Only ofcourse, but the same as the small ships. Means even if you you're losing both EVE and DUST side you still have a chance to fight back.
- by Jason Pearson - at 2013.04.16 04:36:00
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166. [Request] Keep vehicles when leaving a match. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: If you ever noticed, on the kill feed, it will say "So and so committed suicide, so and so left the battle" Leaving the battle requires you to suicide, so you have to pass off your DS to someone trustworthy to keep it in...
- by Jason Pearson - at 2013.04.16 00:59:00
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167. Militia Mode - in Feedback/Requests [original thread]
Matakage wrote: Jason Pearson wrote: Buster Friently wrote: No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues. Sounds awful. My brother set...
- by Jason Pearson - at 2013.04.16 00:00:00
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168. Militia Mode - in Feedback/Requests [original thread]
Buster Friently wrote: No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues. Sounds awful. My brother set up his account a while back but didn't pla...
- by Jason Pearson - at 2013.04.15 22:57:00
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169. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
Like the idea, feel it gives a sense of a more dangerous DUST. I mean, if I was fighting for a Corp and offered a good amount of money by the enemy to hinder the corp I was fighting for, this would be another way to help do that. I might of misse...
- by Jason Pearson - at 2013.04.15 22:54:00
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170. Militia Mode - in Feedback/Requests [original thread]
Does make sense to me. One thing though, even with Militia Gear, vets will dominate, perhaps a Militia Mode actually removes all the effects of skills also? Make it clearly visible that the skills they have won't be utilised in the Militia Mode s...
- by Jason Pearson - at 2013.04.15 22:39:00
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171. [IDEA] Target Painters for Indirect Fire - in Feedback/Requests [original thread]
Shley Ashes wrote: Jason Pearson wrote: I like it, If im correct we could use Tanks with Large Missiles? If so, this would give them a buff against other tanks, especially stationary rail tanks. But there is one issue I see, we have no way t...
- by Jason Pearson - at 2013.04.15 22:37:00
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172. [IDEA] Target Painters for Indirect Fire - in Feedback/Requests [original thread]
I like it, If im correct we could use Tanks with Large Missiles? If so, this would give them a buff against other tanks, especially stationary rail tanks. But there is one issue I see, we have no way to shoot down missiles, we need some kind of gu...
- by Jason Pearson - at 2013.04.15 21:52:00
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173. Dropship improvement - in Feedback/Requests [original thread]
I'd rather see a Buff to PG/CPU and the ability to remove Turrets so I can fit stronger modules. Problem with shooting out of the Dropship means it becomes a crazily OP weapons platform which would need restrictions in place. To make it even slig...
- by Jason Pearson - at 2013.04.15 21:01:00
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174. [Feedback] Scout B series over double melee base damage - in Feedback/Requests [original thread]
This is why we can't have nice things.. people report them to CCP :\
- by Jason Pearson - at 2013.04.15 20:56:00
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175. [Request] Keep vehicles when leaving a match. - in Feedback/Requests [original thread]
Rather than receive your vehicle as soon as you leave a match, I'd like to see us receive it if it survives the rest of the match. For example, called in a Rail Tank the other week whilst with my Squad, got DCed and my Squad kept the tank alive, ...
- by Jason Pearson - at 2013.04.15 20:55:00
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176. Salvaging during battle (Survival, not to be confused with looting to keep after... - in Feedback/Requests [original thread]
Nobody else interested? :(
- by Jason Pearson - at 2013.04.15 02:42:00
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177. Fresh ideas for CCP - in Feedback/Requests [original thread]
The only thing I was interested in was your Dropship adjustments, the only thing I agree with is this. Need to change the damage taken from collisions it's just to high no matter what anyone says scraping a wall shouldn't down my shield and armo...
- by Jason Pearson - at 2013.04.15 02:14:00
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178. [Request] Change ISK Payout (or maybe explain :3) - in Feedback/Requests [original thread]
Like I said, it's all based on your contribution to the fight, which is based on WP. A logibro will earn more than an AV player due to the fact he is constantly contributing to the fight, Nanohives, Uplinks, Reps and revivals will bring in massive...
- by Jason Pearson - at 2013.04.15 02:12:00
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179. Change to the Breach AR? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I think the breach does indeed need some love. Higher damage output would definitely be nice. For some reason one of the most common proto ARs I see on field is the CreoDron Breach. It's kind of weird actually. Becaus...
- by Jason Pearson - at 2013.04.14 10:18:00
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180. Change to the Breach AR? - in Feedback/Requests [original thread]
The Breach Rifle seems UP and doesn't make me think about Breaching anything. Breach 1. To make a hole or gap in; break through. With that lovely bit of help from the Dictionary, I figured the Breach could use some changes. My suggestion would...
- by Jason Pearson - at 2013.04.14 09:28:00
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