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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.05 02:24:00 -
[31] - Quote
I still would like these immersive things. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.12.05 05:12:00 -
[32] - Quote
This is no way meant to be offensive to the OP I watched that trailer a LONG time ago and thought this game was going to be that.......it is not.Blurred vision/more crap on the screen.Run wobble?a poor way for a game company to hide the fact that there hit detection is junk. There is just so many other things that need to be fixed than worrying about animation.Long lengthy animations lead to longer times to acquire targets and get down to what we came to do...kill someones av on the other end of the line. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.05 05:53:00 -
[33] - Quote
HECATONCHIRES GYGES wrote:This is no way meant to be offensive to the OP I watched that trailer a LONG time ago and thought this game was going to be that.......it is not.Blurred vision/more crap on the screen.Run wobble?a poor way for a game company to hide the fact that there hit detection is junk. There is just so many other things that need to be fixed than worrying about animation.Long lengthy animations lead to longer times to acquire targets and get down to what we came to do...kill someones av on the other end of the line.
1_ Don't be short sighted, hit detection is not perfect, but its 10 times better than it was last build, and it will continue to improve. Gain some perspective. I have seen 4 builds of the beta, and each of them brought big improvements. This is a work in progress. 2_ Its not a choice between non-essential issues and essential issues, both can be taken care of. Off course the essentials take priority, but suggesting something nonessential is not going to stop the progress of essential features. 3_ Where did you read I wanted the animations to last longer? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.05 23:16:00 -
[34] - Quote
Anyone else have anything to say with regard to these immersive features? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.12.06 01:06:00 -
[35] - Quote
KAGEHOSHI Horned Wolf wrote:Anyone else have anything to say with regard to these immersive features?
Do want. |
WHz DS9899
Doomheim
136
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Posted - 2012.12.06 01:38:00 -
[36] - Quote
Godd idea. I approve |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.06 01:40:00 -
[37] - Quote
it will come when the consoles specs improve. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.06 16:34:00 -
[38] - Quote
I'm not asking for Killzone/Crysis level graphics. Just some animations and sensory effects, I don't think a more powerful console is needed for this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.09 06:14:00 -
[39] - Quote
I'm hoping next build will have changes that make things much more immersive. |
Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.12.14 00:25:00 -
[40] - Quote
Quote:[REQUEST] Combat Immersion (animations, sensory effects, sprint acceleration) Update: VFX such as radial blur, tinnitus effects and improved SFX are being improved and will make a return in future updates.
We did it KAGEHOSHI Horned Wolf! |
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.12.16 01:04:00 -
[41] - Quote
Bump |
Average Joe81
Circle of Huskarl Minmatar Republic
21
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Posted - 2012.12.16 06:06:00 -
[42] - Quote
+1 if you are the gunner of a LAV and it goes off a cliif and does that weird little wabble thing that only hapens in dust your character will not even move or flinch at all. it wont even flinch after falling from one of those caledari towers to the ground. so yea LAVs need a lot of animation work too.
although i disagree with surpression because A, you are in a metal suit that blocks out environmental conditons, and B, that would be annoying. |
NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.16 08:28:00 -
[43] - Quote
Hmmm I'm up for some of these immersive effects but I have to say I'd want a toggle option. Not sure about you guys but I get a severe headache from certain bobbing motions in games not sure why might be some form of motion sickness(and yes it does stop me from playing certain FPS). Point is while it would be cool to have it'd also be good if it could be turned on or off for players who either don't want it or are more focused on game play rather than such effects. |
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