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361. Unarmed Heavy Dropship Variant - in Feedback/Requests [original thread]
o/ So, gonna propose a Unarmed Heavy Dropship with benefits and drawbacks. Benefits: - Higher CPU/PG - Higher Base HP Drawbacks - No Weapons - Heavy Dropship, less speed. So basically we trade our speed and weapons for more HP, CPU and PG. ...
- by Jason Pearson - at 2012.12.16 00:47:00
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362. Transport/Logistic vehicle buff - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: So basically you're saying everyone should be able to be shot out of there vehicles including people (including me) with million ISK tanks Never said a Tank Driver should be shot out, I do believe Tank passengers should...
- by Jason Pearson - at 2012.12.15 17:15:00
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363. Transport/Logistic vehicle buff - in Feedback/Requests [original thread]
I disagree with both suggestions. No need for protecting passengers, the ability to shoot them out is brilliant and shouldn't be removed. No to giving drivers the ability to fire weapons themselves, it'll be bad, we both know that.
- by Jason Pearson - at 2012.12.15 17:05:00
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364. not enough isk/sp after the round - in Feedback/Requests [original thread]
Should probably increase it.. Just aslong as you can't run Adv+ Fits constantly and make a profit, I'll be happy.
- by Jason Pearson - at 2012.12.15 16:40:00
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365. If you steal a vehicle, it's yours - in Feedback/Requests [original thread]
I need a bit of clarification. When you say "stolen" do you mean an enemy hacked the vehicle and used it or your fellow teammates took it? When an enemy team hacks it, the vehicle should belong to them (that much I agree on) and at the end, all ...
- by Jason Pearson - at 2012.12.15 16:32:00
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366. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
I don't like it. I mean, when we fight we can put a lot of thought into our placement of vehicles, our movements and such. With this, holding key points such as Valleys, roads and mountains becomes useless due to the enemy team's ability to just...
- by Jason Pearson - at 2012.12.15 14:29:00
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367. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
EnglishSnake wrote: Make it too long and its pointless As it is its fine, i rarely see ppl jump into a moving vehicle as it is This is because you hide on a hill :P +1 for this suggestion, it's ridiculous how I can chase someone down, al...
- by Jason Pearson - at 2012.12.13 17:28:00
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368. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Berserker007 wrote: The dark cloud wrote: no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP You are aible to get in tot...
- by Jason Pearson - at 2012.12.12 18:00:00
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369. ive got a good one (Req) - in Feedback/Requests [original thread]
I'd say I'm decent and I don't use Aurum weapons. The majority of Aurum Weapons are higher level equivalents. If you die to say, a Gorewreck, it's equivalent is an Allotek, with the same stats, just requires the usage of Prototype weapons.
- by Jason Pearson - at 2012.12.12 01:10:00
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370. Flux grenades - in Feedback/Requests [original thread]
DarkShadowFox wrote: Scheneighnay McBob wrote: Again, tell me why I would use a flux grenade instead of another grenade? cause its an AUR item right? and the ones playing AUR arent playing the game right, so they dont know how to use any...
- by Jason Pearson - at 2012.12.12 01:08:00
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371. Flux grenades - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: You know what else is situational? Nova knives. But that doesn't mean they have a practical use. I've already told you Flux Grenades are extremely useful but now you're just denying what I've told you and being a no...
- by Jason Pearson - at 2012.12.12 00:36:00
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372. Flux grenades - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Jason Pearson wrote: I'm sorry, but Flux Grenades are already good Grenades of choice. I use the basic Flux Grenades and they are the only types of Grenades I'll ever use due to the fact they're amazing. Impact Gre...
- by Jason Pearson - at 2012.12.12 00:08:00
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373. Please do not add PvE. - in Feedback/Requests [original thread]
We also don't want non stop PVP in this "MMO", we want social areas, gambling and other things, Sorry but I totally agree with PvE elements to this game. This is not a random shooter, it'll cater to many people.
- by Jason Pearson - at 2012.12.11 23:59:00
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374. Icons for Player Chat List indicating when in a game. - in Feedback/Requests [original thread]
Kinda simple, did a search but I didn't find it.. It's probably there somewhere though. Basically, I'd like to see a little Icon next to someones name shown in all chats (Local, Corp, Squad, Other Chats) as an indication of when someone is in a g...
- by Jason Pearson - at 2012.12.11 19:37:00
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375. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Makes sense, I don't see why not. Because it aids in removing what Skill this has (imo). You take out the trial and error of learning to use grenades, ya know? Might aswell add a timer showing me how long til th...
- by Jason Pearson - at 2012.12.11 19:34:00
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376. Flux grenades - in Feedback/Requests [original thread]
I'm sorry, but Flux Grenades are already good Grenades of choice. I use the basic Flux Grenades and they are the only types of Grenades I'll ever use due to the fact they're amazing. Impact Grenades are god damn awful, there shouldn't even be a v...
- by Jason Pearson - at 2012.12.11 19:26:00
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377. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
No.
- by Jason Pearson - at 2012.12.11 19:17:00
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378. Pilot Commission - in Feedback/Requests [original thread]
Devs say they'll be looking to add this. (Or something similar anyways) Woohooo
- by Jason Pearson - at 2012.12.10 08:14:00
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379. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Bump, more feedback pls.
- by Jason Pearson - at 2012.12.10 08:12:00
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380. [request] more militia gear. - in Feedback/Requests [original thread]
No thanks. People will just use them instead of actually skilling into certain weapons. Why bother going into Forge Gun skills if you can use a Militia one? I mean, if you make them with half the damage, the majority of players who were interested...
- by Jason Pearson - at 2012.12.09 18:13:00
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