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261. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them. Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. P...
- by Jason Pearson - at 2013.02.19 13:04:00
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262. [REQUEST] Jetpack - in Feedback/Requests [original thread]
Only if my Tank has a module that lets me do it too.
- by Jason Pearson - at 2013.02.19 12:52:00
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263. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Bumping this because I think its very much needed.
- by Jason Pearson - at 2013.02.19 12:47:00
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264. [Feedback] Default Team Voice to active. - in Feedback/Requests [original thread]
+1
- by Jason Pearson - at 2013.02.19 12:43:00
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265. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Baal Omniscient wrote: Jason Pearson wrote: Heavy Liberty wrote: no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a...
- by Jason Pearson - at 2013.02.19 12:42:00
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266. Leaning - in Feedback/Requests [original thread]
:( I don't like these SI guys, they're quite mean.
- by Jason Pearson - at 2013.02.19 12:27:00
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267. Four Seat Transport.... - in Feedback/Requests [original thread]
We're getting 6man squads soon, so the current 3 seat LAV makes sense (Two LAVs for a squad)
- by Jason Pearson - at 2013.02.19 12:26:00
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268. Why remove default squad allocation!? - in Feedback/Requests [original thread]
Actually makes sense. See, when joining a game it automatically puts you in Squad Chat. Removing the Default Squad means they might be thinking about moving that to team chat instead. Meaning, when I'm in Team Chat waiting for someone to speak wit...
- by Jason Pearson - at 2013.02.19 12:24:00
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269. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Heavy Liberty wrote: no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol You're an idiot. You s...
- by Jason Pearson - at 2013.02.19 12:20:00
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270. Leaning - in Feedback/Requests [original thread]
KingBabar wrote: So more corner- and general camping then? I'm not a big fan... MOAR TACTICALNESS.
- by Jason Pearson - at 2013.02.19 12:03:00
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271. CCP is out of touch - in Feedback/Requests [original thread]
What? I have no idea what you're on about with the whole squads thing and why are you complaining about the merc pack sale? If anything it means they've got lots of players checking out the game and have figured they'll generate more income by red...
- by Jason Pearson - at 2013.02.19 12:02:00
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272. [Feedback] WP for logistics - in Feedback/Requests [original thread]
+1 I feel they should transfer the point system for the Repair Tool and Dropsuits to the Vehicles. If you're repping a vehicle (Shield/Armor) with a vehicle rep/transporter or rep tool and they kill someone, guardian points. If your repping a veh...
- by Jason Pearson - at 2013.02.19 11:57:00
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273. Leaning - in Feedback/Requests [original thread]
Avinash Decker wrote: They don't have to remove controls to add leaning . When you hold the zoom in button the controls on the dpad would just switch or when zooming in holding down sprint and moving the analog left or right could work too. ...
- by Jason Pearson - at 2013.02.19 11:51:00
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274. disable friendly fire on vehicles - in Feedback/Requests [original thread]
There isn't friendly fire.. Only thing is collision which can, if fast enough, cause quite a bit of damage. You also might've taken a hit whilst focusing on the friendly behind you. AV is sneaky.
- by Jason Pearson - at 2013.02.19 11:48:00
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275. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
fred orpaul wrote: full on kick button none of this green light ****, and yes locks for vehicles. o7 aye aye captain.
- by Jason Pearson - at 2013.02.19 11:46:00
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276. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Vermaak Doe wrote: We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters: One: can't deploy in redzone Two: sp loss for thet deployed troop's death if it occurs within ...
- by Jason Pearson - at 2013.02.19 11:37:00
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277. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
I had typed up a long post to all the idiots saying its fine and doesn't need to be removed and now i cba rewriting it all. This **** is not fine and if you pick the AV class at character creation you get a free Forge Gun fit. Not only does it hu...
- by Jason Pearson - at 2013.02.19 11:34:00
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278. Friendly fire may not hurt me but it sure is ******* me off... - in Feedback/Requests [original thread]
gbghg wrote: Or (and I've had this as a ds pilot and done it as well) I'm shooting at the DS because I want a pick up You are a blue dot, you don't get to decide if Pilots pick you up, since you're blue we'll automatically assume you're awf...
- by Jason Pearson - at 2013.02.16 19:53:00
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279. [Request] Increase Dropship flight ceiling to at least 300 meters - in Feedback/Requests [original thread]
/applauds +1
- by Jason Pearson - at 2013.02.16 19:48:00
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280. Leaning - in Feedback/Requests [original thread]
Old thread was locked for some reason, was pretty old though. I'd like to bring back a discussion/suggesting on Leaning. Leaning could be a useful function and adds more movement to the player, it also allows us to "interact" with the environment...
- by Jason Pearson - at 2013.02.16 19:47:00
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