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241. Derpships - in Feedback/Requests [original thread]
ChromeBreaker wrote: Wp's acceleration increase hp increase and guns that shoot in vaguely the right direction 1) Agreed 2) Eh.. I go pretty damn fast. 3) Agreed (more PG and CPU pls) 4) They do, you have to take into account your movem...
- by Jason Pearson - at 2013.03.05 10:26:00
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242. [Request] Dropship adjustments/changes - in Feedback/Requests [original thread]
I don't think we should ever be able to repair inside the vehicle, it would be ridiculous. Agreed with being able to shoot out and being able to open/close doors.
- by Jason Pearson - at 2013.03.05 10:23:00
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243. Boost Light Remote Reps/Shield Transporters range - in Feedback/Requests [original thread]
Asking for a range boost to Light Remote Reps and Transporters. Seems more balanced than giving both of them extended range, light reps could be used by Dropships a lot easier if they had increased range and might even be capable of air repair...
- by Jason Pearson - at 2013.03.05 10:21:00
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244. Derpships - in Feedback/Requests [original thread]
madd greazy wrote: I think they should just completely take away the impact force when hitting vehicles, maybe just reduce it, but it needs to be reduced quite a bit. I'm sure a futuristic aerial military vehicle of that nature, would have som...
- by Jason Pearson - at 2013.03.05 10:17:00
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245. [Feedback] the new ambush is EFFING AWESOME - in Feedback/Requests [original thread]
Agreed, loving Ambush, everything is much more intense and people aren't magically appearing behind our lines.
- by Jason Pearson - at 2013.03.05 10:15:00
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246. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
udc wrote: I literally don't care Thank you for that well constructed and reasonable criticism that you have presented.
- by Jason Pearson - at 2013.02.23 14:15:00
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247. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
I fear you are making a mountain out of a mole hill. Take it from someone who regularly does this (I do not care, I sit on that mountain covering Alpha and do a fine job of it), it is very easy to kill someone sitting up there in a railgun tank e...
- by Jason Pearson - at 2013.02.23 13:44:00
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248. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
With the other thread not seeming to get the point across and some more recent ideas that will probably not get taken notice of, I decided to make another thread. This thread will hopefully convey my reasons properly and if you're going to reply p...
- by Jason Pearson - at 2013.02.23 13:34:00
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249. AV Nades, what are they to you? - in Feedback/Requests [original thread]
Like I said, more opinions, tis not about me and what I think, I've already stated my unmoving opinion about AV nades. For some of the statements I'll address them. Some of the better shield tanks have about 6-7000hp (Around this HP you probabl...
- by Jason Pearson - at 2013.02.21 21:10:00
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250. AV Nades, what are they to you? - in Feedback/Requests [original thread]
Imho, AV nades are themost unbalanced thing in this game. The ability to afflict massive damage that homes in on the target is just ridiculous, put it with a Nanohive and hide behind something and you have the easiest weapon to kill vehicles with....
- by Jason Pearson - at 2013.02.21 20:15:00
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251. Spider tanking for vehicles needs improvement - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Jason Pearson wrote: It only goes out if you're too far away, it may be the point of the turret, so if the turret is out of the rep range, maybe it stops it? All I know is we stopped, activated the transporters and I...
- by Jason Pearson - at 2013.02.21 18:24:00
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252. Spider tanking for vehicles needs improvement - in Feedback/Requests [original thread]
It only goes out if you're too far away, it may be the point of the turret, so if the turret is out of the rep range, maybe it stops it? All I know is we stopped, activated the transporters and I carried on looking behind us (rear tank) and coveri...
- by Jason Pearson - at 2013.02.21 17:59:00
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253. Spider tanking for vehicles needs improvement - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: You currently get no points for repping an instalattion or vehicle, plus you get no 'guardian' bonus like you do with the logi suit when you rep a heavy who kills someone They should carry the Logi system from infan...
- by Jason Pearson - at 2013.02.21 17:01:00
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254. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Levi McDaniel wrote: "Oh no, I suck at the game let's take stuff out! I can't counter snipe people, or blow up one single LAV..." -_- it amazes me how badly people cry about this kind of stuff. You guys see impenetrable walls, I see challenges...
- by Jason Pearson - at 2013.02.21 07:38:00
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255. Removing the majority of starter fits. - in Feedback/Requests [original thread]
IV 7T wrote: Already now, this game is very rough to new players. More tutorials etc will solve some of, but stil... I started the game 0-28, not because i lost 28 straight gun fights, nope, i prolly just lost 4 or 5. The rest of my lost clone...
- by Jason Pearson - at 2013.02.21 07:36:00
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256. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Lanky Chew wrote: Jason Pearson wrote: Lanky Chew wrote: Jason Pearson wrote: Reason for the LAV: The vehicle is ridiculous, I can run around and Get over 1000 war points just blowing up LAV spam. FTFY... I completely disagree ...
- by Jason Pearson - at 2013.02.21 07:33:00
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257. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: Only cowards hide in tanks to fight infantry. The people on leader boards have to hide in 20,000 plus armour tanks and spam blaster fire and people to get kills. I mean really how is this fair to put tanks against infantry. ...
- by Jason Pearson - at 2013.02.20 08:37:00
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258. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Rachoi wrote: Jason Pearson wrote: Lanky Chew wrote: Jason Pearson wrote: Reason for the LAV: The vehicle is ridiculous, I can run around and Get over 1000 war points just blowing up LAV spam. FTFY... I completely disagree with...
- by Jason Pearson - at 2013.02.20 08:33:00
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259. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Lanky Chew wrote: Jason Pearson wrote: Reason for the LAV: The vehicle is ridiculous, I can run around and Get over 1000 war points just blowing up LAV spam. FTFY... I completely disagree with your post. Having more options is good. ...
- by Jason Pearson - at 2013.02.20 08:17:00
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260. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
trollface dot jpg wrote: Jason Pearson wrote: Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them. Personally, no issue with the Militia Forge Gun, same...
- by Jason Pearson - at 2013.02.19 13:17:00
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