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Sev Alcatraz
Tritan-Industries Legacy Rising
185
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Posted - 2013.02.18 21:15:00 -
[1] - Quote
it's a terrible idea, no one should have that kind of power for free. tanking was hard enough with everyone running around with av grenades and advanced swarms, buy NOW every red dot and his mother has a forge gun
swap it out for a militia hmg that has half the damage of the standard hmg |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2013.02.18 21:19:00 -
[2] - Quote
Oh god no |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
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Posted - 2013.02.18 21:22:00 -
[3] - Quote
Cry moar Tank girl so you can run around Ambush powning noobs all day and make yourself feel like your pee pees big....
lol |
The Lone Deranger
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2013.02.18 21:23:00 -
[4] - Quote
AV nades are better tbh |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.18 21:24:00 -
[5] - Quote
Half the damage of the default?
Do you have any idea how terrible that would be? How absolutely useless?
You might as well give the Heavy a pair of Nova Knives.
Slap some hardeners on that death machine of yours and man up. |
Rachoi
HavoK Core
17
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Posted - 2013.02.18 21:30:00 -
[6] - Quote
oh quit whining you tank feeb, we gotta have SOME kind of defences against you after all |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.18 21:48:00 -
[7] - Quote
There should be militia variants of all weapons.... No sense in skilling up in weapons you might not like.... |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.18 22:02:00 -
[8] - Quote
Aeon Amadi wrote:There should be militia variants of all weapons.... No sense in skilling up in weapons you might not like....
I was about to say the same thing. We still need Militia Laser Rifles, Militia AV grenades, Militia Flux Grenades, Militia Nova Knives, and Militia Mass Drivers, if memory serves.
As for the OP, take this from a Prototype Forge Gun veteran. Militia Forge Guns suck. They objectively, by-the-numbers, pencil-and-paper, in-theory-and-in-practice SUCK. If you die to them, it is either because many enemy players chose to use them because they were sick of being bullied by a tank, or you just suck even worse. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.19 04:41:00 -
[9] - Quote
Zero Harpuia wrote:Aeon Amadi wrote:There should be militia variants of all weapons.... No sense in skilling up in weapons you might not like.... I was about to say the same thing. We still need Militia Laser Rifles, Militia AV grenades, Militia Flux Grenades, Militia Nova Knives, and Militia Mass Drivers, if memory serves. As for the OP, take this from a Prototype Forge Gun veteran. Militia Forge Guns suck. They objectively, by-the-numbers, pencil-and-paper, in-theory-and-in-practice SUCK. If you die to them, it is either because many enemy players chose to use them because they were sick of being bullied by a tank, or you just suck even worse.
Or you were standing still for the 4+ seconds it takes to charge it up
-snicker- |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.19 06:23:00 -
[10] - Quote
All millta weapons should be 90% dam, half price of standard.
Other than that, I say keep a great deal of diversity in militia weapons, let people try things out. |
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2013.02.19 06:32:00 -
[11] - Quote
If forgeuns are that much of a threat, get a standard tank with better modules. Especially active resistance modules.
The more forge gunners there are, the easier it is for your team to kill, because they are more focused on AV. Just have your squad seak out those forgegunners and eliminate them; they can't really hide or run away or fight infantry cuz they're forgegun heavies.
I am against removing militia forgeguns and also think that militia should be 90% effective compared to standard and that there should be militia versions of everything. |
Hunter Fencen
ROGUE SPADES
0
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Posted - 2013.02.19 06:44:00 -
[12] - Quote
Seriously making everything militia? Its bad enough having my 700k dropship shot out of the sky 24/7 by your crapppy unlosable weapons. Adding more militia stuff with more damage would make everything else pointless |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2013.02.19 07:37:00 -
[13] - Quote
Hunter Fencen wrote:Seriously making everything militia? Its bad enough having my 700k dropship shot out of the sky 24/7 by your crapppy unlosable weapons. Adding more militia stuff with more damage would make everything else pointless If you're being shot out of the sky by militia forgeguns, its not the forgegun, its either the modules on your DS or you that needs improvement.
I'm not trying to insult you or anything like that.
Edit: Militia items are not permanent. Only BPOs and preset fitting are. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.02.19 07:44:00 -
[14] - Quote
If anyone want to see how an expensive dropships or tanks can last in a battle with foreguns and other AV weapons and survive, just mail me at Agent Overkill and I'll show you. I'll even help you with yours. I'll be on the Condor Squad chat channel. |
Snagman 313
Carbon 7
41
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Posted - 2013.02.19 08:02:00 -
[15] - Quote
The new guys need something to fight with. Come on guys if there weren't a couple of easy to use weapons with good power no new player will ever stay with the game. You can't expect them to just die for the first month until they get their skills up just so you can feel happy about the fact your weapon is better than theirs, thats why there's the HMG (good for people like me who can't aim and allows a new player to get stuck in at close range and get a couple of kills while experienced players can stay back out of range and still pick them off), The Militia FG (There so the new guys can actually try their hand at AV and maybe even take out an inexperienced tanker) and finally the apparently OP militia tanks (They have to be able to survive a couple of hits people it's a tank!!! and it needs to be somewhat effective so new lads can get a grip of using a HAV). We need to bear in mind the need for new players to have avenues so they can actually get somewhere in the game without investing too heavily, if we don't we'll never get new players and if we do then we'll draw in lot's more players. Here's a good video on the subject http://www.youtube.com/watch?v=EitZRLt2G3w&list=UUCODtTcd5M1JavPCOr_Uydg&index=7.
regards
Snag |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.19 08:32:00 -
[16] - Quote
So far, the only thing i had manage to do with the Forge gun against tanks, is scare them away. Couple of shoots and they run away like chickens. Haven't manage to kill any tanks with it yet.
Now... against infantry , that is a different story, Forge gun kills clones like flies. |
Ronan Elsword
Dead Six Initiative
7
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Posted - 2013.02.19 09:15:00 -
[17] - Quote
If your any good at driving a tank and you don't use the militia tanks, then you wont die as often. Stop posting complaints and keep the feedback/request for things that actually make sense. Better yet get rid of the free swarm launcher, because it truly is free. |
CaoticFox
Axis of Chaos
3
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Posted - 2013.02.19 09:16:00 -
[18] - Quote
Aeon Amadi wrote:There should be militia variants of all weapons.... No sense in skilling up in weapons you might not like.... this i either agree with or whole heartedly disagree... limit the total number able to purchase militia exotic gear (lasers, hmgs, forges, masses, novas) only allow infinate purchase of shotties, ARs, pistols, smgs left snipers out... i kinda teeter with them... otherwise... remove the exotics... make em work for it... i know meta lvl 0 IS nerfed... but 1200dmg??? drop it to 1000, just to let them see if they are interested in spec'ing it... ANYBODY should NOT be able to destroy 1000000ISK... and the DIRE SENTINEL... whats the point of starter fit anti armor? |
DrSheepbringer3
Darkstar Mercs
11
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Posted - 2013.02.19 11:26:00 -
[19] - Quote
Whine. I tried a few days back to kill a thank with this "all-powerfull-militia-forge-gun" (that you claim is overpowah!). It would have probably worked, but the tank had a SQUAD protecting it. I couldn't crack their defence no matter what.
See, teamwork. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.19 11:30:00 -
[20] - Quote
yea it really diminishes swarms when you can get a better AV weapon in MLT, its bad for forge gunners its bad for tankers, and bad for swarmers, its good for me tho, I eat forge heavies for breakfast.
Edit: actualy you can leave it in for all I care but it should be much worse then STD say 800dmg and 3rounds |
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 11:34:00 -
[21] - Quote
I had typed up a long post to all the idiots saying its fine and doesn't need to be removed and now i cba rewriting it all.
This **** is not fine and if you pick the AV class at character creation you get a free Forge Gun fit. Not only does it hurt (I mean you get 200% on the rear of a tank and that's like 2000 damage per shot, more if its a shield tank) but its FREE. No AV weapon should be free just like no Vehicle should be free.
Want to fix the slight imbalance between vehicles and AV? Remove the free Vehicle, remove the AV starter fits You complain that new players should have a way to defend themselves. Sure, buy the ******* swarms or the forge gun. If I get taken out by a Forge Gunner or a Swarm Launcher, I sit here and think, well the guy has done well to get me, or hes had a good squad to take me out. When I see I get killed by Militia Swarm Launchers or Forge Guns? I get angry about having to waste my time getting the money to buy my vehicle, only to have it taken out by free ****.
If they weren't free and I got taken out by them, I wouldn't feel as bad because even though it wasn't that expensive, he still had to take a risk. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.19 11:36:00 -
[22] - Quote
Rachoi wrote:oh quit whining you tank feeb, we gotta have SOME kind of defences against you after all
its called skilling into AV dumb **** you can rock mlt swarm that kick any mlt tanks ass, std for std, adv for adv and pro for pro. they all work well in their own class so spend the 12ksp to get a real swarm luancher and contribute to your team in a real way instead of bitching that you should be able to kill every thing with a an AR or a free fit. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.19 11:39:00 -
[23] - Quote
Snagman 313 wrote:The new guys need something to fight with. Come on guys if there weren't a couple of easy to use weapons with good power no new player will ever stay with the game. You can't expect them to just die for the first month until they get their skills up just so you can feel happy about the fact your weapon is better than theirs, thats why there's the HMG (good for people like me who can't aim and allows a new player to get stuck in at close range and get a couple of kills while experienced players can stay back out of range and still pick them off), The Militia FG (There so the new guys can actually try their hand at AV and maybe even take out an inexperienced tanker) and finally the apparently OP militia tanks (They have to be able to survive a couple of hits people it's a tank!!! and it needs to be somewhat effective so new lads can get a grip of using a HAV). We need to bear in mind the need for new players to have avenues so they can actually get somewhere in the game without investing too heavily, if we don't we'll never get new players and if we do then we'll draw in lot's more players. Here's a good video on the subject http://www.youtube.com/watch?v=EitZRLt2G3w&list=UUCODtTcd5M1JavPCOr_Uydg&index=7.regards Snag
true but the forge gun is some thing (like the HMG) you have to skill into not something thats given to you.
both are very powerful weapons and should NEVER be free. |
Heavy Liberty
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.02.19 12:17:00 -
[24] - Quote
no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 12:20:00 -
[25] - Quote
Heavy Liberty wrote:no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol
You're an idiot. You shouldn't have AV for free. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 12:22:00 -
[26] - Quote
I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.19 12:35:00 -
[27] - Quote
Jason Pearson wrote:Heavy Liberty wrote:no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol You're an idiot. You shouldn't have AV for free. Yummy tears of heartbroken QQers!
I shall bottle these and add them to my personal stores in my cellar.
These shall age nicely!! >=9 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 12:39:00 -
[28] - Quote
pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about.
Basically, and I never say this, get good and HTFU. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 12:42:00 -
[29] - Quote
Baal Omniscient wrote:Jason Pearson wrote:Heavy Liberty wrote:no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol You're an idiot. You shouldn't have AV for free. Yummy tears of heartbroken QQers! I shall bottle these and add them to my personal stores in my cellar. These shall age nicely!! >=9
It's rather dry good sir. No QQ, it's just unbelievable how much AVers will whine until they're given free **** to combat Vehicles and then whine some more when a Vehicle user suggests otherwise. If you are looking for some tears though, follow me around with a bucket and collect them off all the tankers I blow up :) |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 12:44:00 -
[30] - Quote
Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU.
You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh ..... i wasent on hear complaining i was trying to find a sollution that would pleas the QQrs , |
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