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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 12:47:00 -
[31] - Quote
pegasis prime wrote:Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU. You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh ..... i wasent on hear complaining i was trying to find a sollution that would pleas the QQrs , My HTFU and get good were not aimed at you, but at the QQers. If you notice, the entire post says "they" not "you". Sorry I said it in a confusing manner.
But it's noce to know you care. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 12:51:00 -
[32] - Quote
Baal Omniscient wrote:pegasis prime wrote:Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU. You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh ..... i wasent on hear complaining i was trying to find a sollution that would pleas the QQrs , My HTFU and get good were not aimed at you, but at the QQers. If you notice, the entire post says "they" not "you". Sorry I said it in a confusing manner. But it's noce to know you care.
sorry about loosing it lol , i just dont like being sha# at , lets hug and be friends lol . sorry again for loosing my top was also frustrated at the bloody nerf the HMG treads . |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 12:57:00 -
[33] - Quote
pegasis prime wrote:You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh .. And as for this unnecessary bit of info, the last I checked I was at 3.53, well over 5 mil SP, and a 2.8 win/loss ratio. And I'm not nearly the best player I know. Your stats do not impress, so I have no idea why you shared them.
But good luck out there chief. Until you accept that the QQ is from a small segment of the community, you'll fruitlessly try to appease a group that does not need appeasement. The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Edit: *Not trying to be offensive, sorry if it came off as such* |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 13:01:00 -
[34] - Quote
pegasis prime wrote:Baal Omniscient wrote:pegasis prime wrote:Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU. You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh ..... i wasent on hear complaining i was trying to find a sollution that would pleas the QQrs , My HTFU and get good were not aimed at you, but at the QQers. If you notice, the entire post says "they" not "you". Sorry I said it in a confusing manner. But it's noce to know you care. sorry about loosing it lol , i just dont like being sha# at , lets hug and be friends lol . sorry again for loosing my top was also frustrated at the bloody nerf the HMG treads . The main reason people don't want an HMG nerf is because it will be over done. A slight increase in spread or decrease in range is all they need, but the way CCP handles it the HMG would become useless if they mess with it. And honestly, an increase in spread would actually HELP the HMG up close since the heavy suit turns so slowly. It would make it easier to hit those shotty scouts who out strafe them so easily. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 13:03:00 -
[35] - Quote
.[/quote] The main reason people don't want an HMG nerf is because it will be over done. A slight increase in spread or decrease in range is all they need, but the way CCP handles it the HMG would become useless if they mess with it. And honestly, an increase in spread would actually HELP the HMG up close since the heavy suit turns so slowly. It would make it easier to hit those shotty scouts who out strafe them so easily.[/quote]
you are trying to make me snap arent you lol bring this point over to the right thread and i might agree with you lol |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 13:04:00 -
[36] - Quote
Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free.
Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 13:07:00 -
[37] - Quote
Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it.
I picked the sentinel class because when i started i wanted to go av with the forge and most dedicated hevies i know started with the sentinal but didnt stay with it for long .as its really no use as a heavy . i would say restrict all starter fits to 100 uses and that would be fair for every one. i didnt even use the dire scentinal that many times before i was in mk1 suits with an assault forge gun .
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trollface dot jpg
Destined 4 Biomass
24
|
Posted - 2013.02.19 13:11:00 -
[38] - Quote
Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid.
My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm.
EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about. |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:12:00 -
[39] - Quote
the militia items consume huge amount more pg and cpu than the standard items and do less as is no need to make it harder for the beginers they have to have some decent starter defense against tanks because a starter swarm does nothing to a decent tank try a booster hardener combo and dont stop moving those guns are terribly hard to hit with also madrugars eat forge gun blasts armor based with serious speed enhancements works well |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 13:16:00 -
[40] - Quote
trollface dot jpg wrote:Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid. My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm. EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about. Well, this. Yep, that pretty much sums it up. Except I've only been up for 19 hours. |
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trollface dot jpg
Destined 4 Biomass
24
|
Posted - 2013.02.19 13:16:00 -
[41] - Quote
Baal Omniscient wrote:trollface dot jpg wrote:Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid. My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm. EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about. Well, this. Yep, that pretty much sums it up. Except I've only been up for 19 hours. .....sissy. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 13:17:00 -
[42] - Quote
trollface dot jpg wrote:Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid. My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm. EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about.
Eh, I get worried about it. When I take my tank out I know that **** will kill me (I run a Glass Cannon fit most of the time for taking out installations and other vehicles), even a Militia Forge will cost me lots.
But yeah, I wouldn't say massively nerf it, just remove the fit. I probably shouldn't hijack other threads though :D |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:22:00 -
[43] - Quote
Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU.
whats worse is i fitted the baloch infinite with a variation of blueprints and actual isk items that make a lav that can take 2 militia hits lavs cost 38 k stop whining if your getting destroyed even in a militia grade tank by that forge gun you doing something wrong |
trollface dot jpg
Destined 4 Biomass
24
|
Posted - 2013.02.19 13:24:00 -
[44] - Quote
Jason Pearson wrote:trollface dot jpg wrote:Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid. My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm. EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about. Eh, I get worried about it. When I take my tank out I know that **** will kill me (I run a Glass Cannon fit most of the time for taking out installations and other vehicles), even a Militia Forge will cost me lots. But yeah, I wouldn't say massively nerf it, just remove the fit. I probably shouldn't hijack other threads though :D Nah, it's close enough to the topic at hand to warrant it. I'd rather hear about dropping the Dire Sentinel class than hear about changing the weapon itself.
But until it changes.... I'll be on the look out for a certain person's glass cannon tank with my Dire Sentinel fit.... |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:30:00 -
[45] - Quote
i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the high power slots toss some decent guns and whatever alternate highpower and you have a 7 k fast armor based tank ..btw that fitting leaves lots of room on the madrugar |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:30:00 -
[46] - Quote
Mortedeamor wrote:i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the high power slots toss some decent guns and whatever alternate highpower and you have a 7 k fast armor based tank ..btw that fitting leaves lots of room on the madrugar
also its cheaper than the caldari as the best armor is only like 50 or 60 k |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:32:00 -
[47] - Quote
Mortedeamor wrote:Mortedeamor wrote:i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the high power slots toss some decent guns and whatever alternate highpower and you have a 7 k fast armor based tank ..btw that fitting leaves lots of room on the madrugar also its cheaper than the caldari as the best armor is only like 50 or 60 k
been running that tank for the past 3 days it cost 600k ive lost only 1 forge guns cant hit you when your fast |
Hecarim Van Hohen
Tritan-Industries Legacy Rising
8
|
Posted - 2013.02.19 13:33:00 -
[48] - Quote
Do not remove my MLT FG, if you manage to die against it, you most likely made a mistake. It's a threat against MLT stuff, nothing else, except the random infantry. STD tanks lol past me. And about militia stuff, have militia variants of all the weapons or none at all and last I checked, militia stuff is not free, dirty cheap but not free. Excluding starter fits. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 13:36:00 -
[49] - Quote
Hecarim Van Hohen wrote:Do not remove my MLT FG, if you manage to die against it, you most likely made a mistake. It's a threat against MLT stuff, nothing else, except the random infantry. STD tanks lol past me. And about militia stuff, have militia variants of all the weapons or none at all and last I checked, militia stuff is not free, dirty cheap but not free. Excluding starter fits. Some of them are for just removing the Dire Sentinel fit since it gives people a free forge gun fit. I couldn't really care either way on that, I just don't want my militia forge guns to go away or be altered. |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.19 15:12:00 -
[50] - Quote
stop moaning tanks are still the ultimate in ass kickery, not like it one shots you is it? |
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Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 16:06:00 -
[51] - Quote
not even their are assault suits that can eat the militia forge |
noob 45
Syndicate of Gods
7
|
Posted - 2013.02.20 00:26:00 -
[52] - Quote
Mortedeamor wrote:not even their are assault suits that can eat the militia forge
True. My milita forge gun has direct hit people other than heavies and they still live.
If anything you can say the AV options for new players is way too weak. The anti-armor swarm set will run out of ammo before you can destroy most tanks. The militia forge gun with 3 shots per reload isn't that great. Usually a tank can pump its shields up faster than you can continue to reload.
Hell as a fellow tank driver there are a lot better things to complain about. Your average flux grenade does 3x the damage any forge gun would to my tank. Then again if I drive into a crowd of red dots and get fluxxed then I was probably not cautious enough with my tank. |
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