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101. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
I hope this is working as intended. Not only is it realistic, but it's both balanced and common. I'm just impressed that they finally added enough recoil that you notice that tap-firing works.
- by J Lav - at 2013.08.07 22:23:00
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102. So I saw a MD roof camper... - in General Discussions [original thread]
The current tension is because people who value pinpoint accuracy don't feel that an explosive weapon requires any skill. The truth is it requires a different skill, one of anticipation and positioning, rather than strafe and track. They are diffe...
- by J Lav - at 2013.08.07 15:16:00
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103. Fatman-Do - in Feedback/Requests [original thread]
What I don't understand is that I've hit some heavies in my LAV and stopped cold, pirouetting on the nose of the vehicle next to them. Other heavies are like wheat that bends in the wind and stays down. It's random. I think it would be good for t...
- by J Lav - at 2013.08.05 12:30:00
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104. A sad announcement to make. - in The Council's Chamber [original thread]
Sad to hear it. My thoughts and condolences are with his family, friends and Dust U in particular.
- by J Lav - at 2013.08.04 01:31:00
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105. it detection after 1.3 - in General Discussions [original thread]
Yes, 1.3 has had significantly worse hit detection than prior... wait, prior it was bad too... hard to tell. Now it's terrible, I think before it was really bad. 3 hit markers on my Scrambler rifle, straight to the head of that guy who didn't kno...
- by J Lav - at 2013.08.02 02:04:00
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106. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
2 Things, 1. Why the colour cast that makes aiming difficult depending on what colour your target is? 2. Why no magnification? For a weapon that is useless at close range, magnification is needed, desperately, especially when considering this i...
- by J Lav - at 2013.08.01 03:22:00
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107. Ninja updates: Why in the world??? - in General Discussions [original thread]
What I can't for the life of me understand is why Battle Academy is mandatory, and not optional to low WP players. If they want to jump into the other modes, they should be allowed to do so, but access to Battle Academy would only be available to ...
- by J Lav - at 2013.07.31 19:18:00
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108. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I think the problem at present is that the aforementioned perches are large enough that they provide cover from sniper fire, overlook objectives and can easily defend itself from a dropship. Yes it means they are not on an objective, but it allows...
- by J Lav - at 2013.07.29 17:11:00
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109. Environmental additions - in Feedback/Requests [original thread]
The biggest benefit I see in an urban map is immersion. The player experience would become distinct on that map. Currently I see the different maps as the same map/place, just in a different order. There really is only 2 different places to play, ...
- by J Lav - at 2013.07.26 13:08:00
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110. CPM: "If 1.4 doesn't go over well, CCP is in a tough spot" - CPM AMA - in General Discussions [original thread]
Lance 2ballzStrong wrote: J Lav wrote: I didn't enjoy Dust when I first played. I stuck with it.... well because it's free. Lately I've begun to actually enjoy it. Even with all the bugs, and the "failure" that people say Uprising was, I fee...
- by J Lav - at 2013.07.26 12:56:00
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111. CPM: "If 1.4 doesn't go over well, CCP is in a tough spot" - CPM AMA - in General Discussions [original thread]
I didn't enjoy Dust when I first played. I stuck with it.... well because it's free. Lately I've begun to actually enjoy it. Even with all the bugs, and the "failure" that people say Uprising was, I feel like it's still a lot of fun. Even if I had...
- by J Lav - at 2013.07.25 20:22:00
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112. (request) making meters meters - in Feedback/Requests [original thread]
Moonracer2000 wrote: I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions. But yea...
- by J Lav - at 2013.07.25 20:13:00
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113. Need More Mercenary Battles - in Feedback/Requests [original thread]
I haven't been able to get into a Merc battle in ... a couple of weeks. So even if I care about the side I fight for, I just have no battles available. Is it different for each server?
- by J Lav - at 2013.07.24 12:30:00
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114. Rethinking Flux Grenades - in Feedback/Requests [original thread]
At Present my standard flux grenades usually only remove 1/2 shields unless someone s standing right on it. Flux grenades work just as well for an AR user as a MD user, so I disagree with your friend's assessment of balancing the MD. It takes sk...
- by J Lav - at 2013.07.24 12:27:00
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115. AMBUSH PETITION FOR THE ENTIRE COMMUNITY - in General Discussions [original thread]
pdiddy anfama wrote: We need to create a friendly atmosphere for all noobs. Can we ALL agree to use only tier 1 to advance suits and gear in standard AMBUSH? I'm asking all CORPS TO IMPLEMENT THIS AS A RULE TO ALL THEIR PLAYERS. We need to sel...
- by J Lav - at 2013.07.24 12:20:00
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116. Mordu's Challenge - in Technical Support/Bugs [original thread]
Wow, you're complaining about not getting a pile of equipment that you likely can't even use? I mean, you'd think the Hacking bonus would have awarded, y'know, Minmataur Logi Suits since it is a hacker's best friend. I can't use any of what I was...
- by J Lav - at 2013.07.24 12:16:00
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117. 3 Bugs from Last Night - in Technical Support/Bugs [original thread]
Sorry I don't have a lot of information on this. 1. Invisible players - was playing on Ashland, Ambush OMS and there was at least one player invisible, sitting by the resupply. There were three players who reported seeing bullets, whose origin wa...
- by J Lav - at 2013.07.24 12:08:00
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118. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
Wow, someone's backwards. I have pounded people with a blaster as they run around in the open. I mean pounded on them, and they won't die. Have a look at the numbers on these turrets, they do less damage than an assault rifle, cost a mint and the...
- by J Lav - at 2013.07.23 18:42:00
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119. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Flaylock looks perfect now, maybe a little higher direct damage would be in order, but the splash makes more sense now, without being useless. - in fact I might run one now!
- by J Lav - at 2013.07.23 18:00:00
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120. Thanks from a logi! - in General Discussions [original thread]
I was shot on a pipe, and my dead body fell off, landing in a crumpled heap on a rock. A fellow teammate picked me up. Apparently they figured out the ragdoll problems :) +1
- by J Lav - at 2013.07.23 17:51:00
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