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Jason Punk
DUST University Ivy League
184
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Posted - 2013.07.26 08:25:00 -
[121] - Quote
Lance 2ballzStrong wrote:CCP's already in a tough spot.
1.4 might be CCP's last leg. The bell lap of the race.
I honestly HOPE there's new content in 1.4 and not just fixes. People are grateful for the minor fixes, but the lack of content and the lack of reason to play other than grinding SP is chasing people away.
Look I have all the stuff I need for my role and then some, so SP grinding means nothing anymore. I'm a competitive gamer and came here for PC and corp matches. Now PC is dead.
I have no new heavy suit to skill into, I have no new pistol I want to try. I have no new map to play on. I have no new game mode to tryout. I have no reason to play FW.
These are problems that existed for far too long.
Now this isn't just about a "doom and gloom" post. There were some decent points made by the CPM. I'm sure IWS will post all the Q&A.
But this quote is what grabbed my attention cuz if the CPM knows this, then CCP knows this. So I hope they realize adding new content will go a long way in keeping some players playing DUST.
It's hard to explain, but while every fiber of my mind wants to agree whole-heartedly with the emotion, the cold fact is that we bitched up a storm for 2 solid months on aiming, mechanics, SP, weapons, and suits being OP or nerfed. What did anyone honestly suspect?
Maybe this comes as a shock to most of us, but their is no "solution" to this game. All we have are trade-offs and we need to make our expectations more clear and well-known. CCP is not communicating a solid list of future features, then by all means, let us ourselves make it for them. What fixes are crucial, what are we willing to wait for? What features need focus and for what reasons? Priorities? Impact and hypothetical errors in features?
Stop screaming to daddy or the office janitor to fix everything. Take some ownership, eh? |
Rusty Shallows
Black Jackals
180
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Posted - 2013.07.26 09:33:00 -
[122] - Quote
Raz Warsaw wrote:Eve players WANT this game to fail, they want it bad. This would return CCPs complete focus back to EVE Not all Eve players. A bunch of current and ex-players (such as myself) welcome the idea of an integrated ground game to the Eve universe. But yeah Lord only knows there are enough bottom-of-the-barrel types who would think in pessimistic self serving terms. That and change is really scary for some people. |
Jathniel
G I A N T EoN.
704
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Posted - 2013.07.26 10:10:00 -
[123] - Quote
Come on guys. It's blatantly obvious that PvE is necessary for this game. Cooperative AND Competitive PvE.
lol CCP will likely just cite PS3 hardware limitations....
lol this game was SO supposed to be on PC. lol |
Jathniel
G I A N T EoN.
704
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Posted - 2013.07.26 10:14:00 -
[124] - Quote
Jason Punk wrote:Lance 2ballzStrong wrote:CCP's already in a tough spot.
1.4 might be CCP's last leg. The bell lap of the race.
I honestly HOPE there's new content in 1.4 and not just fixes. People are grateful for the minor fixes, but the lack of content and the lack of reason to play other than grinding SP is chasing people away.
Look I have all the stuff I need for my role and then some, so SP grinding means nothing anymore. I'm a competitive gamer and came here for PC and corp matches. Now PC is dead.
I have no new heavy suit to skill into, I have no new pistol I want to try. I have no new map to play on. I have no new game mode to tryout. I have no reason to play FW.
These are problems that existed for far too long.
Now this isn't just about a "doom and gloom" post. There were some decent points made by the CPM. I'm sure IWS will post all the Q&A.
But this quote is what grabbed my attention cuz if the CPM knows this, then CCP knows this. So I hope they realize adding new content will go a long way in keeping some players playing DUST. It's hard to explain, but while every fiber of my mind wants to agree whole-heartedly with the emotion, the cold fact is that we bitched up a storm for 2 solid months on aiming, mechanics, SP, weapons, and suits being OP or nerfed. What did anyone honestly suspect? Maybe this comes as a shock to most of us, but their is no "solution" to this game. All we have are trade-offs and we need to make our expectations more clear and well-known. CCP is not communicating a solid list of future features, then by all means, let us ourselves make it for them. What fixes are crucial, what are we willing to wait for? What features need focus and for what reasons? Priorities? Impact and hypothetical errors in features? Stop screaming to daddy or the office janitor to fix everything. Take some ownership, eh?
Dude, you're actually right. All the balance bitching, is what ruined it. We killed ourselves. How do the players help the game take steps to welcome new players? Iron Wolf made a thread about new player experience and asked for input on that. How do we capitalize on what drew us to Dust in the first place? We need to make the vision the reality somehow. |
RedRebelCork
Ahrendee Mercenaries EoN.
210
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Posted - 2013.07.26 10:19:00 -
[125] - Quote
That's largely out of our hands Jathniel. We can't make the game live up to the trailers that were shown over the years. CCP need to do that part.
What we can do is steer them in the right direction when they take a wrong turn: cal logis, flaylocks, fused nades, murder-taxis, amarr logi, etc etc
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J Lav
Opus Arcana Covert Intervention
155
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Posted - 2013.07.26 12:56:00 -
[126] - Quote
Lance 2ballzStrong wrote:J Lav wrote:I didn't enjoy Dust when I first played. I stuck with it.... well because it's free. Lately I've begun to actually enjoy it. Even with all the bugs, and the "failure" that people say Uprising was, I feel like it's still a lot of fun. Even if I had everything I wanted specc'd into, I'd still play, because it's a game, that's supposed to be fun.
I don't play for SP, I don't play for ISK and I certainly don't care about "being better than X Corp". The pissing contest can take place in the bathroom, I'm in the game room having fun.
That said, the fact that people are clamouring for new content is a good sign that the core game is better than it was. that's the thinking of a casual player, while I won't judge you and call you a scrub for it, you shouldn't say competitive gamers are involved in a "pissing contest". Humans are competitive in everything, it's a natural thing, almost a survival instinct. The biggest / most popular corps in this game are competitive corps. Without them, the game would lose at least half the active player base. These competitive gamers are the ones spending the most money on this game in order to keep up with the SP race. What do casual players do? Play a couple pubs a week, might spend a couple dollars here and there. What gives this game its longevity is suppose to be PC (Planetary Conquest). Without that, this game is nothing more than a mediocre lobby shooter with no meaning. So I don't know why you look down on competitive gamers.
I get that people put a lot of effort to be competitive in this game. I play to win, not protect my KDR. But your purpose in playing, outlined in your OP is to earn more SP to get better gear, or to be ranked better than another corp. Without any more things to spec into, you say there's no reason to play. I think that's sad. A player can still play competitively, without playing the game for the purpose of unlocking the next shiny toy - that's a pipe dream no matter what game you play.
My reference to the pissing contest is to point out that there is such a thing as measuring the wrong thing to determine how well you're doing. I don't look down on competitive players, I myself play competitively, to win battles. I guess in the end I would just encourage you to examine your expectations, and what a game can offer in the big picture.
That aside, I agree that Dust 514 lacks any memorable element to award players for accomplishments in the game. Given the nature of the MMO side of it, payers want to see their appearance change, have things in their quarters, or have some purpose beyond business as usual to own PC districts. If Mordu's challenge resulted in physical things in my quarters, to look at, then the rewards would have been far better to the player base than a pile of unusable equipment. Dust doesn't even have PS Trophies. |
Jason Punk
DUST University Ivy League
188
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Posted - 2013.07.26 16:51:00 -
[127] - Quote
RedRebelCork wrote:That's largely out of our hands Jathniel. We can't make the game live up to the trailers that were shown over the years. CCP need to do that part.
What we can do is steer them in the right direction when they take a wrong turn: cal logis, flaylocks, fused nades, murder-taxis, amarr logi, etc etc
While it's true in a practical sense, I would have to ultimately disagree. CCP has all these ideas in their heads about where they want to go and what they think that next step is. The problem is, we are taking the step and they are watching the reaction.
I believe this relationship should be deeper and that rather than being reactive we become proactive. What do we want to see in a month? 2 months? 2.0? A year?
To begin with, I see features like PC and FC having lots of potential for long-term growth, but initially a very confined experience.
Personally I believe the 2 features that need to be implemented are: - Secondary Market ---> Evolving value of ISK and the essence of universal player interaction. Very clear, numerical measures of inflation, unbalanced equipment, weapon popularity, etc. Lot's of value for everyone to look at. - Boarding Parties ----> Simple, small maps aboard ships spawned by a Eve Weapon, "pod-launcher". Time-sensitive missions with a chance of opposing PvP (if clones aboard)...engaging and vital opportunities to cause real problems and destruction in New Eden (even if only allowed in High and Low-sec). Also allows for a highly desirable feeling of depth and accomplishment along with a sense of unknown and exploration.
I am confident that if we could even get a basic version of this in 2 months, we could launch this game into unlimited potential. We become self-aware on the market and in a grander scheme, we become living ammo...and ammo sees a lot of action in New Eden. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3157
|
Posted - 2013.07.26 17:13:00 -
[128] - Quote
Jason Punk wrote:RedRebelCork wrote:That's largely out of our hands Jathniel. We can't make the game live up to the trailers that were shown over the years. CCP need to do that part.
What we can do is steer them in the right direction when they take a wrong turn: cal logis, flaylocks, fused nades, murder-taxis, amarr logi, etc etc
While it's true in a practical sense, I would have to ultimately disagree. CCP has all these ideas in their heads about where they want to go and what they think that next step is. The problem is, we are taking the step and they are watching the reaction. I believe this relationship should be deeper and that rather than being reactive we become proactive. What do we want to see in a month? 2 months? 2.0? A year? To begin with, I see features like PC and FC having lots of potential for long-term growth, but initially a very confined experience. Personally I believe the 2 features that need to be implemented are: - Secondary Market ---> Evolving value of ISK and the essence of universal player interaction. Very clear, numerical measures of inflation, unbalanced equipment, weapon popularity, etc. Lot's of value for everyone to look at. - Boarding Parties ----> Simple, small maps aboard ships spawned by a Eve Weapon, "pod-launcher". Time-sensitive missions with a chance of opposing PvP (if clones aboard)...engaging and vital opportunities to cause real problems and destruction in New Eden (even if only allowed in High and Low-sec). Also allows for a highly desirable feeling of depth and accomplishment along with a sense of unknown and exploration. I am confident that if we could even get a basic version of this in 2 months, we could launch this game into unlimited potential. We become self-aware on the market and in a grander scheme, we become living ammo...and ammo sees a lot of action in New Eden.
Sorry but CCP has shown on many occasions that they outright ignore feedback. Hell, Uprising was a slap in the face for ALL the beta testers who gave feedback. Vehicles were / are terrible among other things that people spent time and allot of effort to try and "steer" CCP in the right direction.
At the end of the day, we can cry, *****, scream all we want, it's up to CCP to take the path they choose for the game. And while it's convenient for some to blame the playerbase for CCP's failure, you can't be blind to the fact that we're not making the game, and putting an exclamation mark on it.
For example, and this is my favorite one, people cried so much about contact nades in closed beta. It DOES NOT belong in ANY FPS. CCP took it out closed beta, and brought them back in recently (2-3 months ago, or longer?). After the community made it VERY clear that those things don't belong in the game, CCP still decided to bring them back. Ignoring the community yet again. |
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