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41. remote explosive bug - in Technical Support/Bugs [original thread]
TODDSTER024 wrote: Seymor Krelborn wrote: seriously why no dev response? do you guys not care about this... maybe if I can get someone to post video you will care... 10 MIL ISK TO THE MERC WHO POST VID OF THE BUG IM DESCRIBING! post it he...
- by J Lav - at 2013.09.08 13:01:00
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42. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
Interesting observations. I think your estimations of how effective the scanner have been for you are highly subjective, and would not be the case against organized squads. Also people are more likely to be bringing scanners in the near future to ...
- by J Lav - at 2013.09.07 18:16:00
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43. WTF CCP. - in Feedback/Requests [original thread]
I can see this happening. Something that might be related - I was near a tank, but not touching it, and when it started to move I was pushed along with it, from far away, as though I was right next to it. I was beside the tank, probably 20-30 feet...
- by J Lav - at 2013.09.07 00:40:00
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44. Suggestions to CCP regarding Aim-Assist - in General Discussions [original thread]
All of your suggestions imply that there is something wrong with the current aim assist and that it needs to be changed. You haven't made that point, and neither has the forum's numerous topics. What has been proven is that a lot of people don't ...
- by J Lav - at 2013.09.07 00:18:00
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45. The so called aimbot-vid inside - in General Discussions [original thread]
A. You don't know when the player is turning, and when he's not. B. The only time the Aim Assist tracks the target, is when the player is stationary. Note that the target could still break from the aim assist. C. When he moves, the aim assist do...
- by J Lav - at 2013.09.06 23:32:00
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46. new collision system - in Feedback/Requests [original thread]
So much crying in this thread... I run a LLAV as a support vehicle, always have since I got one. Not a murder taxi. Scanners provide valuable intel, while picking up and quickly relocating troops. LAV's are not meant to kill people with turrets,...
- by J Lav - at 2013.09.05 11:36:00
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47. [possible bug] Proximity Mines blow the driver out? - in Technical Support/Bugs [original thread]
Not sure if this is intended, but it's a pain that driving my LLAV over a proximity mine killed the driver, leaving the vehicle intact. Is this working as intended? If so that's some cheap BS
- by J Lav - at 2013.09.05 11:26:00
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48. Love or Hate 1.4? - in General Discussions [original thread]
Got some issues to iron out, but I like the direction CCP is taking the game. It feels much more tactical, and less like I'm running with a bunch of Lemmings. As a note on the auto aim, I think people are exaggerating its effect. Once people get ...
- by J Lav - at 2013.09.04 22:46:00
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49. BRING BACK FRIENDLY HEALTH BARS - in Technical Support/Bugs [original thread]
In My LLAV, I don't even see the health bar of someone I look at with it trying to lock on.
- by J Lav - at 2013.09.04 11:42:00
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50. CCP Wolfman - Swarm Discussion for 1.5 - in Feedback/Requests [original thread]
Hello CCP, I have built a spread sheet for calculating the damage my vehicles can take from AV weapons, and it's not complete, but some alarming discrepancies are showing up in the durability of some of the vehicles and the amount of damage put ou...
- by J Lav - at 2013.09.03 22:09:00
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51. Why 1.4 sucks. - in General Discussions [original thread]
Congratulations, you're the first person I've actually noted on the forums, of which I have noted and determined to ignore absolutely everything you post. Everything I've ever read from you, and it's substantial given the amount you post, has been...
- by J Lav - at 2013.09.03 17:13:00
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52. Impressions of Matchmaking? - in General Discussions [original thread]
How is it that people can play 1.4 before it's released, and yet when it's released, there are so many glaring issues? What is different about your test server from the live one? This is the only explanation I can come up with for the consistent g...
- by J Lav - at 2013.09.03 16:47:00
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53. Dropship hotfix update. - in General Discussions [original thread]
You forgot the new control scheme that causes your controller to repeatedly smash you in the face for having attempted to pilot a dropship in Dust. The subsequent brain damage is intended to soften the blow of trying to wrap your mind around what ...
- by J Lav - at 2013.09.03 16:44:00
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54. Another stealth nerf to vehicles - Gunnlogi gun depression now worse - in General Discussions [original thread]
What is a "Gunnlogi gun depression" ?
- by J Lav - at 2013.09.03 14:10:00
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55. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Here is the positive effect: Before, Sniper looks - relays info to squad - squad hunts and kills. Now, Squad looks - relays info to sniper - sniper kills It's a role reversal. DS with active scanners, LAV with active scanners, all your friends. ...
- by J Lav - at 2013.09.03 13:26:00
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56. Swarm Buff in 1.4 - Let's look at it - in General Discussions [original thread]
Although the wording is not entirely clear at this point, let's assume for a moment that what is changing is the period of pause between locking onto a vehicle with a swarm launcher. Relevant wording: CCP Logibro wrote: Weapons ... * Swarm L...
- by J Lav - at 2013.09.02 15:21:00
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57. Help me with tank - in General Discussions [original thread]
I have a spreadsheet built to do math on vehicles. Your current fit is a 3 shot from proto swarm with 1 damage mod at 80/120% explosive efficiency against armour. (assuming you have 10% armour skill res). I'm not sure on the number of armour you ...
- by J Lav - at 2013.09.02 12:38:00
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58. Thoughts on the new map - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Michael Arck wrote: Nguruthos IX wrote: Looks like fine. But that's really just a new large socket right? I heard there are other maps / battle fields. Whatever those mean It's the core that powers the facility ...
- by J Lav - at 2013.09.02 03:29:00
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59. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
Missed this, just started a thread with a similar idea. +1
- by J Lav - at 2013.09.02 03:19:00
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60. Domination reformat? - in Domination Gamemode [original thread]
Is it possible to coordinate Domination matches to have more than one objective, let's say 3 as an example? When the center one is captured, the redline could be pushed back on the other side, exposing a new objective. In this way, the battle woul...
- by J Lav - at 2013.09.02 03:17:00
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