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Timtron Victory
Horizons' Edge
270
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Posted - 2015.01.18 23:31:00 -
[31] - Quote
Haha. I prefer to kill my enemies before they see me so I am re speccing into the breach scrambler pistol and running a 10k ISK suit haha. I have lost battles with over 400eHP assaults n my 200eHP scout with the assaults left with just 94 armor or less, I have seen my bullets bounce off opponents, its insane This is what I am planning to do breach scrambler flaylock- best anti strafing weapon- it took me almost a month to figure out how to use it though.
Sorry but saying get good is crap, I would love to mark all of those posters as spam haha. Its not the strafing that is the problem, its the fact that strafing causes hit detection issues. It especially prevalent when the enemy can strafe extremely most likely with a modded controller because there is no way to deal 1000 damage in 2 seconds with a weapon that is not supposed to deal that much damage.
I think they are two options
1 Kill them before they can strafe 2 Use an anti strafe weapon
or maybe stack as much eHP as you can but if you meet players with modded controllers or insanely good fingers its not such a good option
Running around with less than 200 eHP and killing heavies and medium suits and sending scouts flying with a flaylock is very rewarding, gets too easy after a while though.
Anyone with Plasma Cannon tips please help me with an ingame message, I like to learn how to use that weapon
Dust Weekly Lottery
Proud Christian
Jesus Loves You
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Warbot Titan X
Pure Evil. Capital Punishment.
110
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Posted - 2015.01.18 23:35:00 -
[32] - Quote
Ive been strafing since Golden Eye 64. It's a skill. Learn it. And for those using a controller, like me, move left and right faster than usual. That negative space in the middle of the joystick won't be that much of a difference.
Youtube
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Imp Smash
Molon Labe. General Tso's Alliance
529
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Posted - 2015.01.18 23:35:00 -
[33] - Quote
KILL3R H3LLH0UND wrote:Nano Vyper wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My control (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. This should help I shouldn't be forced to pay money for something to equal the playing field.
That's an odd argument. Seeing as M/KB players bought their mice and keyboards which, at the absolute cheapest, still costs more than stick extenders.
Although the idea that M/KB is superior is fallacious. |
Buwaro Draemon
WarRavens Capital Punishment.
800
|
Posted - 2015.01.18 23:38:00 -
[34] - Quote
gustavo acosta wrote:Funkmaster Whale wrote:
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left, stop, then strafe right. Do you feel the inertia?
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
1. On paper that's true, but I've seen heavies moving at the same strafing speeds as scout suits. Maybe it's a glitch, maybe it's KB/M, but it does happen. 2. The issue is that it's not they're moving left when the enemy goes right they're moving left to right. The issue is that players are just sporadically moving and constantly changing direction so they won't get hit. You might say hit detection won't bug out with that, but hit detection fails with non-moving targets as well, so saying that strafing in its current state isn't abuse is flat out stupidity. 3. If you look at the suit's movement speeds they're moving at 3 m/s minimum an actual person moving that speed can't simply move to the opposite direction without deceleration. 3m/s is not slow by any means either so yes it doesn't make ANY sense. Anyone moving at 3m/s would have to stop and change direction to go the opposite way genius. I strafe too, and I can honestly say it's a broken mechanic. It's easily abused, and it just doesn't make sense that just because I figured that doing a dozen barrel rolls on my analog stick prevents me from dying, without any affect on my aim mind you, I get to avoid any losses in the game... I guess abuse is fair... Don't try to reason with him. Hes a scrub that relirs on EZ mode.
Everyone with a right mind knows how bad hit detection is in this game and strafing makes it even more horrible.
I started using the TAC AR and I have hit targets right on the chest only to see them their HP bar not even go down. And this gets worse when it turns into a strafe-off.
PS: Not saying that TAC AR is bad. Im saying that sincr I can shoot one bullet at a time, it is more easier to spot the horrible hot detection of Dust rather than using a high DPS weapon. Like snipers. You know you hit him but the game won't register it.
Changes to Damage mods!
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Kallas Hallytyr
Skullbreakers
1263
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Posted - 2015.01.18 23:42:00 -
[35] - Quote
Nano Vyper wrote:Strafing is a tactic. Just like jumpshotting/dropshotting in CoD. The only people who complain about it are the people who don't do it.
Gun Skill 101 I do it when I want to win a firefight and I still think it's utter bullshit. It's not a tactical decision, it's a requisite: positoning is irrelevant because you can just dance in the middle of nowhere and never get hit.
Strafing needs toned way down: positioning and considered movement to flank and bypass enemy cover should be rewarded, not derping around in the open just because you can wiggle.
Alt of Halla Murr. Sentinel.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16666
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Posted - 2015.01.18 23:51:00 -
[36] - Quote
KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe.
The more I think about the KB/M disparity vs Dual Shock the more I keep thinking people have to HTFU.
If you want to be able to strafe like that get a KB/M and learn to play using it. If you don't or can't then too damn bad.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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KING CHECKMATE
Opus Arcana Covert Intervention
7075
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Posted - 2015.01.18 23:56:00 -
[37] - Quote
LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended.
Or not.
'' If someone has an unfair advantage, then they should remove it''
Keyboard and mouse users have an unfair advantage and can strafe @ ungodly speeds. So i agree with you, it SHOULD BE REMOVED.
Playing as : Calscout + Amarr Assault
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16666
|
Posted - 2015.01.18 23:56:00 -
[38] - Quote
Funkmaster Whale wrote:Clone D wrote:Strafing is the only proper way to use cover. How do you propose to use cover if strafing is removed? The answer is obvious: get rid of cover! Who needs dynamic gameplay? I propose DUST become a Civil War era style shooter where we all line up in a neat line, stand still, and proceed to shoot each other until the last man standing.
Have you ever played/watched gameplay Napoleonic Wars from the Mount and Blade Series.
Such an entertaining looking game. There's a lot of opportunity for cover in it. Especially the Siege Modes.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Vitantur Nothus
Nos Nothi
1806
|
Posted - 2015.01.19 00:06:00 -
[39] - Quote
Vicious Minotaur wrote:Stepping left once centimeter, then stepping right one centimeter: repeat.
^ The above is a bastardization of actual strafing. Wiggle wiggle wiggle wiggle wiggle, yeah. |
Monkey MAC
Rough Riders..
3614
|
Posted - 2015.01.19 00:08:00 -
[40] - Quote
Funkmaster Whale wrote:2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim. Abuse Noun use (something) to bad effect or for a bad purpose; misuse
"Chop-Strafing" specifically takes advantage of the Asynchronous update between a player model and it's associated hitbox, unless the update of a player's state across all mediums is instantaneous the "tactic" of chop-strafing causes a plauers hitbox to fall out of synch with their actual posistion, your bullets impact your target but do no damage. Is this skillful? 3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly. So you sidestep at a speed of 8Mph? Faster than your briskest walk and you can stop dead in less than 10cm? A better example would be to power walk in one direction, then without taking an extended step or planting your leg to get better grip, move in the opposite direction, you'll end up face first on the floor.There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way. Yes strafing is indeed a stable of all FPS's, here look at this link http://en.m.wikipedia.org/wiki/Strafing_(gaming) which refers to strafing as continous movememt oft in one direction, or as means of locmotion. As for the defying physics, actually there is a huge error, no acceleration or retardation, which simply isn't possible in our universe.
Now say what you like about it being skillful or integral to the game or whatever you want, it still misses the important factors, chop-strafing ruins immersion, perpetuates bad team-play and in general lowers the skill level of the game.
But don't just take my word for it (as a Computer Science, who recently got 85% in his Computer Games Theory, really happy about that), developers think it to. http://www.pcgamer.com/call-of-duty-red-orchestra-2-interview/#page-1
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Funkmaster Whale
Whale Pod
2749
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Posted - 2015.01.19 00:16:00 -
[41] - Quote
Buwaro Draemon wrote:gustavo acosta wrote:Funkmaster Whale wrote:
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left, stop, then strafe right. Do you feel the inertia?
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
1. On paper that's true, but I've seen heavies moving at the same strafing speeds as scout suits. Maybe it's a glitch, maybe it's KB/M, but it does happen. 2. The issue is that it's not they're moving left when the enemy goes right they're moving left to right. The issue is that players are just sporadically moving and constantly changing direction so they won't get hit. You might say hit detection won't bug out with that, but hit detection fails with non-moving targets as well, so saying that strafing in its current state isn't abuse is flat out stupidity. 3. If you look at the suit's movement speeds they're moving at 3 m/s minimum an actual person moving that speed can't simply move to the opposite direction without deceleration. 3m/s is not slow by any means either so yes it doesn't make ANY sense. Anyone moving at 3m/s would have to stop and change direction to go the opposite way genius. I strafe too, and I can honestly say it's a broken mechanic. It's easily abused, and it just doesn't make sense that just because I figured that doing a dozen barrel rolls on my analog stick prevents me from dying, without any affect on my aim mind you, I get to avoid any losses in the game... I guess abuse is fair... Don't try to reason with him. Hes a scrub that relirs on EZ mode. Everyone with a right mind knows how bad hit detection is in this game and strafing makes it even more horrible. I started using the TAC AR and I have hit targets right on the chest only to see them their HP bar not even go down. And this gets worse when it turns into a strafe-off. PS: Not saying that TAC AR is bad. Im saying that sincr I can shoot one bullet at a time, it is more easier to spot the horrible hot detection of Dust rather than using a high DPS weapon. Like snipers. You know you hit him but the game won't register it. Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
Follow me on Twitch.tv!
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gustavo acosta
Capital Acquisitions LLC Bad Intention
719
|
Posted - 2015.01.19 00:19:00 -
[42] - Quote
Funkmaster Whale wrote: Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
It's not like there's a science behind it, literally anybody with a half working brain can do it tbh...
Kb/m: left right left right and aim while you're at it...
Controller: Twist like there's no tomorrow.
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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m621 zma
252
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Posted - 2015.01.19 00:26:00 -
[43] - Quote
Monkey MAC wrote:Funkmaster Whale wrote:2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim. Abuse Noun use (something) to bad effect or for a bad purpose; misuse
"Chop-Strafing" specifically takes advantage of the Asynchronous update between a player model and it's associated hitbox, unless the update of a player's state across all mediums is instantaneous the "tactic" of chop-strafing causes a plauers hitbox to fall out of synch with their actual posistion, your bullets impact your target but do no damage. Is this skillful? 3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly. So you sidestep at a speed of 8Mph? Faster than your briskest walk and you can stop dead in less than 10cm? A better example would be to power walk in one direction, then without taking an extended step or planting your leg to get better grip, move in the opposite direction, you'll end up face first on the floor.There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way. Yes strafing is indeed a stable of all FPS's, here look at this link http://en.m.wikipedia.org/wiki/Strafing_(gaming) which refers to strafing as continous movememt oft in one direction, or as means of locmotion. As for the defying physics, actually there is a huge error, no acceleration or retardation, which simply isn't possible in our universe. Now say what you like about it being skillful or integral to the game or whatever you want, it still misses the important factors, chop-strafing ruins immersion, perpetuates bad team-play and in general lowers the skill level of the game. But don't just take my word for it (as a Computer Science, who recently got 85% in his Computer Games Theory, really happy about that), developers think it to. http://www.pcgamer.com/call-of-duty-red-orchestra-2-interview/#page-1
Re-read the bit where he's talking about quake/unreal...
The problem with this thread is that most of you are the COD players with no skill whining because you can't get kills because you can't aim at a moving target. |
Funkmaster Whale
Whale Pod
2749
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Posted - 2015.01.19 01:01:00 -
[44] - Quote
gustavo acosta wrote:Funkmaster Whale wrote: Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
It's not like there's a science behind it, literally anybody with a half working brain can do it tbh... Kb/m: left right left right and aim while you're at it... Controller: Twist like there's no tomorrow. There isn't yet, but I'm going to go ahead and try to make it so.
I haven't been playing much DUST but I'm going to go ahead and try to get some video evidence of this whole "strafing breaks hit detection" thing and see where it leads me.
Follow me on Twitch.tv!
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Lac Nokomis
Palliative
42
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Posted - 2015.01.19 01:28:00 -
[45] - Quote
KILL3R H3LLH0UND wrote:Nano Vyper wrote:lol git gud Whatever. It's clearly an issue, you just don't want it fixed because you exploit it, it breaks hit defection.
Didn't I see your name telling people to Que up for the State FW? Because you and your gallente friend's couldn't stomp without waiting 6 minutes?
Lets not talk about exploiting broken aspects of the game.
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Darken-Sol
BIG BAD W0LVES
1565
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Posted - 2015.01.19 01:30:00 -
[46] - Quote
ugg reset wrote:Gavr1lo Pr1nc1p wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. You can super strafe with a controller....theres a trick to it. circle strafe. It's just as effective. The Jesus fish strafe is best
Crush them
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1059
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Posted - 2015.01.19 01:50:00 -
[47] - Quote
Warbot Titan X wrote:Ive been strafing since Golden Eye 64. It's a skill. Learn it. And for those using a controller, like me, move left and right faster than usual. That negative space in the middle of the joystick won't be that much of a difference.
eeh... sorry, but from a programming perspective it is a huge difference. When dealing with projected position and actual position, (these are two different monitors to determine where you Will be, and where you Are), you can create a situation where a player has no registered Actual position, because the bullet passes right when the Projected position is passed(realized by the computer), then the Actual position is recorded, but the bullet has cleared the area. This results in a flaw where the motion actually can cause hit issues. Most games have some system that compensates for this, but Dust.... eh.... it has a little bit (unfortunately it is found in the Aim Assist option), but it's not solid enough when compounded with actual internet delay etc...
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Imp Smash
Molon Labe. General Tso's Alliance
532
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Posted - 2015.01.19 01:54:00 -
[48] - Quote
So, to sum up this thread, the OP is postulating that netcode/hit detection errors in the game cause dropped damage which makes even basic movement occasionally game breaking enough that one may confuse said netcode/hit detection with basic movement being broken itself...
I'll tell you all what.. they overhauled the hit detection system in closed. It used to be MUCH worse. |
Operative 1174 Uuali
Y.A.M.A.H
351
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Posted - 2015.01.19 02:19:00 -
[49] - Quote
Nano Vyper wrote:Strafing is a tactic. Just like jumpshotting/dropshotting in CoD. The only people who complain about it are the people who don't do it.
Gun Skill 101
But it would be better not to have it in the game at all. This would make movement more tactical and fitting to a ground combat game rather than an arena rumble like it is now. Ppl just run around bunny hopping all over the place from every direction.
It is silly!
I'm better than laser focused; I'm hybrid focused.
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KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
216
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Posted - 2015.01.19 04:54:00 -
[50] - Quote
Operative 1174 Uuali wrote:Nano Vyper wrote:Strafing is a tactic. Just like jumpshotting/dropshotting in CoD. The only people who complain about it are the people who don't do it.
Gun Skill 101 But it would be better not to have it in the game at all. This would make movement more tactical and fitting to a ground combat game rather than an arena rumble like it is now. Ppl just run around bunny hopping all over the place from every direction. It is silly! This. Look, in all the DUST trailers you never seen strafing. I miss the days back when there wasn't aim assist or strafing..
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
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Sicerly Yaw
Quantum times
13
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Posted - 2015.01.19 05:08:00 -
[51] - Quote
I got accused of using KB/M because apparently I'm too hard to hit, the problem bad aim. the solutions mass driver, grenade, flaylock or get gud |
Starlight Burner
ROGUE RELICS VP Gaming Alliance
82
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Posted - 2015.01.19 06:12:00 -
[52] - Quote
Funkmaster Whale wrote:Starlight Burner wrote:Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea. To be fair, accuracy should suffer a lot when firing from the hip and suffer more when you're moving. It does, and there's way to overcome it. It's how real players play: they adapt to their situation and overcome them. They don't go on the forums and whine like entitled brats because the enemy is better than them. This isn't a game that holds your hand and tells you everything will be ok, and I'm glad it's like that. You get wrecked and have two options (a) stop playing or (b) get better. Whining like a little b-tch isn't one of them. You're lying when you say accuracy does suffer. Accuracy doesn't suffer enough from hip firing. Hip Fire loss from accuracy isn't great enough for the player to avoid frequent use of it. I can hip fire most guns and as long as they're right in the center of the cross hair it will hit 95% (5% blue shields). Hell I can hip fire people 60m away with my scrambler rifle if I crouch and don't move.
I'm not b-ching about strafe speeds; however, some suits move way too fast to move instant left right left right. I like the idea of Inertia to affect your strafe speeds. It would add more tactics to the game instead of rushing your opponent and spamming left right left right.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
725
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Posted - 2015.01.19 06:15:00 -
[53] - Quote
Sicerly Yaw wrote:I got accused of using KB/M because apparently I'm too hard to hit, the problem bad aim. the solutions mass driver, grenade, flaylock or get gud (like anybody cares)Seriously, do you really think that your gloating helps discuss/balance game mechanic?
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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Monkey MAC
Rough Riders..
3618
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Posted - 2015.01.19 10:02:00 -
[54] - Quote
m621 zma wrote:Monkey MAC wrote:Funkmaster Whale wrote:2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim. Abuse Noun use (something) to bad effect or for a bad purpose; misuse
"Chop-Strafing" specifically takes advantage of the Asynchronous update between a player model and it's associated hitbox, unless the update of a player's state across all mediums is instantaneous the "tactic" of chop-strafing causes a plauers hitbox to fall out of synch with their actual posistion, your bullets impact your target but do no damage. Is this skillful? 3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly. So you sidestep at a speed of 8Mph? Faster than your briskest walk and you can stop dead in less than 10cm? A better example would be to power walk in one direction, then without taking an extended step or planting your leg to get better grip, move in the opposite direction, you'll end up face first on the floor.There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way. Yes strafing is indeed a stable of all FPS's, here look at this link http://en.m.wikipedia.org/wiki/Strafing_(gaming) which refers to strafing as continous movememt oft in one direction, or as means of locmotion. As for the defying physics, actually there is a huge error, no acceleration or retardation, which simply isn't possible in our universe. Now say what you like about it being skillful or integral to the game or whatever you want, it still misses the important factors, chop-strafing ruins immersion, perpetuates bad team-play and in general lowers the skill level of the game. But don't just take my word for it (as a Computer Science, who recently got 85% in his Computer Games Theory, really happy about that), developers think it to. http://www.pcgamer.com/call-of-duty-red-orchestra-2-interview/#page-1 Re-read the bit where he's talking about quake/unreal... The problem with this thread is that most of you are the COD players with no skill whining because you can't get kills because you can't aim at a moving target.
Yes he mentions you have to aim, actually aim. The important parts are how their momentum system was shot down because it wasn't similar enough to COD, quake perpetuated your twitch reactions, not your ability to wiggle.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Kuruld Sengar
Y.A.M.A.H
157
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Posted - 2015.01.19 12:48:00 -
[55] - Quote
Vicious Minotaur wrote:Stepping left once centimeter, then stepping right one centimeter: repeat.
^ The above is a bastardization of actual strafing. It is also the most effective way of damage mitigation due to godawful hitdetection. Its existence, in no way, enhances the game in a remotely positive fashion.
It is a cancer that needs to be removed.
Anybody who disagrees with my blatantly factual assertions only showcases that they are a victim of some form of mental retardation that can only be rectified via shotgun lobotomy. Making a statement then setting a verbal trap for the opposition is a fallacy, and does not help the topic move forward. |
Michael Arck
6161
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Posted - 2015.01.19 13:12:00 -
[56] - Quote
Why do they always blame it on KB? Who uses a KB for Dust besides the occasional snipe and forge?
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Alaika Arbosa
Sebiestor Field Sappers Minmatar Republic
2393
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Posted - 2015.01.19 13:20:00 -
[57] - Quote
I would like to assert that since I can wiggle my fingers, I should win at FPS.
By this same logic, I can wiggle my toes so I should be able to outsprint Usain Bolt.
/thread er..... sarcasm
DDR---------------------------------------------------------->
GTFO
Dust needs less lobby and more tactical
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1474
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Posted - 2015.01.19 13:48:00 -
[58] - Quote
strafing vs aim assist, I think it's a fair trade.
DUSTBoard
DUST Server Status
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rpastry
Dead Man's Game
259
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Posted - 2015.01.19 14:16:00 -
[59] - Quote
the lef-right-left-right rapid strafing is a tactic to break aim assist adhesion and maximise inaccuracy due to the combination of player reaction time and internet latency.
its an exploit at worst (at best a trick) rather than a skill; all you need is to find the correct frequency and use it whenever face to face with an enemy.
its similar to the scout leap and bunnyhopping in that its a game mechanic that would be impossible in real life. thankfully bunnyhopping is somewhat countered by finite stamina.
i'd be all for some kind of strafing modifier to penalize repeated rapid changes of direction (possibly give direction changes a stamina cost) but you cant take strafing out of the game.
[Removed ASCII Art - CCP Logibro]
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Timtron Victory
Horizons' Edge
279
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Posted - 2015.01.19 17:38:00 -
[60] - Quote
You guys are awesome. God bless you all Message me in game for 1 ISK each
Dust Weekly Lottery
Proud Christian
Jesus Loves You
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