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61. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
CCP Nullarbor wrote: For the concerns about disconnecting from PC battles I will have a look into allowing players to rejoin a battle if they were already in it and not previously kicked by a director. I will also have a look into allowing squ...
- by IAmDuncanIdaho II - at 2013.09.25 07:31:00
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62. Announcement:Event: First Victory Bonus - in Announcement and Events [original thread]
FraggerMike wrote: Canaan Knute wrote: I think this event would be better if the bonus SP was based on the best match of the day rather than the first. There's too much pressure to perform well during the first battle, and there are many way...
- by IAmDuncanIdaho II - at 2013.09.19 15:28:00
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63. Announcement:Event: First Victory Bonus - in Announcement and Events [original thread]
ChribbaX wrote: Can we assume that this doesn't get exploited by like two opposing teams ending up hacking-rehacking something over and over boosting their WP only to then in the end get that doubled... Only the winning team gets the bonus, ...
- by IAmDuncanIdaho II - at 2013.09.18 08:55:00
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64. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Duck Gun wrote: IAmDuncanIdaho II wrote: Hah or just play at MCC skydiving without a parachute. +1 for innovation. No MCC in Ambush, but you can always also suicide blowing yourself up with your own grenade. However I prefer letting th...
- by IAmDuncanIdaho II - at 2013.09.06 07:52:00
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65. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Duck Gun wrote: Sana Rayya wrote: Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can s...
- by IAmDuncanIdaho II - at 2013.09.06 07:24:00
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66. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Meric Voyer wrote: CCP Cmdr Wang wrote: The new anti-AFK mechanic should also curb this behavior as well. Wrong. You don't even need rubber bands - just turn your controller face down and manipulate the analogue sticks into a position whe...
- by IAmDuncanIdaho II - at 2013.09.04 07:20:00
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67. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Marston VC wrote: Sana Rayya wrote: Checking some math and it looks like I'll have to start AFKing in ambushes instead of playing them to keep under the 3k SP limit. From my experience, the average ambush lasts 8 minutes, but can range from...
- by IAmDuncanIdaho II - at 2013.08.30 18:49:00
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68. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Yeah this feels like it forces me to play non-stop over three days, instead of at a more leisurely pace over seven (or six or whatever). It also means I won't be playing on the Weds, Thurs and Fri before Friday downtime so I can maximise any SP I...
- by IAmDuncanIdaho II - at 2013.08.30 18:32:00
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69. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
zzZaXxx wrote: Absolute Idiom II wrote: SOMBRA del MUERTE wrote: I still don't see how this event worries people about afk, since it only affects active sp. That was my point. Maybe folks will get a little more than the usual afk for wp t...
- by IAmDuncanIdaho II - at 2013.08.06 19:52:00
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70. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Fark so I'm beginning to feel like, as a mediocre player with 7m SP main char, pub-stomping will make such a grand return that for the first time ever, the thought has popped into my head that I *need* to AFK to keep up. That said, I am also grat...
- by IAmDuncanIdaho II - at 2013.08.06 19:49:00
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71. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Master Jaraiya wrote: Zethnos wrote: Try looking up some old ps1 and ps2 games... also look into the N64. many racing and fighting games on the d-pad. I did say PS3 games. I'm fully aware that PS1 games use D-pad (there was no analog...
- by IAmDuncanIdaho II - at 2013.08.04 07:18:00
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72. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Master Jaraiya wrote: [...] KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly. DS3 users must move the analog stick ...
- by IAmDuncanIdaho II - at 2013.07.27 21:16:00
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73. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Shotty GoBang wrote: IAmDuncanIdaho II wrote: I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be. When two Scouts meet in comba...
- by IAmDuncanIdaho II - at 2013.07.26 18:19:00
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74. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Shotty GoBang wrote: IAmDuncanIdaho II wrote: I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be. I...Am :-p
- by IAmDuncanIdaho II - at 2013.07.26 17:35:00
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75. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Gotta say I agree with the comments around Scouts. Removing rotation speeds for dropsuits seems unrealistic. Why should all classes / weapons be able to aim at the same speed? The more mass your suit + weapon + equipment + modules etc has, the hea...
- by IAmDuncanIdaho II - at 2013.07.26 17:04:00
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76. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
ZDub 303 wrote: [...] Also... any word on if you'll be able to fix the horrendous module/equipment wheel? Its so difficult trying to select the right piece of equipment when you have 3-4 items. Oh **** yeah, this is such a pain trying to se...
- by IAmDuncanIdaho II - at 2013.07.25 20:34:00
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77. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
I'm not that good at the game, but I've played loads. That makes me think the matchmaking process as outlined here will pit me against people much better than me. I'm fine with that, but not sure that's what you want to achieve. I wouldn't mind th...
- by IAmDuncanIdaho II - at 2013.05.11 07:21:00
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78. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
Iron Wolf Saber wrote: InsidiousN wrote: The biggest problem that you face is that DUST 514 is not FUN. While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the ...
- by IAmDuncanIdaho II - at 2013.05.10 23:31:00
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79. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
InsidiousN wrote: The biggest problem that you face is that DUST 514 is not FUN. While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just...
- by IAmDuncanIdaho II - at 2013.05.10 21:29:00
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