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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
LittleCuteBunny
Ancient Exiles Negative-Feedback
19
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Posted - 2013.08.06 14:12:00 -
[61] - Quote
Another panacea to a possible ninja nerf, crippling game mechanics and a desperate attempt to make players delusional of a missing respec system.
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dustwaffle
Gravity Prone EoN.
290
|
Posted - 2013.08.06 15:46:00 -
[62] - Quote
CCP gives players extra SP from their games (even though it's not really a lot), increases the weekly cap.
And yet there are various whines, in particular "OMG I'M NOT GONNA BE ABLE TO HIT MY CAP WTF CCP STUPID DECISION"
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Absolute Idiom II
Greatness Achieved Through Training EoN.
317
|
Posted - 2013.08.06 15:54:00 -
[63] - Quote
I don't think it's churlish to criticise (and offer feedback upon) the aspects of an event which increase the grind, rather than being fun to take a part in for there own sake. |
Noc Tempre
Internal Error. Negative-Feedback
2335
|
Posted - 2013.08.06 15:57:00 -
[64] - Quote
The whole SP system is broken. Using it as the only motivation only delays fixing it (or it doesn't get fixed and tge game fails).
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RedZer0 MK1
Opus Arcana Covert Intervention
10
|
Posted - 2013.08.06 16:20:00 -
[65] - Quote
If CCP wants to have an event, make the in match sp 1wp = 5sp and watch the carnage ensue. There won't be any afking or red line sniping (leaving only good snipers). Just people climbing over each other for a revive, nano hives every where, up links in all manner of hard to reach places, and objectives flipping like pancakes. In general people playing to the fullest for enjoyment of all participants. |
brekfest
Ahrendee Frontlinez Omega Commission
0
|
Posted - 2013.08.06 16:24:00 -
[66] - Quote
If the cap was unchanged, and the bonus WP SP simply didn't count against the cap, I think active play would be rewarded while not encouraging increased AFKing. Just a thought. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1051
|
Posted - 2013.08.06 16:29:00 -
[67] - Quote
I appreciate another skill point event so soon, and I don't want to come off as a jerk right now because I really do appreciate it and its the thought that counts, but this implementation is really, really bad. You are punishing the players who play normally because others are exploiting the game. Further more unless you are getting 50 war points every 10 seconds this isn't even a 50% increase. All that is going to happen is this week is going to feel more like a grind because the skill cap is doubled, and AFKers will AFK twice as much. |
RoundEy3
Metal Mind Industries
286
|
Posted - 2013.08.06 16:41:00 -
[68] - Quote
Sweet.
You can/t go wrong with bonus SP events. |
SOMBRA del MUERTE
The Exemplars Top Men.
7
|
Posted - 2013.08.06 16:55:00 -
[69] - Quote
This event ONLY increases ACTIVE sp. You can't cap afking as the sp won't hit it, whether the cap is doubled or quadrupled. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
332
|
Posted - 2013.08.06 17:33:00 -
[70] - Quote
SOMBRA del MUERTE wrote:This event ONLY increases ACTIVE sp. You can't cap afking as the sp won't hit it, whether the cap is doubled or quadrupled.
Wrong. It increases the total active SP cap and it slightly increases the SP reward for those who have WPs.
If what you said were true, you'd be expected to get 190,400 WP to hit the increased cap. At even at 10,000 WP per ambush that 1,900 games. Let's say 15 minutes per game, that would 28,500 mins or 475 hours or 19 days. In a week. Yeah, when we sense check what you wrote it just doesn't make any sense at all. |
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Absolute Idiom II
Greatness Achieved Through Training EoN.
332
|
Posted - 2013.08.06 17:34:00 -
[71] - Quote
So this event and thread made me get around to posting my suggestion (with charts!) for adjusting the active SP reward system: https://forums.dust514.com/default.aspx?g=posts&m=1147051#post1147051 |
SOMBRA del MUERTE
The Exemplars Top Men.
7
|
Posted - 2013.08.06 17:50:00 -
[72] - Quote
I still don't see how this event worries people about afk, since it only affects active sp. That was my point. Maybe folks will get a little more than the usual afk for wp time in battle, but that's not gonna compare to the benefits of active play with the bonus. And whatever warpoints you get, 10000 active sp per battle will get you to 390000 active sp in 39 battles, which is easily doable in a week. I'm not mining for the numbers here, this is just doubling a skirmish round number (a mediocre match without boosters). But whew, you sure did flame me with your trollmath |
Smooth Assassin
Condotta Rouvenor Gallente Federation
26
|
Posted - 2013.08.06 18:00:00 -
[73] - Quote
CCP Frame wrote:Dear mercenaries, The time has come to let loose the dogs of war again in New Eden during August and to make the lives of mercenaries more interesting, we are holding another 2x skill point event! See below for details: Time GÇô August 7-14 from downtime to downtime.
The double skill point gain applies to all matches played in DUST 514 for the duration of the event.
Weekly skill point cap is set to 380,800 (that is double the normal 190,400!).
Passive skill point gain from matches are NOT doubled, this is to discourage AFK farming.
Active skill point gain is doubled! Your warpoints earned during the match will be doubled when it is converted into skill points.
DonGÇÖt forget to take advantage of this event and maximize your skill point gains with active skill boosters, so stock up on those before the event starts! We are also working on bringing you more variations of the skill point events in the coming months, so be sure to check our announcements regularly for more updates. Than you i wanted this cos its summer and get me geared quicker. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
116
|
Posted - 2013.08.06 18:11:00 -
[74] - Quote
Does this event even solve or help any problems whatsoever as we ride into Uprising 1.4? Honestly ask yourself that.
I see it now; Tons and tons of players go onto Skirmish and Dom maps and sit on the redline popping installations with their Railgun installations and rail-fitted tanks in hopes to get the cap finished faster.
Honestly, I cannot say that I blame these people; The content in this game is slowly progressing and rather lackluster, and on top of that, people just want to cap out and finish without using too much ISK (since god knows we all want to save our SP for the SOONGäó content).
If anything, this doesn't make AFKing any better; if anything, it makes it worse, as a large influx of highly skilled (both ingame skill [SP] and player skill) players will be coming in and pubstomping everyone that doesn't have at least 8 mill SP under their belt, forcing any new player who wants to catch up to higher-SP players to exploit the early start and destroy installations before people hack them, then AFK.
CCP, you merely changed/evolved the problem; however, the underlying solution is your matchmaking system (as someone mentioned earlier), which will entice people to play on these grand SP events when they can actually do something new/fun/exciting without getting their s**t kicked in around the corner. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
572
|
Posted - 2013.08.06 18:19:00 -
[75] - Quote
Pretty sure because the cap is doubled, and rewards are only increased by about 20%, that players will be afk-ing MORE this week.
Great job CCP, another one of your amazing plans you don't tell anyone about until the last second BACKFIRING. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
337
|
Posted - 2013.08.06 18:27:00 -
[76] - Quote
SOMBRA del MUERTE wrote:I still don't see how this event worries people about afk, since it only affects active sp. That was my point. Maybe folks will get a little more than the usual afk for wp time in battle, but that's not gonna compare to the benefits of active play with the bonus. And whatever warpoints you get, 10000 active sp per battle will get you to 390000 active sp in 39 battles, which is easily doable in a week. I'm not mining for the numbers here, this is just doubling a skirmish round number (a mediocre match without boosters). But whew, you sure did flame me with your trollmath
I'm sorry but if you look at my post from earlier (page 2 I think) then you can easily see that your assumptions are wrong. AFK players have to plays for 2x as long. Players who are earning 3000 WP per hour have to play 1.8x as long. at 5000 WP per hour it's 1.6x as long to complete.
So yep. as you can see you can AFK very easily to reach the doubled cap. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
110
|
Posted - 2013.08.06 19:41:00 -
[77] - Quote
Agreed. I don't see how this can help deter AFKing. If anything, you should AFK and cap tomorrow so you can play with doubled Active SP all week. Not saying I would do that...... |
zzZaXxx
The Exemplars Top Men.
159
|
Posted - 2013.08.06 19:41:00 -
[78] - Quote
Absolute Idiom II wrote:SOMBRA del MUERTE wrote:I still don't see how this event worries people about afk, since it only affects active sp. That was my point. Maybe folks will get a little more than the usual afk for wp time in battle, but that's not gonna compare to the benefits of active play with the bonus. And whatever warpoints you get, 10000 active sp per battle will get you to 390000 active sp in 39 battles, which is easily doable in a week. I'm not mining for the numbers here, this is just doubling a skirmish round number (a mediocre match without boosters). But whew, you sure did flame me with your trollmath I'm sorry but if you look at my post from earlier (page 2 I think) then you can easily see that your assumptions are wrong. AFK players have to plays for 2x as long. Players who are earning 3000 WP per hour have to play 1.8x as long. at 5000 WP per hour it's 1.6x as long to complete. So yep. as you can see you can AFK very easily to reach the doubled cap.
So what you're saying is...the cap is doubled...and people can still AFK in the MCC...and if they do it long enough they'll reach the cap. Turns out basic reasoning works. Huzzah!
To be honest AFKing in the MCC is a game mechanic. It's one of the things you can do, like solo mining, mission running, or can flipping in EVE. The difference is it contributes nothing to the community. Even solo missioning has it's place in the EVE economy and social network. In both EVE and DUST players will discover every nook and cranny of what's possible for them in game and a percentage of players will do that thing, no matter what it is. Someone could claim MCC AFKing as their DUST "career" and no one could deny them. If it can be done, it's part of the game.
So the only answer is to remove it from the game. An simple solution would be to make the MCC auto drop someone who's been in there too long. If the fall doesn't kill them a sniper will shortly. (Make sure they show up on spawn map for all to see after standing under the MCC for 10 secs.) Or the offender could just be eviscerated in the MCC as penalty for shirking his duties. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
110
|
Posted - 2013.08.06 19:45:00 -
[79] - Quote
zzZaXxx wrote:Absolute Idiom II wrote:SOMBRA del MUERTE wrote:I still don't see how this event worries people about afk, since it only affects active sp. That was my point. Maybe folks will get a little more than the usual afk for wp time in battle, but that's not gonna compare to the benefits of active play with the bonus. And whatever warpoints you get, 10000 active sp per battle will get you to 390000 active sp in 39 battles, which is easily doable in a week. I'm not mining for the numbers here, this is just doubling a skirmish round number (a mediocre match without boosters). But whew, you sure did flame me with your trollmath I'm sorry but if you look at my post from earlier (page 2 I think) then you can easily see that your assumptions are wrong. AFK players have to plays for 2x as long. Players who are earning 3000 WP per hour have to play 1.8x as long. at 5000 WP per hour it's 1.6x as long to complete. So yep. as you can see you can AFK very easily to reach the doubled cap. So what you're saying is...the cap is doubled...and people can still AFK in the MCC...and if they do it long enough they'll reach the cap. Turns out basic reasoning works. Huzzah! To be honest AFKing in the MCC is a game mechanic. It's one of the things you can do, like solo mining, mission running, or can flipping in EVE. The difference is it contributes nothing to the community. Even solo missioning has it's place in the EVE economy and social network. In both EVE and DUST players will discover every nook and cranny of what's possible for them in game and a percentage of players will do that thing, no matter what it is. Someone could claim MCC AFKing as their DUST "career" and no one could deny them. If it can be done, it's part of the game. So the only answer is to remove it from the game. An simple solution would be to make the MCC auto drop someone who's been in there too long. If the fall doesn't kill them a sniper will shortly. (Make sure they show up on spawn map for all to see after standing under the MCC for 10 secs.) Or the offender could just be eviscerated in the MCC as penalty for shirking his duties.
OR
People could stop worrying so much about what other people are doing and worry about their own WPs. Fact is if you are sitting in the MCC then your game is lacking. Skillz will always beat SP. |
IAmDuncanIdaho II
The Southern Legion
22
|
Posted - 2013.08.06 19:49:00 -
[80] - Quote
Fark so I'm beginning to feel like, as a mediocre player with 7m SP main char, pub-stomping will make such a grand return that for the first time ever, the thought has popped into my head that I *need* to AFK to keep up.
That said, I am also grateful that I may have the chance to earn more SP than I might usually. We'll see. |
|
zzZaXxx
The Exemplars Top Men.
159
|
Posted - 2013.08.06 19:50:00 -
[81] - Quote
Roofer Madness wrote:zzZaXxx wrote:Absolute Idiom II wrote:SOMBRA del MUERTE wrote:I still don't see how this event worries people about afk, since it only affects active sp. That was my point. Maybe folks will get a little more than the usual afk for wp time in battle, but that's not gonna compare to the benefits of active play with the bonus. And whatever warpoints you get, 10000 active sp per battle will get you to 390000 active sp in 39 battles, which is easily doable in a week. I'm not mining for the numbers here, this is just doubling a skirmish round number (a mediocre match without boosters). But whew, you sure did flame me with your trollmath I'm sorry but if you look at my post from earlier (page 2 I think) then you can easily see that your assumptions are wrong. AFK players have to plays for 2x as long. Players who are earning 3000 WP per hour have to play 1.8x as long. at 5000 WP per hour it's 1.6x as long to complete. So yep. as you can see you can AFK very easily to reach the doubled cap. So what you're saying is...the cap is doubled...and people can still AFK in the MCC...and if they do it long enough they'll reach the cap. Turns out basic reasoning works. Huzzah! To be honest AFKing in the MCC is a game mechanic. It's one of the things you can do, like solo mining, mission running, or can flipping in EVE. The difference is it contributes nothing to the community. Even solo missioning has it's place in the EVE economy and social network. In both EVE and DUST players will discover every nook and cranny of what's possible for them in game and a percentage of players will do that thing, no matter what it is. Someone could claim MCC AFKing as their DUST "career" and no one could deny them. If it can be done, it's part of the game. So the only answer is to remove it from the game. An simple solution would be to make the MCC auto drop someone who's been in there too long. If the fall doesn't kill them a sniper will shortly. (Make sure they show up on spawn map for all to see after standing under the MCC for 10 secs.) Or the offender could just be eviscerated in the MCC as penalty for shirking his duties. OR People could stop worrying so much about what other people are doing and worry about their own WPs. Fact is if you are sitting in the MCC then your game is lacking. Skillz will always beat SP.
Someone on my team who is AFKing in the MCC is directly costing me ISK and fun, because it makes my team less competitive and me more likely to die. If they're on the other team it helps my ISK but equally gimps my fun, which is the more important of the two. So I'm thinking about #1 here. If CCP does nothing about this then they are neglecting all of us who are inconvenienced by this bummery. |
zzZaXxx
The Exemplars Top Men.
159
|
Posted - 2013.08.06 19:51:00 -
[82] - Quote
IAmDuncanIdaho II wrote:Fark so I'm beginning to feel like, as a mediocre player with 7m SP main char, pub-stomping will make such a grand return that for the first time ever, the thought has popped into my head that I *need* to AFK to keep up.
That said, I am also grateful that I may have the chance to earn more SP than I might usually. We'll see.
That's understandable. The solution needs to come from CCP in the form of a new matchmaking system. They're testing it now so we'll get to see how well it works within the next couple months most likely. |
IAmDuncanIdaho II
The Southern Legion
22
|
Posted - 2013.08.06 19:52:00 -
[83] - Quote
zzZaXxx wrote:Absolute Idiom II wrote:SOMBRA del MUERTE wrote:I still don't see how this event worries people about afk, since it only affects active sp. That was my point. Maybe folks will get a little more than the usual afk for wp time in battle, but that's not gonna compare to the benefits of active play with the bonus. And whatever warpoints you get, 10000 active sp per battle will get you to 390000 active sp in 39 battles, which is easily doable in a week. I'm not mining for the numbers here, this is just doubling a skirmish round number (a mediocre match without boosters). But whew, you sure did flame me with your trollmath I'm sorry but if you look at my post from earlier (page 2 I think) then you can easily see that your assumptions are wrong. AFK players have to plays for 2x as long. Players who are earning 3000 WP per hour have to play 1.8x as long. at 5000 WP per hour it's 1.6x as long to complete. So yep. as you can see you can AFK very easily to reach the doubled cap. So what you're saying is...the cap is doubled...and people can still AFK in the MCC...and if they do it long enough they'll reach the cap. Turns out basic reasoning works. Huzzah! To be honest AFKing in the MCC is a game mechanic. It's one of the things you can do, like solo mining, mission running, or can flipping in EVE. The difference is it contributes nothing to the community. Even solo missioning has it's place in the EVE economy and social network. In both EVE and DUST players will discover every nook and cranny of what's possible for them in game and a percentage of players will do that thing, no matter what it is. Someone could claim MCC AFKing as their DUST "career" and no one could deny them. If it can be done, it's part of the game. So the only answer is to remove it from the game. An simple solution would be to make the MCC auto drop someone who's been in there too long. If the fall doesn't kill them a sniper will shortly. (Make sure they show up on spawn map for all to see after standing under the MCC for 10 secs.) Or the offender could just be eviscerated in the MCC as penalty for shirking his duties.
Yeah that might be fun. MCC-camping. Although...why not just remove the MCC as a spawn point. Is there a tactical use for it? |
dreth longbow
Zumari Force Projection Caldari State
8
|
Posted - 2013.08.06 19:53:00 -
[84] - Quote
Sirpidey Adtur wrote:Sylvana Nightwind wrote:Tallen Ellecon wrote:I'm confused... I thought the majority of Bonus SP was Passive anyway. This means I just have a larger cap to hit........ PASSIVE IN BATTLE is not doubled. Regular passive is doubled. Learn to read <3 Quote:Passive skill point gain from matches are NOT doubled, this is to discourage AFK farming. Okay, I think I understand your confusion. There are two sources of SP Passive, which you accrue over time, at 1000 per hour, in combat, out of combat, logged in, logged out, whatever. And active, which you recieve at the end of a battle. For the ACTIVE portion, it is further divided into two parts. Battle time, and Warpoints. The battle time portion is what the OP is referring to by "passive" You simply earn 5 WP per second in battle (until you hit cap) The warpoint portion is you get 1 SP per WP in battle. Even if you have reached weekly cap, you still recieve this, (up to 1000 per battle) What the OP is saying, is the WP portion is doubled. Now, the WP portion is almost negligable compared to the battle time portion, so doubling it won't do much. the TRUE passive SP is untouched.
Well I have been playing for some time now and have never heard it laid out like this, if this is true then that explains why as a sniper I get screwed on active sp since we never do battle we shoot and wait and only get credit for the kill. Thanks for enlightening me on how much more snipers are screwed in this game.
|
Roofer Madness
A.N.O.N.Y.M.O.U.S.
111
|
Posted - 2013.08.06 19:54:00 -
[85] - Quote
zzZaXxx wrote:Roofer Madness wrote:zzZaXxx wrote:Absolute Idiom II wrote:SOMBRA del MUERTE wrote:I still don't see how this event worries people about afk, since it only affects active sp. That was my point. Maybe folks will get a little more than the usual afk for wp time in battle, but that's not gonna compare to the benefits of active play with the bonus. And whatever warpoints you get, 10000 active sp per battle will get you to 390000 active sp in 39 battles, which is easily doable in a week. I'm not mining for the numbers here, this is just doubling a skirmish round number (a mediocre match without boosters). But whew, you sure did flame me with your trollmath I'm sorry but if you look at my post from earlier (page 2 I think) then you can easily see that your assumptions are wrong. AFK players have to plays for 2x as long. Players who are earning 3000 WP per hour have to play 1.8x as long. at 5000 WP per hour it's 1.6x as long to complete. So yep. as you can see you can AFK very easily to reach the doubled cap. So what you're saying is...the cap is doubled...and people can still AFK in the MCC...and if they do it long enough they'll reach the cap. Turns out basic reasoning works. Huzzah! To be honest AFKing in the MCC is a game mechanic. It's one of the things you can do, like solo mining, mission running, or can flipping in EVE. The difference is it contributes nothing to the community. Even solo missioning has it's place in the EVE economy and social network. In both EVE and DUST players will discover every nook and cranny of what's possible for them in game and a percentage of players will do that thing, no matter what it is. Someone could claim MCC AFKing as their DUST "career" and no one could deny them. If it can be done, it's part of the game. So the only answer is to remove it from the game. An simple solution would be to make the MCC auto drop someone who's been in there too long. If the fall doesn't kill them a sniper will shortly. (Make sure they show up on spawn map for all to see after standing under the MCC for 10 secs.) Or the offender could just be eviscerated in the MCC as penalty for shirking his duties. OR People could stop worrying so much about what other people are doing and worry about their own WPs. Fact is if you are sitting in the MCC then your game is lacking. Skillz will always beat SP. Someone on my team who is AFKing in the MCC is directly costing me ISK and fun, because it makes my team less competitive and me more likely to die. If they're on the other team it helps my ISK but equally gimps my fun, which is the more important of the two. So I'm thinking about #1 here. If CCP does nothing about this then they are neglecting all of us who are inconvenienced by this bummery.
I would agree with you but what you stated is based on an assumption that blueberries can be helpful. Which is not my experience. Especially not the scrub blueberries who AFK on the reg. And also, CCP has a history of appeasing whiners so I am sure AFKing will be over soon enough. Then all the whiners can come up with something else that someone is doing that they don't like...
|
zzZaXxx
The Exemplars Top Men.
159
|
Posted - 2013.08.06 19:57:00 -
[86] - Quote
dreth longbow wrote:Sirpidey Adtur wrote:Sylvana Nightwind wrote:Tallen Ellecon wrote:I'm confused... I thought the majority of Bonus SP was Passive anyway. This means I just have a larger cap to hit........ PASSIVE IN BATTLE is not doubled. Regular passive is doubled. Learn to read <3 Quote:Passive skill point gain from matches are NOT doubled, this is to discourage AFK farming. Okay, I think I understand your confusion. There are two sources of SP Passive, which you accrue over time, at 1000 per hour, in combat, out of combat, logged in, logged out, whatever. And active, which you recieve at the end of a battle. For the ACTIVE portion, it is further divided into two parts. Battle time, and Warpoints. The battle time portion is what the OP is referring to by "passive" You simply earn 5 WP per second in battle (until you hit cap) The warpoint portion is you get 1 SP per WP in battle. Even if you have reached weekly cap, you still recieve this, (up to 1000 per battle) What the OP is saying, is the WP portion is doubled. Now, the WP portion is almost negligable compared to the battle time portion, so doubling it won't do much. the TRUE passive SP is untouched. Well I have been playing for some time now and have never heard it laid out like this, if this is true then that explains why as a sniper I get screwed on active sp since we never do battle we shoot and wait and only get credit for the kill. Thanks for enlightening me on how much more snipers are screwed in this game.
Wow...so this double SP event is not much of an event. Oh and HTFU sniper boy. You benefit by never putting yourself in harms way. |
zzZaXxx
The Exemplars Top Men.
159
|
Posted - 2013.08.06 20:00:00 -
[87] - Quote
Roofer Madness wrote:zzZaXxx wrote: Someone on my team who is AFKing in the MCC is directly costing me ISK and fun, because it makes my team less competitive and me more likely to die. If they're on the other team it helps my ISK but equally gimps my fun, which is the more important of the two. So I'm thinking about #1 here. If CCP does nothing about this then they are neglecting all of us who are inconvenienced by this bummery.
I would agree with you but what you stated is based on an assumption that blueberries can be helpful. Which is not my experience. Especially not the scrub blueberries who AFK on the reg. And also, CCP has a history of appeasing whiners so I am sure AFKing will be over soon enough. Then all the whiners can come up with something else that someone is doing that they don't like...
They at least provide a target that is not me. Does "whining" translate to "feedback" in troll? |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
111
|
Posted - 2013.08.06 20:03:00 -
[88] - Quote
zzZaXxx wrote:Roofer Madness wrote:zzZaXxx wrote: Someone on my team who is AFKing in the MCC is directly costing me ISK and fun, because it makes my team less competitive and me more likely to die. If they're on the other team it helps my ISK but equally gimps my fun, which is the more important of the two. So I'm thinking about #1 here. If CCP does nothing about this then they are neglecting all of us who are inconvenienced by this bummery.
I would agree with you but what you stated is based on an assumption that blueberries can be helpful. Which is not my experience. Especially not the scrub blueberries who AFK on the reg. And also, CCP has a history of appeasing whiners so I am sure AFKing will be over soon enough. Then all the whiners can come up with something else that someone is doing that they don't like... They at least provide a target that is not me. Does "whining" translate to "feedback" in troll?
So AFKers are gimping your fun and you feel neglected by CCP and this is just feedback, not whining? My mistake... |
Troy Wiegert
Swamp Marines
0
|
Posted - 2013.08.06 20:04:00 -
[89] - Quote
I think everyone should be happy that they can earn 2X SP for the week. I know it may cause battles to be played different because of AFK or people just going for hacks and turrets. It's only for 1 week and if you don't like how the battle is going then run a cheap suit and do what you can to survive. |
zzZaXxx
The Exemplars Top Men.
160
|
Posted - 2013.08.06 20:08:00 -
[90] - Quote
Roofer Madness wrote:zzZaXxx wrote:Roofer Madness wrote:zzZaXxx wrote: Someone on my team who is AFKing in the MCC is directly costing me ISK and fun, because it makes my team less competitive and me more likely to die. If they're on the other team it helps my ISK but equally gimps my fun, which is the more important of the two. So I'm thinking about #1 here. If CCP does nothing about this then they are neglecting all of us who are inconvenienced by this bummery.
I would agree with you but what you stated is based on an assumption that blueberries can be helpful. Which is not my experience. Especially not the scrub blueberries who AFK on the reg. And also, CCP has a history of appeasing whiners so I am sure AFKing will be over soon enough. Then all the whiners can come up with something else that someone is doing that they don't like... They at least provide a target that is not me. Does "whining" translate to "feedback" in troll? So AFKers are gimping your fun and you feel neglected by CCP and this is just feedback, not whining? My mistake...
Yes, I'm pointing out a glaring problem and why it matters and brainstorming solutions. Enlighten us as to the difference between whining and feedback if you would. |
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