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1501. Tried 20gj blasters yesterday - in General Discussions [original thread]
Bojo The Mighty wrote: Please drop the "they should be Anti Infantry" considering they are the only gallente turret. They should primarily excel in anti infantry maybe but they shouldn't be so hindered against vehicles as to be as efficient as...
- by Harpyja - at 2014.01.26 23:32:00
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1502. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Kierkegaard Soren wrote: All I'm going to add is this observation for you all to consider: If it takes a minimum of two infantrymen to run an AV fit to kill one tank of any description, and you run into an ambush game that has six tanks deploy...
- by Harpyja - at 2014.01.26 16:12:00
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1503. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Monkey MAC wrote: Harpyja wrote: R F Gyro wrote: All the comparisons with Eve are essentially irrelevant from a gameplay perspective for one very simple reason. Eve doesn't have a cap of 16 players per side. Dust has an artificial cap ...
- by Harpyja - at 2014.01.26 15:57:00
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1504. Scrambler Nerf????? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Scheneighnay McBob wrote: Never heard of any form of nerf to it. Nerfs have never made a weapon useless, save swarm launchers. Even laser rifles are just overshadowed by rail rifles. *even swarm launchers. The ra...
- by Harpyja - at 2014.01.26 15:45:00
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1505. Cheap all MLT Anti-Tank Tank that works. - in General Discussions [original thread]
Yoma Carrim wrote: Obodiah Garro wrote: Kinda hilarious that a MLT HAV with 3 militia mods and a milita rail which costs around 60k isk is a viable anti tank weapon than say, proto swarm launchers and the millions of SP put into it, which ef...
- by Harpyja - at 2014.01.26 15:11:00
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1506. Myth? - You can turn a profit more easily by running proto instead of ADV - in General Discussions [original thread]
Cat Merc wrote: Well... Prototype gear really is cheap as ****. Back in Chromo a proto suit was a costly deal. I remember fully outfitted suits costing around 300k. I remember back when suits barely surpassed 400 EHP. And the TTK was very lo...
- by Harpyja - at 2014.01.26 15:07:00
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1507. Optional AI controlled Tank turrets - in General Discussions [original thread]
Bethhy wrote: I still think tank balance is due to one person getting into one and being 300% more effective. Tank drivers should only get the forward small turret and driving ability of the tank. They would need an ACTUAL gunner to man the m...
- by Harpyja - at 2014.01.26 15:01:00
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1508. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
R F Gyro wrote: All the comparisons with Eve are essentially irrelevant from a gameplay perspective for one very simple reason. Eve doesn't have a cap of 16 players per side. Dust has an artificial cap on team side. EVE has a real cap on fle...
- by Harpyja - at 2014.01.26 14:57:00
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1509. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Rusty Shallows wrote: Harpyja wrote: I wish my standard suit can take on a sentinel sol o I hate how it takes teamwork or tactics to bring down those fatties Seriously, this is how stupid you all sound. Use one of the big Four-Rifle...
- by Harpyja - at 2014.01.26 14:50:00
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1510. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: I wish my standard suit can take on a sentinel solo I hate how it takes teamwork or tactics to bring down those fatties Seriously, this is how stupid you all sound. My STD suit can take on sentinels solo. ...
- by Harpyja - at 2014.01.26 06:03:00
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1511. No risk Huge reward! - in General Discussions [original thread]
Marad''er wrote: Tanks are also practically No Risk All Reward. So I have no problem that one out of their 2 counters is the same... Uhm my 526k Gunnlogi dies to three railgun shots. So don't tell me that it's no risk/high reward. It's actu...
- by Harpyja - at 2014.01.26 05:52:00
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1512. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
I wish my standard suit can take on a sentinel solo I hate how it takes teamwork or tactics to bring down those fatties Seriously, this is how stupid you all sound.
- by Harpyja - at 2014.01.26 05:42:00
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1513. As infantry I support redline rail tanking... - in General Discussions [original thread]
Sextus Hardcock wrote: Harpyja wrote: I have yet to be killed by a blaster tank while running infantry.. I find this extremely, extremely unlikely. Unless you simply do not play pubs. The rest of your post made sense however. Well, it'...
- by Harpyja - at 2014.01.25 04:29:00
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1514. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
Pilot Jardic wrote: Isn't Large Turret operation is supposed to reduce the CPU/PG of all large turrets by 2%? Thanks, I hadn't even noticed that. Fitting tool has now been updated.
- by Harpyja - at 2014.01.25 04:23:00
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1515. so, this is new... - in General Discussions [original thread]
SGT NOVA STAR wrote: tanks are just too cheap right now. mines only 501k with everything complex and proto turret. make them 3x more costly, rookies and wannabe's will be flushed out. boom. No. Railguns would still be broken. I'd rage so har...
- by Harpyja - at 2014.01.24 15:37:00
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1516. As infantry I support redline rail tanking... - in General Discussions [original thread]
I have yet to be killed by a blaster tank while running infantry. It's all about being where the tank isn't and can't shoot you. If a blaster tank is camping an objective, then stop spawning there and go fight at a different objective. I got to sa...
- by Harpyja - at 2014.01.24 15:30:00
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1517. Gallante should get bonus to rep not Amarr - in General Discussions [original thread]
Mobius Kaethis wrote: I hate to say it but armor rep bonuses really only come into play in a meaningful way with proto reppers because of the low numbers involved. Current stats (not modified for skills):* Basic: 2/sec Advanced: 3/sec Proto: 5...
- by Harpyja - at 2014.01.24 14:05:00
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1518. So you made Amarr the heavy duty armor tankers... (Have more armor HP) - in General Discussions [original thread]
Ludvig Enraga wrote: Cat Merc wrote: So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallen...
- by Harpyja - at 2014.01.23 21:09:00
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1519. Highest SP without having gone into a proto suit? - in General Discussions [original thread]
I have almost 15 million SP and I only have one standard dropsuit and two standard vehicles
- by Harpyja - at 2014.01.23 18:11:00
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1520. [Request] Vehicle Module Cooldown Rework - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why not universal capacitor? It's the same, except across all modules. Stops the stack scumming. Universal is better, but for the time being it looks like CCP isn't going to do that. So I'm just suggesting them to work ...
- by Harpyja - at 2014.01.23 14:10:00
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