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Scheneighnay McBob
Learning Coalition College
3735
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Posted - 2014.01.26 19:18:00 -
[1] - Quote
On an alt with proficiency III in them, and a corpmate driving.
I noticed several things:
- Standard 20gj blasters (that was what we had to work with) have roughly the same DPS as standard gallente assault rifles
- Even at proficiency III, the tracking speed is too slow to be effective, even if the LAV is motionless
- They can't damage the shields of other vehicles (even LAVs) because they don't deal enough damage-per-shot to stop shields from regenerating.
These things need a serious buff to tracking speed and damage.
I am your scan error.
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Texs Red
DUST University Ivy League
132
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Posted - 2014.01.26 19:34:00 -
[2] - Quote
Have you looked at the efficiency rating? Last I checked it was 22% vs armor and 33% vs shields. So not only do you only deal assault rifle damage but that damage is reduced by 75-80% against other vehicles/installations. |
Cody Sietz
Bullet Cluster Legacy Rising
2109
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Posted - 2014.01.26 19:37:00 -
[3] - Quote
The tracking speed should be higher.
As for not hurting LAVs, it is meant to be AP not AV.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vulpes Dolosus
SVER True Blood Public Disorder.
696
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Posted - 2014.01.26 19:48:00 -
[4] - Quote
20gj blasters are anti-infantry weapons, you should not be able to seriously harm vehicles with them.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
1/26
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Bojo The Mighty
L.O.T.I.S.
2903
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Posted - 2014.01.26 20:02:00 -
[5] - Quote
Please drop the "they should be Anti Infantry" considering they are the only gallente turret. They should primarily excel in anti infantry maybe but they shouldn't be so hindered against vehicles as to be as efficient as a handheld weapon.
My prime ***** is hit detection. It's plain awful on blasters.
Rifle Changes: DPS, range, and damage
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Aizen Intiki
OSG Planetary Operations Covert Intervention
764
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Posted - 2014.01.26 20:08:00 -
[6] - Quote
Well if it did have around 100%, then it would be useless to have a large blaster. Just run smalls.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Joseph Ridgeson
WarRavens League of Infamy
370
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Posted - 2014.01.26 20:08:00 -
[7] - Quote
Interesting. From my experience with a partner in my Tank, the Turret is effective at killing Infantry and still okay at Vehicles and Installations. It has been the reason why I have survived fights against others Tanks a couple times when I was caught with low ammunition in the clip and the enemy was low life during the reload; the gunner gets the kill. From something we have discussed, the gunner is quite useful in ensuring that the enemy Shields don't start recharging. Usually when fighting armor Tanks, if the first clip doesn't doesn't kill them, their Shields will be about 60% up again during the reload. With the gunner unable to overcome the Hardener + Armor Repairer, using burst fire to keep their Shields down while I am reloading is actually quite useful.
This is also with the basic 20 gj blaster. My Gunner has also 'stolen' enough Turret Installations from my Railgun to tell me that it works on those as well. |
Foundation Seldon
Gespenster Kompanie
398
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Posted - 2014.01.26 20:22:00 -
[8] - Quote
For the range that you need to be in in order to be effective with small Blaster turrets, they're just no where near effective enough to justify their use over literally every other small turret or infantry rifle.
Try out the Small Railgun instead, you generally need to position yourself a little farther out when compared to the Small Missile or Small Blaster turret but they act like rapid fire high damage tactical sniper rifles. They're seriously under-appreciated at the moment and way more effective at both anti-infantry and anti-vehicle engagements.
Saga v. Methana Balance
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Scheneighnay McBob
Learning Coalition College
3737
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Posted - 2014.01.26 23:00:00 -
[9] - Quote
Foundation Seldon wrote:For the range that you need to be in in order to be effective with small Blaster turrets, they're just no where near effective enough to justify their use over literally every other small turret or infantry rifle.
Try out the Small Railgun instead, you generally need to position yourself a little farther out when compared to the Small Missile or Small Blaster turret but they act like rapid fire high damage tactical sniper rifles. They're seriously under-appreciated at the moment and way more effective at both anti-infantry and anti-vehicle engagements. We mainly tried small blasters because they're unused otherwise.
Today I actually hopped into a random dropship with standard rails, and got 3 kills within the 30 seconds before the battle ended.
I am your scan error.
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Rusty Shallows
913
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Posted - 2014.01.26 23:16:00 -
[10] - Quote
Scheneighnay McBob wrote:Foundation Seldon wrote:For the range that you need to be in in order to be effective with small Blaster turrets, they're just no where near effective enough to justify their use over literally every other small turret or infantry rifle.
Try out the Small Railgun instead, you generally need to position yourself a little farther out when compared to the Small Missile or Small Blaster turret but they act like rapid fire high damage tactical sniper rifles. They're seriously under-appreciated at the moment and way more effective at both anti-infantry and anti-vehicle engagements. We mainly tried small blasters because they're unused otherwise. Today I actually hopped into a random dropship with standard rails, and got 3 kills within the 30 seconds before the battle ended. This is music to my ears. We can measure how long Small Rails were useless by years. They might of as well not existed before December 2013.
As for the main topic I'm surprised they have tacking issues. The Large Blasters seem to have no trouble. I wonder if it is a glitch?
Here, have some candy and a Like. :-)
Forums > Game
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True Adamance
Kameira Lodge Amarr Empire
6185
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Posted - 2014.01.26 23:19:00 -
[11] - Quote
Really wish CCP would make the 20gj the .50 Cal of Dust 514.......
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Scheneighnay McBob
Learning Coalition College
3740
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Posted - 2014.01.26 23:26:00 -
[12] - Quote
Rusty Shallows wrote:Scheneighnay McBob wrote:Foundation Seldon wrote:For the range that you need to be in in order to be effective with small Blaster turrets, they're just no where near effective enough to justify their use over literally every other small turret or infantry rifle.
Try out the Small Railgun instead, you generally need to position yourself a little farther out when compared to the Small Missile or Small Blaster turret but they act like rapid fire high damage tactical sniper rifles. They're seriously under-appreciated at the moment and way more effective at both anti-infantry and anti-vehicle engagements. We mainly tried small blasters because they're unused otherwise. Today I actually hopped into a random dropship with standard rails, and got 3 kills within the 30 seconds before the battle ended. This is music to my ears. We can measure how long Small Rails were useless by years. They might of as well not existed before December 2013. As for the main topic I'm surprised they have tacking issues. The Large Blasters seem to have no trouble. I wonder if it is a glitch? I still don't think small rails are working as intended. They're meant to be AV, not for spraying into a crowd of heavies like I was doing.
They still suck as AV.
I am your scan error.
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Harpyja
Molon Labe. Public Disorder.
1143
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Posted - 2014.01.26 23:32:00 -
[13] - Quote
Bojo The Mighty wrote:Please drop the "they should be Anti Infantry" considering they are the only gallente turret. They should primarily excel in anti infantry maybe but they shouldn't be so hindered against vehicles as to be as efficient as a handheld weapon.
My prime ***** is hit detection. It's plain awful on blasters. Well you also have to consider that small railguns are anti-vehicle... then small blasters are the oppositie: anti personnel.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Scheneighnay McBob
Learning Coalition College
3740
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Posted - 2014.01.26 23:33:00 -
[14] - Quote
Harpyja wrote:Bojo The Mighty wrote:Please drop the "they should be Anti Infantry" considering they are the only gallente turret. They should primarily excel in anti infantry maybe but they shouldn't be so hindered against vehicles as to be as efficient as a handheld weapon.
My prime ***** is hit detection. It's plain awful on blasters. Well you also have to consider that small railguns are anti-vehicle... then small blasters are the oppositie: anti personnel. Railguns are caldari.
And the general difference between the turrets should be range, not intended targets.
I am your scan error.
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KING CHECKMATE
Ametat Security Amarr Empire
4042
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Posted - 2014.01.26 23:34:00 -
[15] - Quote
Scheneighnay McBob wrote:On an alt with proficiency III in them, and a corpmate driving. I noticed several things:
- Standard 20gj blasters (that was what we had to work with) have roughly the same DPS as standard gallente assault rifles
- Even at proficiency III, the tracking speed is too slow to be effective, even if the LAV is motionless
- They can't damage the shields of other vehicles (even LAVs) because they don't deal enough damage-per-shot to stop shields from regenerating.
These things need a serious buff to tracking speed and damage.
Blasters seem to be designed to f*** infantry up,not other vehicles...you cant have it all Mr McBob.
GIVE ME A RESPEC CCP.
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Scheneighnay McBob
Learning Coalition College
3740
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Posted - 2014.01.26 23:35:00 -
[16] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:On an alt with proficiency III in them, and a corpmate driving. I noticed several things:
- Standard 20gj blasters (that was what we had to work with) have roughly the same DPS as standard gallente assault rifles
- Even at proficiency III, the tracking speed is too slow to be effective, even if the LAV is motionless
- They can't damage the shields of other vehicles (even LAVs) because they don't deal enough damage-per-shot to stop shields from regenerating.
These things need a serious buff to tracking speed and damage. Blasters seem to be designed to f*** infantry up,not other vehicles...you cant have it all Mr McBob.(sure, THIS is what Dust514 needs, a BUFF to Tanks...i mean whats wrong with you ppl...) They don't do **** to either of them.
I am your scan error.
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manboar thunder fist
SAM-MIK
24
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Posted - 2014.01.26 23:38:00 -
[17] - Quote
I would rather use a scrambler pistol than a blaster turret to kill infantry. Atleast I get some hit detection that way
1.8 will shoot my amarr logi in the face with an ion pistol then bury it under a caldari heavy.
No, not alive thankfully
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Foundation Seldon
Gespenster Kompanie
400
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Posted - 2014.01.27 00:50:00 -
[18] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:On an alt with proficiency III in them, and a corpmate driving. I noticed several things:
- Standard 20gj blasters (that was what we had to work with) have roughly the same DPS as standard gallente assault rifles
- Even at proficiency III, the tracking speed is too slow to be effective, even if the LAV is motionless
- They can't damage the shields of other vehicles (even LAVs) because they don't deal enough damage-per-shot to stop shields from regenerating.
These things need a serious buff to tracking speed and damage. Blasters seem to be designed to f*** infantry up,not other vehicles...you cant have it all Mr McBob.(sure, THIS is what Dust514 needs, a BUFF to Tanks...i mean whats wrong with you ppl...)
Yes Checkmate, thank you for the input. The point is that they suck at anti-infantry as well.
(this thread is a discussion centered around the balance between small turrets, let's not derail it. When AV is inevitably buffed, Small Blaster Turrets will still suck.)
Saga v. Methana Balance
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3219
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Posted - 2014.01.27 00:54:00 -
[19] - Quote
Blaster hit detection is garbage. The turrets being so close range is bad enough for gunners let alone 3/4 of their shots not connecting.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Soldiersaint
Deepspace Digital
697
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Posted - 2014.01.27 01:30:00 -
[20] - Quote
the small rail on a gal lav is actually very useful as long as you keep you distance. |
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KING CHECKMATE
Ametat Security Amarr Empire
4045
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Posted - 2014.01.27 01:32:00 -
[21] - Quote
Scheneighnay McBob wrote:KING CHECKMATE wrote:Scheneighnay McBob wrote:On an alt with proficiency III in them, and a corpmate driving. I noticed several things:
- Standard 20gj blasters (that was what we had to work with) have roughly the same DPS as standard gallente assault rifles
- Even at proficiency III, the tracking speed is too slow to be effective, even if the LAV is motionless
- They can't damage the shields of other vehicles (even LAVs) because they don't deal enough damage-per-shot to stop shields from regenerating.
These things need a serious buff to tracking speed and damage. Blasters seem to be designed to f*** infantry up,not other vehicles...you cant have it all Mr McBob.(sure, THIS is what Dust514 needs, a BUFF to Tanks...i mean whats wrong with you ppl...) They don't do **** to either of them.
My MEd frames and scouts think otherwise....
GIVE ME A RESPEC CCP.
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NK Scout
Storm Wind Strikeforce Caldari State
99
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Posted - 2014.01.27 01:35:00 -
[22] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:KING CHECKMATE wrote:Scheneighnay McBob wrote:On an alt with proficiency III in them, and a corpmate driving. I noticed several things:
- Standard 20gj blasters (that was what we had to work with) have roughly the same DPS as standard gallente assault rifles
- Even at proficiency III, the tracking speed is too slow to be effective, even if the LAV is motionless
- They can't damage the shields of other vehicles (even LAVs) because they don't deal enough damage-per-shot to stop shields from regenerating.
These things need a serious buff to tracking speed and damage. Blasters seem to be designed to f*** infantry up,not other vehicles...you cant have it all Mr McBob.(sure, THIS is what Dust514 needs, a BUFF to Tanks...i mean whats wrong with you ppl...) They don't do **** to either of them. My MEd frames and scouts think otherwise.... My ar does better dps than them
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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Scheneighnay McBob
Learning Coalition College
3752
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Posted - 2014.01.27 01:37:00 -
[23] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:KING CHECKMATE wrote:Scheneighnay McBob wrote:On an alt with proficiency III in them, and a corpmate driving. I noticed several things:
- Standard 20gj blasters (that was what we had to work with) have roughly the same DPS as standard gallente assault rifles
- Even at proficiency III, the tracking speed is too slow to be effective, even if the LAV is motionless
- They can't damage the shields of other vehicles (even LAVs) because they don't deal enough damage-per-shot to stop shields from regenerating.
These things need a serious buff to tracking speed and damage. Blasters seem to be designed to f*** infantry up,not other vehicles...you cant have it all Mr McBob.(sure, THIS is what Dust514 needs, a BUFF to Tanks...i mean whats wrong with you ppl...) They don't do **** to either of them. My MEd frames and scouts think otherwise.... What do you do, pose for them?
I am your scan error.
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Killar-12
The Corporate Raiders Top Men.
2100
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Posted - 2014.01.27 02:08:00 -
[24] - Quote
True Adamance wrote:Really wish CCP would make the 20gj the .50 Cal of Dust 514....... Small Blaster = 50 cal Small rail = 20mm Small missle = as is
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Bojo The Mighty
L.O.T.I.S.
2907
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Posted - 2014.01.27 02:26:00 -
[25] - Quote
Harpyja wrote:Bojo The Mighty wrote:Please drop the "they should be Anti Infantry" considering they are the only gallente turret. They should primarily excel in anti infantry maybe but they shouldn't be so hindered against vehicles as to be as efficient as a handheld weapon.
My prime ***** is hit detection. It's plain awful on blasters. Well you also have to consider that small railguns are anti-vehicle... then small blasters are the oppositie: anti personnel. Railguns are great against infantry and so are missiles and railguns still don't work very well against vehicles unless you got that Incubus level 5.
Rifle Changes: DPS, range, and damage
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Arx Ardashir
Imperium Aeternum
462
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Posted - 2014.01.27 02:27:00 -
[26] - Quote
Hey guys, just stopping in with a friendly reminder: The Gallente use rails too!
Ever wonder why they're listed as "Hybrid-Rail" and "Hybrid-Blaster?" It's because they're part of the same weapon type - Hybrids!
There's four major weapon groups: Lasers, Projectiles, Missiles, and Hybrids! Each has a long and a short ranged version. I'm sure you can tell which is which in the Hybrid categories. (Psst, blasters are short range and rails are long).
The Caldari were once part of the Federation, hence they use a lot of the same technology. However, after the split the Caldari had the smallest navy in the cluster, so they prefer to fight at standoff ranges since the Gallente prefer to fight so close up; it gives the Caldari plenty of time to dish out punishment before their main enemy closes the gap.
Wonder why everything vehicle wise is Gallente and Caldari to start off with? It's because there was only a need for one complete weapon system: Hybrids. Both races use it, so by making everything Caldari and Gallente to start off with, they could offer two different types without having to make a whole bunch of different weapon systems. (Missiles seem to only have 1 range variant in DUST, as opposed to the long/short split seen with them in EVE, unless rockets are coming later)
So, blasters aren't "the only Gallente turret" in the game, and everything rail isn't anathema to a Gallente existance (vise versa could be argued, lol).
Carry on, with this knowledge in hand!
Here you can type your bio.
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The-Errorist
494
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Posted - 2014.01.27 03:01:00 -
[27] - Quote
Texs Red wrote:Have you looked at the efficiency rating? Last I checked it was 22% vs armor and 33% vs shields. So not only do you only deal assault rifle damage but that damage is reduced by 75-80% against other vehicles/installations. Its a small turret. |
Scheneighnay McBob
Learning Coalition College
3756
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Posted - 2014.01.27 03:02:00 -
[28] - Quote
The-Errorist wrote:Texs Red wrote:Have you looked at the efficiency rating? Last I checked it was 22% vs armor and 33% vs shields. So not only do you only deal assault rifle damage but that damage is reduced by 75-80% against other vehicles/installations. Its a small turret. Still a ******* turret
I am your scan error.
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The-Errorist
494
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Posted - 2014.01.27 03:18:00 -
[29] - Quote
Scheneighnay McBob wrote:The-Errorist wrote:Texs Red wrote:Have you looked at the efficiency rating? Last I checked it was 22% vs armor and 33% vs shields. So not only do you only deal assault rifle damage but that damage is reduced by 75-80% against other vehicles/installations. Its a small turret. Still a ******* turret I'm just saying that its like that for small turrets. |
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