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1281. I think we can all agree 1.6 AV vs vehicles was way better - in General Discussions [original thread]
Shield tanks were crap though, and needed buffing regardless. I'm not saying that I'm fine with the 1.7 changes either though. All shield tanks needed were stronger missile turrets, more powerful shield boosters, longer lasting active hardeners, a...
- by Harpyja - at 2014.03.20 17:42:00
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1282. interesting bug lol - in General Discussions [original thread]
darkiller240 wrote: Yea i had same glitch once i instanly went to teebag tanks EDIT: Note when this happens my friend told me on everyone else's screen your just running into a wall I also had it happen to me once. I was running around and i...
- by Harpyja - at 2014.03.20 14:48:00
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1283. swarms damage type? - in General Discussions [original thread]
jordy mack wrote: Yer I just rechecked and the minny assault bonus is projectile I forgot, also 25% of 3 is less than one derr. Also (I think) The min commando would get the same dmg output from the swarms post 1.8 with 2 complex damage mods, a...
- by Harpyja - at 2014.03.19 13:30:00
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1284. Tank thoughts from a tanker. - in General Discussions [original thread]
Well done. Also, inb4 "tiericide," because that's not the way to go while dropsuits and weapons are still tiered (nor does CCP even hint at tiericide for them) Oh before I forget, I think 60% shield resistance should be at proto level while 40% ...
- by Harpyja - at 2014.03.19 01:24:00
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1285. Question for Devs concerning Uplinks and Amarr Logi Suit - in Feedback/Requests [original thread]
I'd believe that the bonus gets tied to the equipment so it wouldn't matter what happens to the clone. CCP stated before that the reason logis didn't have equipment bonuses to begin with was because they were having issues with tying bonuses to th...
- by Harpyja - at 2014.03.18 18:09:00
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1286. Quick, name that next expansion! - in General Discussions [original thread]
Downfall I don't mean it to sound like a doom and gloom for Dust, not at all. It just makes logical sense that there's a downfall after an uprising.
- by Harpyja - at 2014.03.18 17:56:00
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1287. "War Point rewards for vehicle damage have been reintroduced.&q... - in General Discussions [original thread]
Cenex Langly wrote: Ander Thedas wrote: Things don't look SO bleak for AV. In the new patch notes they listed that doing damage to a vehicle will now grant WP. That means that vehicle repelling won't be a useless chore anymore that doesn't r...
- by Harpyja - at 2014.03.18 17:45:00
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1288. Well NonGallente suits, I leave AV to you. - in General Discussions [original thread]
Dauth Jenkins wrote: Thor Odinson42 wrote: Cody Sietz wrote: Hate to sound dramatic, but Gallente suits aren't really going to be able to AV. I'm retiring my Proto GalAssault with 3 complex dmg mods, a ishokone(or however it's spelled) As...
- by Harpyja - at 2014.03.18 17:42:00
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1289. [BUG] Can not recall critically damaged vehicle - in Technical Support/Bugs [original thread]
It's intended. You can't recall your vehicle if it's on fire. You either need a rep tool on you or a visit to the supply depot to remove the fire.
- by Harpyja - at 2014.03.18 13:18:00
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1290. Any tankers actually preferred tanking before 1.7 - in General Discussions [original thread]
Lorhak Gannarsein wrote: Ansiiis The Trustworthy wrote: I am not a tanker. Never was. Calling myself one would be a joke but I did indeed have a nice 1.8 Million SP Madrugar which I drove around skirmish and FW maps. And in all honesty i...
- by Harpyja - at 2014.03.18 13:11:00
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1291. tank tips and tricks - in General Discussions [original thread]
Missiles is where the fun is at. But you also need to learn to play them right. Being on the move at all times is your best friend, so only the shield tank will let you weave through a socket with relative ease. Being mobile allows you to catch o...
- by Harpyja - at 2014.03.18 05:17:00
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1292. JLAVs Must Remain! - in General Discussions [original thread]
Operative 1171 Aajli wrote: Do we want this game to be a proper, stand up combat game or a third world, **** terrorist game? Might as well just change the name to Bin Laden 514 and change the theme to Talaban tribal warfare. No need for the New...
- by Harpyja - at 2014.03.18 05:07:00
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1293. JLAVs Must Remain! - in General Discussions [original thread]
----I'm assuming here that CCP is going to remove the ability to stick remotes onto vehicles in 1.8. If they've decided against it, disregard my post. Otherwise, I hope we can voice our opinion and make JLAVs an actual thing as opposed to an "unwa...
- by Harpyja - at 2014.03.18 04:34:00
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1294. Forge Guns, with a bit of change. - in General Discussions [original thread]
True Adamance wrote: I can appreciate the discussion....but do you really need these extra Forgegun types? Filling out the forge gun variants will add more variety to an otherwise dull infantry based AV. It should also make forge gunning mo...
- by Harpyja - at 2014.03.18 04:11:00
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1295. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Bump... It'd be nice to hear from a Dev!
- by Harpyja - at 2014.03.18 02:59:00
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1296. Small Railgun Question for Devs - in Feedback/Requests [original thread]
DUST Fiend wrote: Bendtner92 wrote: Harpyja wrote: The OP was aiming at the fact that they don't deal full damage. Also, rails have always been flipped like this, even when armor tanks were clearly better than shield tanks. Rails have al...
- by Harpyja - at 2014.03.18 02:58:00
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1297. Forge Guns, with a bit of change. - in General Discussions [original thread]
Zero Harpuia wrote: Harpyja wrote: I agree on the regular and assault, but I think that the breach should stay as it is. One of my greatest complaints before 1.7 about forge guns was that they were too accurate, and giving it sights (if I re...
- by Harpyja - at 2014.03.18 01:23:00
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1298. Forge Guns, with a bit of change. - in General Discussions [original thread]
I agree on the regular and assault, but I think that the breach should stay as it is. One of my greatest complaints before 1.7 about forge guns was that they were too accurate, and giving it sights (if I read it correctly) would make it too deadly...
- by Harpyja - at 2014.03.18 00:32:00
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1299. Evidence that Jihad Jeeps are more OP than Particle Cannons - in General Discussions [original thread]
Mortedeamor wrote: was tanking yesterday had 1 failed jihad attempt immediately i recalled my proto maddy and called a soma..nine failed jihad attempts later we won For me, I just stay in my proto Gunnlogi with the mindset of "How many round...
- by Harpyja - at 2014.03.17 23:22:00
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1300. Amarr Weaponry - in General Discussions [original thread]
You're missing the laser-based SMG
- by Harpyja - at 2014.03.17 21:07:00
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