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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
SPESHULz
The Southern Legion
65
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Posted - 2014.03.25 13:21:00 -
[31] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
NOOOOOOOOO
Ok Logibro you shouldnt have given any warning. runs to tank for 96hours straight of stomping before they can change anything.
Blood flows. Death comes. War rages
Maths is OP. Those numbers kill you
RedLineLove
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1460
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Posted - 2014.03.25 13:23:00 -
[32] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. SLOW them down! to 19m fix broken swarms increase cooldown time on modules reduced % on damage modules reduced % on regeneration of health
increase av grenade damage to atleast be able to kill lav make vehicles appear on tacnet from passive scans
modules stacking penalty % increase fixed
5 megabyte patch.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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DUST Fiend
OSG Planetary Operations Covert Intervention
12477
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Posted - 2014.03.25 13:25:00 -
[33] - Quote
5 minutes of 1.8 and all I see is cloaks
I think I'm all set with this patch haha. TTK increase? I am dieing WAY faster than ever before lmfao.
smh
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Takahiro Kashuken
Red Star. EoN.
3086
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Posted - 2014.03.25 13:26:00 -
[34] - Quote
lolcpm
Anyways how are heavys changed?
Intelligence is OP
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
3351
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Posted - 2014.03.25 13:38:00 -
[35] - Quote
Takahiro Kashuken wrote:lolcpm
Anyways how are heavys changed?
They are getting a 20% hp nerf, because CCP's internal testing is apparently incompetent and likes to throw around big numbers without actually doing their jobs. |
Chibi Andy
Forsaken Immortals Top Men.
1091
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Posted - 2014.03.25 13:39:00 -
[36] - Quote
im at work and havnt even gotten the chance to spec into my new heavy and i read its already having a nerf on the way.
CCP sure was quick with the nerf hammer on this one, nerfing 20% HP? is there a point in having Minmatar heavies after this? i know the numbers aren't set but still, throwing up 20% is quite a high number.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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DUST Fiend
OSG Planetary Operations Covert Intervention
12480
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Posted - 2014.03.25 13:40:00 -
[37] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:lolcpm
Anyways how are heavys changed? They are getting a 20% hp nerf, because CCP's internal testing is apparently incompetent and likes to throw around big numbers without actually doing their jobs. When CCP says Internal Testing, I'm all but positive they mean Table Tennis. Whoever wins gets to chose the fix, which is proportional to the amount of points it took to win the game.
My brain can't handle this game anymore.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1445
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Posted - 2014.03.25 13:41:00 -
[38] - Quote
Iron Wolf Saber wrote:CPM only made the push to get the information public on the grounds we dont want you guys spending sp into something that may get nerfed really soon.
CCP Concluded the need for the Nerf in their testing.
Get your story straight.
Don't be shy now ;)
Alot of what tanks are today we can thank IWS for. |
BAD FURRY
SVER True Blood General Tso's Alliance
666
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Posted - 2014.03.25 13:44:00 -
[39] - Quote
DUST Fiend wrote:BAD FURRY wrote:DUST Fiend wrote:So first I'm not allowed to switch my suits thanks to a dropsuit command only refund, and now, not a couple hours into the patch I can expect my suit to receive a strong nerf. Classic CCP, 100% My decisions matter yes thats why your decisions is all ways last and mine 1st enjoy. Hey man, you're my OP radar. If you enjoy something, then I know it's broke as ****
aww man that's EVERYTHING IN GAME !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Takahiro Kashuken
Red Star. EoN.
3086
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Posted - 2014.03.25 13:52:00 -
[40] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:lolcpm
Anyways how are heavys changed? They are getting a 20% hp nerf, because CCP's internal testing is apparently incompetent and likes to throw around big numbers without actually doing their jobs.
Damn
I was planning to go back to heavy because i have FG and HMG skilled up
I still have to go heavy either way but now im more gimped and dont have that choice because i have weapons i cannot skill out of
Thanks lolcpm
Intelligence is OP
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Harpyja
Molon Labe. General Tso's Alliance
1394
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Posted - 2014.03.25 14:00:00 -
[41] - Quote
D34NOS MAZDA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. 1) Bring back the pricing structure that used to be in. 2) Remove militia hardeners 3) Increase the cooldown on hardeners or have it so only one can be fitted at once 4) Give AV grenades back there third grenade (If this has been taken in 1.8) 5) Correct swarm launchers as they are broke (as per Judge Rhadamanthus' video) These will go a long way to getting them balanced. Who agree's Edit: Also make it take about 20 secs to recall a tank. Means people cant just jump out and recall when they are being shot at. 1) Current pricing is fine. My fit costs me 560k and I am barely able to make a profit or break even with all these OP rail tanks running about. Militia tanks need to be nerfed to reflect their cost, while tiered efficiency needs to be brought back for every module to reflect SP.
2) Militia shield hardeners should remain. But hardeners should be tiered, with MLT/STD being 25/40 (armor/shield) while PRO is the current 40/60.
3) Cooldowns are fine. It takes level 5 and a complex module to get a 45s cooldown with a 30s uptime.
4) Yes
5) Yes
On your edit) No. Just make it last as long as a normal 10s hack.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Fiddlestaxp
TeamPlayers Negative-Feedback
616
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Posted - 2014.03.25 14:03:00 -
[42] - Quote
A quick response to something that was obviously going to be an issue? +1 Dev Faith. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1869
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Posted - 2014.03.25 14:39:00 -
[43] - Quote
Fiddlestaxp wrote:A quick response to something that was obviously going to be an issue? +1 Dev Faith. The fact that so many very obvious things are wrong in this patch. The fact that tanks were not looked at as part of the fundamental patch contents?
-2 Rouge faith.
I support SP rollover.
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Roy Ventus
Axis of Chaos
1515
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Posted - 2014.03.25 14:43:00 -
[44] - Quote
Yes OP, we know you need people to blame but you gotta make sense before you blame them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2137
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Posted - 2014.03.25 14:43:00 -
[45] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
It is good to see all the blue tags, keep it up and you'll make the community more happy and less bitchy. The game is totally different and I like it, you all did well and if you keep putting out fun things then we can overlook the bugs. KEEP COMMUNICATION UP and it will go a long way.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
694
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Posted - 2014.03.25 14:50:00 -
[46] - Quote
D34NOS MAZDA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. 1) Bring back the pricing structure that used to be in. 2) Remove militia hardeners 3) Increase the cooldown on hardeners or have it so only one can be fitted at once 4) Give AV grenades back there third grenade (If this has been taken in 1.8) 5) Correct swarm launchers as they are broke (as per Judge Rhadamanthus' video) These will go a long way to getting them balanced. Who agree's Edit: Also make it take about 20 secs to recall a tank. Means people cant just jump out and recall when they are being shot at.
The pricing can be increased more but definitely not to what it was before. Somewhere between 250-500k for the hull alone.
Turret speed needs to be reduced. When a blaster turret can track my scout something is wrong.
Fix swarm launcher damage as per the judges video. Someone link for CCP. They need to watch it.
Newb
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
694
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Posted - 2014.03.25 14:55:00 -
[47] - Quote
Tech Ohm Eaven wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. SLOW them down! to 19m fix broken swarms increase cooldown time on modules reduced % on damage modules reduced % on regeneration of health increase av grenade damage to atleast be able to kill lav make vehicles appear on tacnet from passive scans modules stacking penalty % increase fixed 5 megabyte patch.
Pretty much guaranteed to fix the problem. Agree 100%
Newb
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The Headless Horseman
Paladin Survey Force Amarr Empire
92
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Posted - 2014.03.25 15:00:00 -
[48] - Quote
D34NOS MAZDA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. 1) Bring back the pricing structure that used to be in. 2) Remove militia hardeners 3) Increase the cooldown on hardeners or have it so only one can be fitted at once 4) Give AV grenades back there third grenade (If this has been taken in 1.8) 5) Correct swarm launchers as they are broke (as per Judge Rhadamanthus' video) These will go a long way to getting them balanced. Who agree's Edit: Also make it take about 20 secs to recall a tank. Means people cant just jump out and recall when they are being shot at. LMFAO........REALLY? the pros, run hardeners, deplete,recall, repeat. The ONLY way to fix tanks is to nerf recall.
Signed, Sealed, Delivered
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NextDark Knight
Hellstorm Inc League of Infamy
303
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Posted - 2014.03.25 15:04:00 -
[49] - Quote
I JUST SPENT MY SKILL POINTS! WHAT ARE THEY NERFING ON THE HEAVIES AND WHY!! IF IT"S NOT WORKING AS YOUR PROGRAMMED IT THEN IT NEEDS TO BE HOT FIXED... OTHERWISE GIVE IT A FEW DAYS TO SEE IF A COUNTER RISES UP.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
432
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Posted - 2014.03.25 15:23:00 -
[50] - Quote
Harpyja wrote:D34NOS MAZDA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. 1) Bring back the pricing structure that used to be in. 2) Remove militia hardeners 3) Increase the cooldown on hardeners or have it so only one can be fitted at once 4) Give AV grenades back there third grenade (If this has been taken in 1.8) 5) Correct swarm launchers as they are broke (as per Judge Rhadamanthus' video) These will go a long way to getting them balanced. Who agree's Edit: Also make it take about 20 secs to recall a tank. Means people cant just jump out and recall when they are being shot at. 1) Current pricing is fine. My fit costs me 560k and I am barely able to make a profit or break even with all these OP rail tanks running about. Militia tanks need to be nerfed to reflect their cost, while tiered efficiency needs to be brought back for every module to reflect SP. 2) Militia shield hardeners should remain. But hardeners should be tiered, with MLT/STD being 25/40 (armor/shield) while PRO is the current 40/60. 3) Cooldowns are fine. It takes level 5 and a complex module to get a 45s cooldown with a 30s uptime. 4) Yes 5) Yes On your edit) No. Just make it last as long as a normal 10s hack. Harpyja most of the time I see your opinion about tank fixes I find myself in agreement because it make since . You don't try to break down tanks more than they have been and it seems like you would like to give players incentives to play HAV's but not only that , to skill into them so they can increase their experience and that's the way that it should be instead of using militia straight out of the door and being game busters like it currently is at the moment .
You are very astute in your observations . Thank You for being that way . True gets a lot of people behind him for his thoughts and while I don't agree with most that he has to say ... he does make some good points but you are spot on for the most part .
Keep up the good work and thanks again .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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SgtDoughnut
DUST University Ivy League
534
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Posted - 2014.03.25 15:25:00 -
[51] - Quote
I really feel for the CPM, they cant really influence much chage other than suggesting tweaks, CCP has final say on everything, but CPM/CSM always get blamed for every single change in their respective games. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
433
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Posted - 2014.03.25 15:30:00 -
[52] - Quote
Cenex Langly wrote:D34NOS MAZDA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. 1) Bring back the pricing structure that used to be in. 2) Remove militia hardeners 3) Increase the cooldown on hardeners or have it so only one can be fitted at once 4) Give AV grenades back there third grenade (If this has been taken in 1.8) 5) Correct swarm launchers as they are broke (as per Judge Rhadamanthus' video) These will go a long way to getting them balanced. Who agree's Edit: Also make it take about 20 secs to recall a tank. Means people cant just jump out and recall when they are being shot at. The pricing can be increased more but definitely not to what it was before. Somewhere between 250-500k for the hull alone. Turret speed needs to be reduced. When a blaster turret can track my scout something is wrong. Fix swarm launcher damage as per the judges video. Someone link for CCP. They need to watch it. If the turret can track you it is because they placed SP's into that skill . Check and see how many skill points is required to even be able to have that applied and you will notice that it took a lot of work for them to get that way . Stop trying to break the role down for your personal benefit . If you want to nerf recall then nerf the ability to change fits at the storage depot as well .
You people need to stop all the HAV hating . It's getting played out and is getting you no where . Add prospective info for fixes and stop being bias .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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bamboo x
Eternal Beings Proficiency V.
355
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Posted - 2014.03.25 15:30:00 -
[53] - Quote
Bro-metheus, take it easy on the profanity. I did the same thing a week ago and got banned.
Yeah I'm not a huge fan of the sentinel eHP nerf but... they will still outperform the other dropsuits in HP. I'm not too afraid of my Amarr Sentinel dropping from 1569 to 1255.
I'm concerned about the squishy sentinels, specifically Min and Cal.
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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Zirzo Valcyn
Kameira Lodge Amarr Empire
298
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Posted - 2014.03.25 15:30:00 -
[54] - Quote
Secondarius Maximus wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. great, i bet you will mail to me when this has done so i might consider playing again. no you will just find something new to cry about
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Dauth Jenkins
Ultramarine Corp
289
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Posted - 2014.03.25 15:32:00 -
[55] - Quote
Denesian Morenti wrote:Just grab a forge gun and have some fun. It works for me!
Dual wyrkomi (or however they are spelled.... I'm talking about proto) swarms on a commando, and tanks go down like flies.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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DUST Fiend
OSG Planetary Operations Covert Intervention
12490
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Posted - 2014.03.25 15:32:00 -
[56] - Quote
bamboo x wrote:Bro-metheus, take it easy on the profanity. I did the same thing a week ago and got banned.
Yeah I'm not a huge fan of the sentinel eHP nerf but... they will still outperform the other dropsuits in HP. I'm not too afraid of my Amarr Sentinel dropping from 1569 to 1255.
I'm concerned about the squishy sentinels, specifically Min and Cal. So basically they're just going to be easier to hit, slower logi / assaults with no equipment and a short range weapon.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Bradric Banewolf
D3ATH CARD
161
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Posted - 2014.03.25 15:48:00 -
[57] - Quote
have you watched judge rhadamanthus' video on swarms? start there ccp.
"Anybody order chaos?"
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GVGMODE
WorstPlayersEver
149
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Posted - 2014.03.25 15:55:00 -
[58] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
Un-tiercide the tank modules (nerf mlt-std-adv modules) Nerf the MLT Tank's CPU/PG Increase the efficiency of swarms vs Dropships to match that against other vehicles
done.
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
650
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Posted - 2014.03.25 15:56:00 -
[59] - Quote
Mobius Wyvern wrote:D34NOS MAZDA wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. 1) Bring back the pricing structure that used to be in. 2) Remove militia hardeners 3) Increase the cooldown on hardeners or have it so only one can be fitted at once 4) Give AV grenades back there third grenade (If this has been taken in 1.8) 5) Correct swarm launchers as they are broke (as per Judge Rhadamanthus' video) These will go a long way to getting them balanced. Who agree's 2.5 million per HAV? Stop overreacting. The current prices are too low, but putting them back up to the astronomical level they used to be at is no better. I wouldn't say removing Militia Hardeners is necessary, but they shouldn't have equivalent stats to STD ones. Maybe increase their cooldowns to 100 seconds and reduce their Hardening by 5-10%.
While I certainly don't think tanks should go back to their old price structure, I do feel they are too low at the current price.
However, for the militia hardeners, I always thought the point of militia was to be the same as basic so you understand what you're skilling into but at a much higher PG/CPU cost. The point being that you haven't learned how to use the skill yet so it takes more 'brain power' figuratively speaking. Wouldn't it be better to make the militia hardeners cpu/pg intensive so only one fitting is possible at militia and bump the others up in tiers so stacking is less common?
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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M1tch Rapp
Molon Labe. General Tso's Alliance
0
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Posted - 2014.03.25 16:04:00 -
[60] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
1.6 AV
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