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Thread Statistics | Show CCP posts - 2 post(s) |
Maximos Forcus
BurgezzE.T.F General Tso's Alliance
62
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Posted - 2014.06.22 12:23:00 -
[31] - Quote
Everything Dies wrote:I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent blaster tanks from running roughshod over infantry, but a minor change is needed. Perhaps the targeting reticule could be tied in with heat build-up? The hotter the barrel, the larger the reticule?
Is this not what it currently does?
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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Alpha 443-6732
BurgezzE.T.F
521
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Posted - 2014.06.22 14:21:00 -
[32] - Quote
CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
EDIT: Whoops, mean dispersion growth rate, not actual dispersion limits for second change being considered.
Making the dispersion based on heat would be great. |
Harpyja
Molon Labe. General Tso's Alliance
1911
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Posted - 2014.06.22 14:58:00 -
[33] - Quote
CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
EDIT: Whoops, mean dispersion growth rate, not actual dispersion limits for second change being considered. I like the HMG reticule.
"By His light, and His will"- The Scriptures, 12:32
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"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Harpyja
Molon Labe. General Tso's Alliance
1911
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Posted - 2014.06.22 15:02:00 -
[34] - Quote
KEROSIINI-TERO wrote:Everything Dies wrote:I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent blaster tanks from running roughshod over infantry, but a minor change is needed. Perhaps the targeting reticule could be tied in with heat build-up? The hotter the barrel, the larger the reticule? Agreeing that large blasters are now too wild BUT trust me as I say that we can't afford L Blasters to have too many accurate shots in a row - as it only takes those 2-3 headshots for infantry to go down. That pinpoint accuracy did let the tanks slaughter inf at ranges over 40m excessively (I did that too) You also needed pinpoint aim to do that.
Seriously, why is it "skill" when a ScR user can headshot people while it's considered OP if a blaster tank could do it as well? It's all about player skill with aiming. If the blaster turret had an aiming computer to make aiming for the head easier, I'd understand, but it didn't.
Shooting players with a blaster turret took just as much skill as shooting with a rifle. Just because you're in a tank doesn't make your aim better.
"By His light, and His will"- The Scriptures, 12:32
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"Scouts should fart repeatedly while cloaked"- TechMechMeds
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