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3161. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
The EMP grenade will take up an infantry grenade slot (for obvious reasons) When thrown, the grenade will emit an EMP and everyone within a certain range will lose radar and communications for a certain amount of time, in addition to disabling an...
- by Harpyja - at 2013.03.30 21:35:00
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3162. Ridiculous Demands to CCP - in General Discussions [original thread]
New request: No, not request, a DEMAND: I demand an "I-Win" button that blows up every enemy merc, every enemy vehicle, and the enemy MCC, and I take all the SP and ISK reward from my all my teammates :D PS This is serious PSS Not.
- by Harpyja - at 2013.03.30 04:26:00
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3163. Maurader Resists? - in General Discussions [original thread]
danny12343331 wrote: Marauder tanks have no special resistance against AV weapons, CCP said they would fix this in the next patch.(hoping its may 6th) But the only thing they do have that is special, is the marauder skill. That would be nice...
- by Harpyja - at 2013.03.30 04:06:00
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3164. Maurader Resists? - in General Discussions [original thread]
Just a quick question, does anyone know if the mauraders have built in resists over the level 1 HAVs?
- by Harpyja - at 2013.03.29 22:55:00
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3165. [Suggestion] EMP Module - in Feedback/Requests [original thread]
Buster Friently wrote: Harpyja wrote: EMP Low Power Vehicle Module When activated, generates an EMP out to a certain range which temporarily disables enemy radar, communications, equipment, and weapons . Standard variations will have...
- by Harpyja - at 2013.03.29 22:13:00
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3166. [Suggestion] EMP Module - in Feedback/Requests [original thread]
EMP Low Power Vehicle Module When activated, generates an EMP out to a certain range which temporarily disables enemy radar, communications, equipment, and weapons. Standard variations will have these effects for 5 seconds. Highest level vari...
- by Harpyja - at 2013.03.29 21:52:00
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3167. Assault Forge Guns - in Feedback/Requests [original thread]
Void Echo wrote: my surya has 11217 armor and 2530 shields, I went up against an assault forge gun, when my shields were completely down, nobody else shot at me but him, his assault forge gun took out about 4592 hp out of my tank in 3 seconds, ...
- by Harpyja - at 2013.03.29 21:36:00
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3168. [Feedback] Tanks Vs Forge Gun - in Feedback/Requests [original thread]
ladwar wrote: Harpyja wrote: ladwar wrote: railgun RoF is 10 times faster then forge gun RoF giving you about 7 times the firepower then forge guns. underpowered, i call bs railgun charge to fire 0.3 seconds forge gun charge to fire 3 se...
- by Harpyja - at 2013.03.29 21:28:00
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3169. [Feedback] Tanks Vs Forge Gun - in Feedback/Requests [original thread]
CPL Bloodstone wrote: So i had a little extra cash and bought some of those fancy tanks (80 of them lol) so that i can see what the fuss is all about with tanking. Normally i am one that truly truly loves blowing tanks up with my forge gun. I m...
- by Harpyja - at 2013.03.29 19:50:00
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3170. [Feedback] Tanks Vs Forge Gun - in Feedback/Requests [original thread]
ladwar wrote: railgun RoF is 10 times faster then forge gun RoF giving you about 7 times the firepower then forge guns. underpowered, i call bs railgun charge to fire 0.3 seconds forge gun charge to fire 3 seconds missiles totally different ...
- by Harpyja - at 2013.03.29 19:49:00
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3171. [Suggestion] Vehicle Shield Mechanics - in Feedback/Requests [original thread]
Staying alongside EVE, shouldn't vehicle shields have a base recharge time as opposed to a base recharge rate? EVE shield ships are known for their ability to have heavy tanks, both passive and active. If armor tanks in Dust can take heavy damage ...
- by Harpyja - at 2013.03.27 23:31:00
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3172. [Feedback] Something's Broken.... - in Feedback/Requests [original thread]
My Gunnlogi just experienced multiple scenarios of malfunctioning(?) resists. Being forge gunned by cheap forge guns in 2 hits; being taken down by another railgun tank multiple times in two hits. I have 4700 shield and 30% passive and 60% active...
- by Harpyja - at 2013.03.27 22:40:00
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3173. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
slypie11 wrote: Texs Red wrote: My only question is how someone is able to carry and shoot a gun who's damage is equal to that of those mounted on tanks. How would you be able to even shoot one? "For every action there is an equal and opposi...
- by Harpyja - at 2013.03.27 22:30:00
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3174. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Dude, my Sica has more HP than that. Say that to my 60% resists
- by Harpyja - at 2013.03.27 22:02:00
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3175. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
A forge gun with less than 1400 base damage nearly 2 shotted my 4700/1100 Gunnlogi, and I had no idea where it was coming from. Isn't that OP? Being able to take down HAVs in complete concealment? My Gunnlogi costs 10X your suit, so don't complain...
- by Harpyja - at 2013.03.27 21:42:00
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3176. [Suggestion] Training Multiplier on Shield Control - in Feedback/Requests [original thread]
ChromeBreaker wrote: Automatic recharge, and increasing the shield hp increase the speed of recharge. Unfortunately no. Dust 514 shield recharge has a set rate as opposed to EVE where it has a set recharge time.
- by Harpyja - at 2013.03.25 12:59:00
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3177. [Suggestion] Training Multiplier on Shield Control - in Feedback/Requests [original thread]
Cat Merc wrote: Yeah, but shields are all around better for infantry. ALWAYS. NO EXCEPTIONS. Seriously. I say NO until they are comparable to shields in terms of performance. I see where you're coming from but as I'm a Gunnlogi driver, it'...
- by Harpyja - at 2013.03.24 15:54:00
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3178. [Suggestion] Training Multiplier on Shield Control - in Feedback/Requests [original thread]
Current Shield Control (3x) - +5% to dropsuit and vehicle maximum shield. Field Mechanics(1x) - same bonus but to armor I feel like training into armor is more favored than training into shields currently. Training multiplier on Shield Contro...
- by Harpyja - at 2013.03.24 14:53:00
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3179. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Zero Harpuia wrote: When it comes to the Forge Gun, it has better damage output for a number of balance reasons such as being harder to aim, mounting it on a really weak frame (the heavy suit), prohibitive cost, low ammo, need to lead mobile ta...
- by Harpyja - at 2012.12.30 20:41:00
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3180. [Suggestion] Change Basis of Reward Payouts / Insurance(?) - in Feedback/Requests [original thread]
A reward payout should not only be based on your contribution to the battle, but also on what you risked throughout the battle and/or what you lost on the battlefield. Due to the fact that I'm a HAV operator, I risk a lot of ISK on the battlefield...
- by Harpyja - at 2012.12.30 18:16:00
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