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3141. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
TL;DR at bottom. I have been looking at this for a very long time and it has always stuck out to me that in EVE ships have base shield recharge times while vehicles in Dust have base shield recharge rates . In EVE: Every ship has a base ...
- by Harpyja - at 2013.04.07 00:35:00
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3142. are tanks worth it? - in General Discussions [original thread]
Knight SoIaire wrote: knight of 6 wrote: Garrett Blacknova wrote: a cautious tank driver can be an asset without the required infantry support. though i can still be effective soloing, i've found that the trick to tanking with minimal/...
- by Harpyja - at 2013.04.05 04:19:00
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3143. Question for Pro's about Tank-Destroyers - in General Discussions [original thread]
If there's a squad of tanks, I'd prefer to call in blaster tanks, especially if the others are blaster tanks. It works best if you can communicate with the other drivers so you can coordinate an ambush on the enemy tank. Still, you can just destro...
- by Harpyja - at 2013.04.02 11:25:00
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3144. [Feedback/Request]Forge Gun Signature Rating - in Feedback/Requests [original thread]
Garrett Blacknova wrote: If you know what you're doing as a tanker, you have infantry support when going up against AV weapons. If you know what you're doing supporting a tank, you can see that blue glow a mile off and line up a Sniper shot or...
- by Harpyja - at 2013.04.02 11:16:00
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3145. [Feedback/Request]Forge Gun Signature Rating - in Feedback/Requests [original thread]
+1 Too many times when I'm in my HAV and I get shot by a forge gun, I have to RETREAT and HIDE as opposed to ENGAGE and DESTROY, simply because I'll be blown up by the time I manage to locate the forge gunner. HAVs should perform the latter, but w...
- by Harpyja - at 2013.04.02 03:59:00
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3146. Forge Gun Range too short? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Charlotte O'Dell wrote: Dusters Blog wrote: Doesn't the forge fire railgun type weaponry? It seems like the weapons range is very limited. frequently now there are occurences where rail tanks can park on the edges of...
- by Harpyja - at 2013.04.01 19:21:00
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3147. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
ladwar wrote: i have to say no to this idea but your thinking in the right area. maybe it could be a small turret type for missiles. i think a active module that work similar to the active scanner but it jams radar and swarm launcher lock, same...
- by Harpyja - at 2013.04.01 04:03:00
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3148. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
+1 Shield HAVs need some love! Forge guns are 10X more annoying than swarms! You always see where swarms come from, and the person needs to stand out in the open to get a lock, while forge gun shots are nearly invisible, and they can charge while ...
- by Harpyja - at 2013.04.01 03:55:00
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3149. [Technical Support/ Bug] suits not restocked, aurum and isk still charged - in Technical Support/Bugs [original thread]
I've had something similar happen to me, but this was months ago. I was restocking my vehicles inside a match because they were depleted. I restock once, my ISK is spent but the fitting menu does not show my newly restocked vehicle. I restock agai...
- by Harpyja - at 2013.03.31 19:07:00
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3150. [Bug] ADS Brings Up Chat Channels - in Technical Support/Bugs [original thread]
I've noticed that if you have started your spawn timer and you bring up the battle statistics, chat channels, or your NeoCom and you spawn while still looking at one of these menus (I think it may be just one that's causing the issue, but I can't ...
- by Harpyja - at 2013.03.31 18:57:00
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3151. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
ladwar wrote: what you are suggesting is a scambling field not an emp. flux is emp. i can see this as equipment not as a nade. Read this for a scrambling field equipment: https://forums.dust514.com/default.aspx?g=posts&t=66691&find...
- by Harpyja - at 2013.03.31 12:54:00
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3152. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Here is the deal. If any one really understands the effects of an EMP, such as something that happens after the ignition of high density plasma, a nuclear blast, or in the case of Dust and grenades, the FLUX. EMP's don't ...
- by Harpyja - at 2013.03.31 12:51:00
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3153. Night vision, Day and Night - in Feedback/Requests [original thread]
I think the only effect in EVE should be the the districts would appear on the night side of the planet. As there should be equal amounts of day/night districts, this would give a lot more variance for the people on the ground fighting during the ...
- by Harpyja - at 2013.03.31 03:34:00
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3154. Active salvaging - in Feedback/Requests [original thread]
Vermaak Doe wrote: KAGEHOSHI Horned Wolf wrote: +1 I don't think it should require any special item to do. If not a module some sort of animation like hacking but involving checking the dead body for useful items I like that! I can ima...
- by Harpyja - at 2013.03.31 03:30:00
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3155. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
gbghg wrote: Another thing me and berin agreed on was that these grenades would have to have FF enabled to stop people spamming them in close quarters. Yes indeed. FF will be turned on with the next update \o/ So this definitely won't be so...
- by Harpyja - at 2013.03.31 03:27:00
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3156. Active salvaging - in Feedback/Requests [original thread]
I like the idea. Maybe it should allow you to at least pick up the weapon that the other person was using when you killed him? Whether you have or do not have the skills to use the weapon, you can still pick it up into your inventory and if you wa...
- by Harpyja - at 2013.03.31 03:23:00
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3157. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
H arpoon wrote: Could they also disrupt visual near the EMP blast? It gets less fuzzy the farther from the grenade. Or is that too op? I thought about it creating static interference with vision, but imagine being spammed by these grenades f...
- by Harpyja - at 2013.03.31 03:16:00
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3158. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
Valto Hynton 2100453693 wrote: 20s feels to long, i would make it 5s standard, 7s advanced, and 9s prototype. Of course. I was just simply using some feasible numbers as an example. Numbers can always be tweaked to meet balancing issues. I t...
- by Harpyja - at 2013.03.30 22:04:00
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3159. [Suggestion 'Add-On'] Electro-Magnetic Screening Module or Skill - in Feedback/Requests [original thread]
This is expanding upon two of my other ideas and will help balance against those two ideas. However, there can be a completely alternative idea for an EM Screening module or skill. Skip below to alternative idea. Gamma Ray Emitter: https://forum...
- by Harpyja - at 2013.03.30 22:01:00
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3160. [Suggestion] Gamma Ray Emitter - in Feedback/Requests [original thread]
The Gamma Ray Emitter will be a piece of infantry equipment. When placed, this equipment will emit concentrated gamma rays over a fairly short distance. However, in its AoE, vision and communications become obscured while all equipment become dis...
- by Harpyja - at 2013.03.30 21:45:00
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