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3081. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Can I use some duct tape to equip ANY handheld weapon instead of the turrets onto my HAVs just for these reasons? They have roughly the same damage output while they are SIGNIFICANTLY cheaper fitting- and cost-wise
- by Harpyja - at 2013.05.12 20:48:00
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3082. [Feedback] Missile Turrets - in Feedback/Requests [original thread]
Missile turrets are now much better but could still use a slight buff. I think splash damage should be buffed somewhere between 10-20% and blast radius should be increased by 1-1.5 meters. I sometimes launch missiles right next to enemies and t...
- by Harpyja - at 2013.05.12 14:06:00
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3083. [REQUEST] 5% PG Increase per Level for VEHICLES - in Feedback/Requests [original thread]
Bump
- by Harpyja - at 2013.05.12 13:54:00
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3084. [Bug] - in Technical Support/Bugs [original thread]
Yeah I've been able to kill people right next to my HAV with my missile turret by switching to third person and looking as far down as possible.
- by Harpyja - at 2013.05.12 13:44:00
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3085. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
It has occurred to me multiple times where I get hit by swarms but there were no tracers/models at all except for the explosions and damage indicator. Really annoying because I can't see where they're coming from so I can act accordingly.
- by Harpyja - at 2013.05.12 04:25:00
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3086. (Feedback) Tank "runover sensitivity " - in Feedback/Requests [original thread]
I ran over a full enemy LAV with my Gunnlogi yesterday and it took no damage. So seems like LAVs can withstand the full weight of a HAV but can't withstand scrapes...
- by Harpyja - at 2013.05.11 15:04:00
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3087. Tanks: How has tried them both? - in General Discussions [original thread]
Groza Tragediya wrote: Tanks are literally support now. AV>tanks. The imbalance is severe, so you cant spear head dense zones, especially due to the horrid availability of av nades. Stay behind and move with the infantry. Each time I've t...
- by Harpyja - at 2013.05.11 13:14:00
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3088. Destructible Environments - in Feedback/Requests [original thread]
Let CCP fix this horribly broken game first. Then they can add nice visuals like environmental destruction.
- by Harpyja - at 2013.05.11 12:51:00
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3089. [Feedback] Invisible objects blocking path - in Feedback/Requests [original thread]
Yesterday I drove my Gunnlogi through a narrow corner in the area of B on Manus Peaks. An enemy railgun HAV pops from the hill from their ground spawn. I attempt to drive back through the narrow corner but I get completely stuck on nothing while t...
- by Harpyja - at 2013.05.11 12:47:00
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3090. Tanks: How has tried them both? - in General Discussions [original thread]
Joseph Ridgeson wrote: I like Tanks. I was/am very upset that my setup is basically dead because of the huge change to Powergrid and the lack of a skill to increase Vehicle Powergrid by more than 5% period. That being said, I am one of the peop...
- by Harpyja - at 2013.05.11 12:40:00
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3091. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
Wow so many people that are too ignorant to differentiate between RESET and RESPEC. RESET: your SP, wallet, and assets are reset to that of a new character. RESPEC: all of your SP is reimbursed and all assets turned to ISK so you can respecializ...
- by Harpyja - at 2013.05.11 12:34:00
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3092. [BUG] Tank's turrets aim - in Technical Support/Bugs [original thread]
I can confirm that large missile turrets have the same problem.
- by Harpyja - at 2013.05.11 12:23:00
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3093. [REQUEST] 5% PG Increase per Level for VEHICLES - in Feedback/Requests [original thread]
We are PG hungry, not CPU hungry. Take your engineering skill back where it came from. We demand more PG
- by Harpyja - at 2013.05.11 01:56:00
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3094. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
0 Try Harder wrote: Just raising stats is counterproductive, and will most likely just make HAVs and other vehicles get nerfd again. I think the original stats were supposed to be based around HAV vs HAV action, but now the proto breach forge...
- by Harpyja - at 2013.05.11 00:42:00
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3095. [Suggestion] How to Solve the Railgun Sniping Issue - in Feedback/Requests [original thread]
In EVE, the general rule of thumb is the greater the range, the smaller amount of damage. This is evident where longer range ammo has less DPS. Only exception are the notable missiles for their damage projection. My suggestion to the railgun sni...
- by Harpyja - at 2013.05.09 20:45:00
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3096. [Request] SP Respec for 5/14 - in Feedback/Requests [original thread]
Bump. Help keep this thread alive people. We need enough of these so that we do receive our respecs that CCP owes us now. Plus I've heard the CPM agrees on this issue strongly so just a little more could help tip the balance!
- by Harpyja - at 2013.05.09 20:32:00
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3097. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Us vehicle players demand a SP respec on the 14th. A refund for all broken skills and prereqs is probably better but I doubt CCP will get that right if they can't even get their descriptions correct. So please, SP respec for the 14th so we don't ...
- by Harpyja - at 2013.05.09 11:37:00
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3098. [Request] SP Respec for 5/14 - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Happy to throw in my vote here too. I need a light at the end of the tunnel. Some sort of hope. AND EVE players get a yearly respec? WTF For real? Automatic Use mine now. EVE players can only change skill attribu...
- by Harpyja - at 2013.05.09 00:06:00
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3099. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
trollsroyce wrote: Nope. Reimbursement for those skills that were incorrectly described should be in place though: vehicle engineering, vehicle shield extenders using dropsuit skill prereqs etc. Yes but I feel that's too hard for CCP if they...
- by Harpyja - at 2013.05.08 22:52:00
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3100. Bad Way to Promote a Game a Week Before Release - in General Discussions [original thread]
Simply put: doesn't get good reviews if the beta can't apply core skills correctly or has misleading skills a week prior to release.
- by Harpyja - at 2013.05.08 22:49:00
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