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3101. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
Reset: nay. Respec: YAY Don't punish me for broken and misleading skills on CCPs fault.
- by Harpyja - at 2013.05.08 22:44:00
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3102. [Feedback] Missile Turrets: Truly Area of Denial? - in Feedback/Requests [original thread]
Sometimes yes, sometimes no. I've had times where I successfully kill or at least make other people run away from my team in close quarters. But I've had other times where it seems like my blast radius doesn't count (4m with fragemented missiles)...
- by Harpyja - at 2013.05.08 21:35:00
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3103. [Request] SP Respec for 5/14 - in Feedback/Requests [original thread]
Vethosis wrote: I was thinking an option for allowing respecs before May 14th, the first one being free, and the rest 1k AURUM each. Yes, or something similar to EVE where players get to redistribute their skill attributes once a year. In DU...
- by Harpyja - at 2013.05.08 21:21:00
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3104. Tanks are to weak now - in Feedback/Requests [original thread]
+1 I agree. Not only have they nerfed vehicles by making them harder to fit them as well as less effectively, they are soon to introduce new weapons to hurt us! And we still don't even have any PROTO vehicles! Also is it just me or are a lot of ...
- by Harpyja - at 2013.05.08 21:06:00
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3105. [Request] SP Respec for 5/14 - in Feedback/Requests [original thread]
Mal-informing descriptions, skills not applying correctly, bait-and-switch tactics, incorrect pre-reqs, large turret angle of depression/elevation screwed up, etc. The list just goes on and on. Yes, I know people have made similar threads but he...
- by Harpyja - at 2013.05.08 21:01:00
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3106. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Come on CCP, we need 5% PG bonus per level! I can't even fit the best heavy shield booster, a large azeotropic shield extender, and and advanced missile turret with two power grid expansion units on my Gunnlogi!
- by Harpyja - at 2013.05.08 11:39:00
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3107. [BUG] Vehicle Shield Ext. and DCUs have Infantry pre-reqs - in Technical Support/Bugs [original thread]
Can I have my SP that I spent into these infantry skills refunded with the patch? Thanks!
- by Harpyja - at 2013.05.08 03:25:00
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3108. [Issue] Vague Skill Bonus Description - in Technical Support/Bugs [original thread]
Vehicle Shield Extension: 3% reduction to vehicle shield extension modules per level. I'd assume reduction to CPU but I'd rather not waste SP to clear out CCPs description error.
- by Harpyja - at 2013.05.08 01:36:00
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3109. [CCP] Current problems with tanks (no rage) - in General Discussions [original thread]
Garrett Blacknova wrote: It's not just Engineering (PG+5%), Electronics doesn't give you the required CPU either. And the skills which are meant to reduce the PG or CPU cost of vehicle modules don't work either - or at least some of them don't....
- by Harpyja - at 2013.05.07 20:14:00
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3110. Will Assets Be Reset As Well? - in General Discussions [original thread]
Halador Osiris wrote: This thread took a weird turn... Yeah ._.
- by Harpyja - at 2013.05.03 18:08:00
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3111. Will Assets Be Reset As Well? - in General Discussions [original thread]
Will our current assets be reset as well? Also, say I have a few Sagaris. What will happen to those assets?
- by Harpyja - at 2013.05.03 11:31:00
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3112. Enforcer class tanks - in General Discussions [original thread]
Chris F2112 wrote: People are complaining because they have less health. The bonuses are that they are longer range and do more damage. The damage and range bonus can't effectively make up for lost fitting and staying power. My proto railgun...
- by Harpyja - at 2013.05.02 20:13:00
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3113. So tanking is pretty much kittened in uprising - in General Discussions [original thread]
Good work CCP! Now my proto railgun Gunnlogi will have even juicier kills in two shots! Awesome balance! But seriously, this is ridiculous. Tanks are becoming pinnatas now where everyone wants a hit at it and pops easily for high rewards.
- by Harpyja - at 2013.05.02 20:06:00
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3114. Nerf Swarms and av grenades or buff armour on tanks - in Feedback/Requests [original thread]
Armor HAVs are fine. It maybe took me 5 railgun shots from my Gunnlogi to destroy a Madrugar. I even accidentally overheated on my fourth shot and it was my squad leader that I told to finish off the Madrugar with an orbital as he had maybe 1/5 ar...
- by Harpyja - at 2013.04.27 13:04:00
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3115. Orbital Stike = Win More...is that good or bad? - in General Discussions [original thread]
I think orbitals are fine. Not too long ago I was playing with two corporates plus a random (a rather good random with a mic, props to him) on ambush and we were losing 12-13 clones remaining, and the other team had a Madrugar trying to chew us d...
- by Harpyja - at 2013.04.27 12:56:00
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3116. [DEMAND] Driver Seat Auto Lock - in Feedback/Requests [original thread]
Driver seat should always be locked for 15s after the driver jumps out. I had to jump out of my 800k HAV to repair armor burn after an orbital and a blueberry hopped in and purposely crashed it, destroying it.
- by Harpyja - at 2013.04.21 15:18:00
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3117. Why tanks are broken - in Feedback/Requests [original thread]
I'm heavily invested in HAVs myself and I see many things I don't like; but I'll never go as far as to say that they are broken. It took me a long time to find my optimal fit but now I lose tanks on rare occasions (last one due to a disconnect). ...
- by Harpyja - at 2013.04.21 02:13:00
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3118. [Bug] Fitting Bug - in Technical Support/Bugs [original thread]
Order of events of what happened and what I did: I start playing a match, called in my HAV a bit later, and I get disconnected quarter of the way into the game. I log back in, check fitting, and shows that I did not lose my HAV. I join a new matc...
- by Harpyja - at 2013.04.19 22:12:00
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3119. [Suggestion] What Quitting a Battle Should Look Like - in Feedback/Requests [original thread]
Firstly I just want to say that I'm not 100% sure if the current mechanics work the way I assume them to work. When someone quits a battle, they simply disconnect with the operation of the clone they are currently using. When this happens, the cl...
- by Harpyja - at 2013.04.16 00:21:00
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3120. [Request] Keep vehicles when leaving a match. - in Feedback/Requests [original thread]
The problem with retrieving your vehicle from leaving battle will look something like this: You are about to destroy a 2mil HAV when the driver quits the battle, saving his vehicle. I say no to retrieving your vehicles from quitting battle. You ...
- by Harpyja - at 2013.04.16 00:14:00
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