Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
3021. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Harpyja wrote: Map On certain maps, the tactical overview map shows redzones that obscure terrain to the point of no recognition of key objects/locations (such as trying to find a redzone railgun sniper HAV is imp...
- by Harpyja - at 2013.05.23 23:55:00
|
3022. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
Map On certain maps, the tactical overview map shows redzones that obscure terrain to the point of no recognition of key objects/locations (such as trying to find a redzone railgun sniper HAV is impossible)
- by Harpyja - at 2013.05.23 23:51:00
|
3023. Tank Speed and Acceleration - in General Discussions [original thread]
crazy6226 wrote: ImpureMort wrote: crazy6226 wrote: So it would appear that with the gravity fix it has SEVERELY slowed down tanks. Was running around in my rail Gunnlogi and it felt like I would have had better luck getting out and pushi...
- by Harpyja - at 2013.05.22 20:06:00
|
3024. [Bug?] 'Invisible' Inertia - in Technical Support/Bugs [original thread]
At any one point that I run my HAV into something at higher speeds, I stop instantly and then takes multiple seconds before I even start moving in the reverse. It feels as if I still have forward (or backwards) inertia which is being cancelled whe...
- by Harpyja - at 2013.05.21 22:16:00
|
3025. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
Coleman Gray wrote: Many times I've had this issue, I can't see the swarm launcher guys but they can see me!? thats really unfair, problem is we have this issue with ALL weapons ect not just swarm launchers. I think it's most annoying with sw...
- by Harpyja - at 2013.05.21 22:07:00
|
3026. [Request] Fix PG for Vehicles - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: No, DON'T bring the old engineering back. It was such a no-brainer. The new philosophy of skills (that open up some modules) give more efficacy is great. Having such blanker "+X% PG aivailable for every imaginable situat...
- by Harpyja - at 2013.05.21 21:55:00
|
3027. [Request] Fix PG for Vehicles - in Feedback/Requests [original thread]
I don't see why infantry can increase both CPU and PG but vehicles can't. Also why does Engineering then behave differently from Electronics? Bring back old Engineering and introduce a new skill called Power Grid Uogrades. This new skill will unl...
- by Harpyja - at 2013.05.21 20:14:00
|
3028. [suggestion] Buff shield tanks - in Feedback/Requests [original thread]
Bring back old Engineering and introduce a new skill called Power Grid Upgrades. This new skill will unlock PG upgrade modules and will reduce their CPU cost. At least that's how EVE works.
- by Harpyja - at 2013.05.21 20:10:00
|
3029. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
Korvin Lomont wrote: AV nades are mostly fine and needed especially with the new SP requirements for just basic stuff. In Chromosome it wasn't a big Problem to skill a AV Weapon as secondary but now it's just too SP expensive for most people. ...
- by Harpyja - at 2013.05.21 12:13:00
|
3030. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
Vermaak Doe wrote: Harpyja wrote: The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not ma...
- by Harpyja - at 2013.05.21 11:50:00
|
3031. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as we...
- by Harpyja - at 2013.05.21 11:38:00
|
3032. Large Hybrid/ Missile Turret Operation - in General Discussions [original thread]
Name York wrote: Exmaple Core wrote: Missiles will never recover at this rate. Lol agreed. I feel for my tanker brethren in caldari HAVs. I rarely see a caldari tank beat a gallente tank in this build (not talking about railguns, railgu...
- by Harpyja - at 2013.05.21 11:28:00
|
3033. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
Bump. This keeps happening to me at random times. I know that it's associated with not drawing the person who shot the swarms, but is still incredibly annoying. I've no idea where they are coming from. I've even had to bail out of my tank and re...
- by Harpyja - at 2013.05.21 03:29:00
|
3034. Vehicles are OP - in Feedback/Requests [original thread]
I smell tears from someone who can't kill a tank with a couple of AV nades haha
- by Harpyja - at 2013.05.21 03:18:00
|
3035. [requests] HAV's - in Feedback/Requests [original thread]
Although I would've supported this earlier, I don't anymore. Today, I decided I'd have some fun. Since I was able to drive a Saga, I decided to fit one up and just see what I can make. Then, I finally decide to have fun with it in a game running...
- by Harpyja - at 2013.05.21 03:15:00
|
3036. Splash Damage Sucks - in Feedback/Requests [original thread]
Principus Shmoof Triariian wrote: I have started using Large Missile turrets and I must say, they need more splash damage or have it work better. I think it should be the closer the more deadly, and less damage as you move away, but 3 Decimeter...
- by Harpyja - at 2013.05.19 12:15:00
|
3037. [Request-Skill] Turret Upgrades (add a bonus to it) - in Feedback/Requests [original thread]
What you are asking for I already suggested: https://forums.dust514.com/default.aspx?g=posts&t=79225&find=unread . I believe Turret Operation gives 2% damage. Turret Upgrades only unlocks modules.
- by Harpyja - at 2013.05.19 03:52:00
|
3038. MLT Railgun Vs ADV Missiles - in General Discussions [original thread]
danny12343331 wrote: So how long are you going to be making threads about tanks in dust? Because I'm a tanker and HAVs are in the shitter atm.
- by Harpyja - at 2013.05.19 00:44:00
|
3039. MLT Railgun Vs ADV Missiles - in General Discussions [original thread]
Sontie wrote: calling in a SICA missile tank to deal with an enemy shield tank... maybe a gunnlogi? ARE YOU CRAZY? Missiles do 70% damage to shields. Sicas are prefit with railguns.
- by Harpyja - at 2013.05.19 00:43:00
|
3040. Caldari HAV Stealth Speed Nerf - in General Discussions [original thread]
Kaze Eyrou wrote: https://www.google.com/search?q=78.5km Jesus, you're crying about a 2.2 METERS PER SECOND NERF? /abandon thread Lol no. It's just rather the fact that CCP is hiding stuff like this that's frustrating. They could at least t...
- by Harpyja - at 2013.05.19 00:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |