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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
94
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Posted - 2013.05.20 13:05:00 -
[1] - Quote
AV nades are the most OP weapon in the game, replacing them with sticky C4 will bring in the game some skilled tactics. Also, C4 would be useful for the demolition of installations. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
124
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Posted - 2013.05.20 13:29:00 -
[2] - Quote
shaman oga wrote:AV nades are the most OP weapon in the game, replacing them with sticky C4 will bring in the game some skilled tactics. Also, C4 would be useful for the demolition of installations.
Jihad jeeps 4TW! |
Wojciak
Soldiers Of One Network Orion Empire
20
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Posted - 2013.05.20 13:32:00 -
[3] - Quote
hydraSlav's wrote:shaman oga wrote:AV nades are the most OP weapon in the game, replacing them with sticky C4 will bring in the game some skilled tactics. Also, C4 would be useful for the demolition of installations. Jihad jeeps 4TW!
That was my favorite thing to do in Far Cry 3
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Rachoi
HavoK Core RISE of LEGION
52
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Posted - 2013.05.20 15:22:00 -
[4] - Quote
sorry, no, AV grenades are NOT in any way OP, they are something called a purpose built tool.
y'see, AV grenades are only good against VEHICLES, and can only substantialy hurt said things, and do not do anything anywhere else, they dont hurt installations, they cant blow up at infantry's feet, they are built as designed.
if you really think we should be limited to jsut Locus grenades, you're an idiot |
Delirium Inferno
Edoras Corporation
333
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Posted - 2013.05.20 15:31:00 -
[5] - Quote
I believe people have been requesting "sticky" variants to the remote explosives for quite awhile now. And I agree, they should be there. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
96
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Posted - 2013.05.20 16:51:00 -
[6] - Quote
Rachoi wrote:sorry, no, AV grenades are NOT in any way OP, they are something called a purpose built tool.
y'see, AV grenades are only good against VEHICLES, and can only substantialy hurt said things, and do not do anything anywhere else, they dont hurt installations, they cant blow up at infantry's feet, they are built as designed.
if you really think we should be limited to jsut Locus grenades, you're an idiot
You will have locus, flux and C4, if you really think it will limit you, you're an idiot |
Spy Mouse
Tech Guard General Tso's Alliance
42
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Posted - 2013.05.20 21:41:00 -
[7] - Quote
shaman oga wrote:AV nades are the most OP weapon in the game, replacing them with sticky C4 will bring in the game some skilled tactics. Also, C4 would be useful for the demolition of installations. 3 remote explosives can take out a turret installation. |
Sebrone Jamleux
Namtar Elite Gallente Federation
5
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Posted - 2013.05.20 21:50:00 -
[8] - Quote
Why do you think AV nades are OP? Because they kill your Starter LAV in one hit? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
96
|
Posted - 2013.05.20 22:04:00 -
[9] - Quote
Sebrone Jamleux wrote:Why do you think AV nades are OP? Because they kill your Starter LAV in one hit? They require no skill, you just throw and forget, and they do an extraordinary amount of damage for a grenade. Why a grenade as big as locus should do a ridiculous amount of damage? |
usrevenge2
Subdreddit Test Alliance Please Ignore
84
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Posted - 2013.05.20 22:14:00 -
[10] - Quote
c4 is a terrible idea in pretty much every game it's been implemented in ever. it's either dead useless or brokenly over powered.
also they have/had detonator packs already. |
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BOZ MR
Internal Error. Negative-Feedback
148
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Posted - 2013.05.20 22:18:00 -
[11] - Quote
Rachoi wrote:sorry, no, AV grenades are NOT in any way OP, they are something called a purpose built tool.
y'see, AV grenades are only good against VEHICLES, and can only substantialy hurt said things, and do not do anything anywhere else, they dont hurt installations, they cant blow up at infantry's feet, they are built as designed.
if you really think we should be limited to jsut Locus grenades, you're an idiot This is a person of ignorance specifically designed to be an 1d10t. Two swarm volleys can deal 10,000 (10K for all the stup7d out there) with 4 damage mods and you say AV grenade is the only thing that works? Do us a favor, never reply to any thread again. We don't need dumb@sses in here, we have enough of them. |
CLONE117
Planetary Response Organization
12
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Posted - 2013.05.20 22:40:00 -
[12] - Quote
rnt remote explives technically c4?
just remove the homming part of av nades and reduce the damage by half and increase swarm launcher damage to compensate for it... |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
97
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Posted - 2013.05.20 23:11:00 -
[13] - Quote
If you think that an AV nade is as big as standard locus and it does all that damage, then you will ask yourself: why my locus is so under powered? then you realize that locus are not under powered, they are fine, and in a logical consequences AV are OP and they should not exist as grenade, all the AV weapons are big for a reason.
FG the biggest and heaviest, SL light but big, Plasma Cannon light but big, AV nade small and OP.
AV nades are a cheat button inserted by CCP, they shouldn't exist in a balanced game. I'm a tanker on my alt and i'm an assault on this PG, but i will always say that AV nades are OP. I use them because they are there, but i admit that i'm not a skilled player if a use them to kill a tank. Forge gunner are good players, forge gun is very powerfull but it requires some skill to be used.
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slypie11
Planetary Response Organisation
293
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Posted - 2013.05.20 23:17:00 -
[14] - Quote
shaman oga wrote:If you think that an AV nade is as big as standard locus and it does all that damage, then you will ask yourself: why my locus is so under powered? then you realize that locus are not under powered, they are fine, and in a logical consequences AV are OP and they should not exist as grenade, all the AV weapons are big for a reason.
FG the biggest and heaviest, SL light but big, Plasma Cannon light but big, AV nade small and OP.
AV nades are a cheat button inserted by CCP, they shouldn't exist in a balanced game. I'm a tanker on my alt and i'm an assault on this PG, but i will always say that AV nades are OP. I use them because they are there, but i admit that i'm not a skilled player if a use them to kill a tank. Forge gunner are good players, forge gun is very powerfull but it requires some skill to be used.
It doesn't do much damage, the problem you're facing is spamming them with a nanohive. Also, AV grenades might make sense if they are magnetized or heat seeking with an internal gyroscope and then impact on its front while releasing a shaped charge. |
Draxus Prime
BurgezzE.T.F Orion Empire
576
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Posted - 2013.05.20 23:26:00 -
[15] - Quote
u stole my idea!!! look on feedback page |
Rachoi
HavoK Core RISE of LEGION
54
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Posted - 2013.05.21 00:11:00 -
[16] - Quote
BOZ MR wrote:Rachoi wrote:sorry, no, AV grenades are NOT in any way OP, they are something called a purpose built tool.
y'see, AV grenades are only good against VEHICLES, and can only substantialy hurt said things, and do not do anything anywhere else, they dont hurt installations, they cant blow up at infantry's feet, they are built as designed.
if you really think we should be limited to jsut Locus grenades, you're an idiot This is a person of ignorance specifically designed to be an 1d10t. Two swarm volleys can deal 10,000 (10K for all the stup7d out there) with 4 damage mods and you say AV grenade is the only thing that works? Do us a favor, never reply to any thread again. We don't need dumb@sses in here, we have enough of them.
would you kindly chill the rage, please.
Swarms, and AV grenades are purpose built.... and i do know that Swarms are supposed to be better than AV-G.
also, i dont have the painful reliance on damage mods, cant stand hearing about more than two on any suit. i have spec'd into Swarms, because lord knows there are times when you NEED them.
side note...i'd rather like to give tanks a 5-10% hp boost... |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
98
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Posted - 2013.05.21 10:57:00 -
[17] - Quote
@rachoi: don't use words like "idiot" and there will be no rage |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 11:33:00 -
[18] - Quote
Don't whine after you call someone an idiot and they do the same, we already have remote explosives, that's why we don't need Av nades to change. |
Harpyja
DUST University Ivy League
52
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Posted - 2013.05.21 11:38:00 -
[19] - Quote
The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as well?
Now if you think a locus grenade dealing 2000 damage is OP, then AV grenades are also OP. They require non-specialized use. An assault or logistics can carry 3 AV grenades and force a HAV to retreat and hide. I'm just saying that if you want to deal massive AV damage, you need a specialized dropsuit.
Make AV grenades as powerful as locus grenades. No mechanical reason why they deal up to three times more damage as locus grenades. |
Korvin Lomont
United Pwnage Service RISE of LEGION
28
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Posted - 2013.05.21 11:38:00 -
[20] - Quote
AV nades are mostly fine and needed especially with the new SP requirements for just basic stuff. In Chromosome it wasn't a big Problem to skill a AV Weapon as secondary but now it's just too SP expensive for most people.
Also AV nades are the only real counter to LAV running peaple over, with the new HP buff you now need more than one packed AV nade to kill even the free starter LAV thats not really OP.
But i could agree if AV nades would do slightly less Damage to tanks. |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
98
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Posted - 2013.05.21 11:39:00 -
[21] - Quote
Vermaak Doe wrote:Don't whine after you call someone an idiot and they do the same, we already have remote explosives, that's why we don't need Av nades to change. he has started, you should read before leave comments |
Vermaak Doe
SVER True Blood Unclaimed.
730
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Posted - 2013.05.21 11:41:00 -
[22] - Quote
shaman oga wrote:Rachoi wrote:sorry, no, AV grenades are NOT in any way OP, they are something called a purpose built tool.
y'see, AV grenades are only good against VEHICLES, and can only substantialy hurt said things, and do not do anything anywhere else, they dont hurt installations, they cant blow up at infantry's feet, they are built as designed.
if you really think we should be limited to jsut Locus grenades, you're an idiot You will have locus, flux and C4, if you really think it will limit you, you're an idiot You're clearly the idiot in this case, in multiple ways. |
Vermaak Doe
SVER True Blood Unclaimed.
730
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Posted - 2013.05.21 11:43:00 -
[23] - Quote
Harpyja wrote:The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as well?
Now if you think a locus grenade dealing 2000 damage is OP, then AV grenades are also OP. They require non-specialized use. An assault or logistics can carry 3 AV grenades and force a HAV to retreat and hide. I'm just saying that if you want to deal massive AV damage, you need a specialized dropsuit.
Make AV grenades as powerful as locus grenades. No mechanical reason why they deal up to three times more damage as locus grenades. I'm sorry, but is 2000 hp either only a fraction of total hp on a dropsuit or does it take seconds to regenerate? |
Harpyja
DUST University Ivy League
53
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Posted - 2013.05.21 11:50:00 -
[24] - Quote
Vermaak Doe wrote:Harpyja wrote:The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as well?
Now if you think a locus grenade dealing 2000 damage is OP, then AV grenades are also OP. They require non-specialized use. An assault or logistics can carry 3 AV grenades and force a HAV to retreat and hide. I'm just saying that if you want to deal massive AV damage, you need a specialized dropsuit.
Make AV grenades as powerful as locus grenades. No mechanical reason why they deal up to three times more damage as locus grenades. I'm sorry, but is 2000 hp either only a fraction of total hp on a dropsuit or does it take seconds to regenerate?
I'm sorry but explain to me the mechanical difference of a grenade dealing three time more damage, and why it can't be adapted for anti-infantry as well. |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 11:54:00 -
[25] - Quote
Harpyja wrote:Vermaak Doe wrote:Harpyja wrote:The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as well?
Now if you think a locus grenade dealing 2000 damage is OP, then AV grenades are also OP. They require non-specialized use. An assault or logistics can carry 3 AV grenades and force a HAV to retreat and hide. I'm just saying that if you want to deal massive AV damage, you need a specialized dropsuit.
Make AV grenades as powerful as locus grenades. No mechanical reason why they deal up to three times more damage as locus grenades. I'm sorry, but is 2000 hp either only a fraction of total hp on a dropsuit or does it take seconds to regenerate? I'm sorry but explain to me the mechanical difference of a grenade dealing three time more damage, and why it can't be adapted for anti-infantry as well. One simple word, balance |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
98
|
Posted - 2013.05.21 12:06:00 -
[26] - Quote
[quote=Vermaak Doe One simple word, balance [/quote] You are the only one who whines, AV nades are not balanced. You should put some arguments in your favor or remain a whiner. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
83
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Posted - 2013.05.21 12:08:00 -
[27] - Quote
Delirium Inferno wrote:I believe people have been requesting "sticky" variants to the remote explosives for quite awhile now. And I agree, they should be there.
millenia into the future they will lose the ability to have sticky explosives. They will forget about AP mines. hell, they can travel the stars, but lost the technology to make a weapon fire more than 30 ft. |
Harpyja
DUST University Ivy League
53
|
Posted - 2013.05.21 12:13:00 -
[28] - Quote
Korvin Lomont wrote:AV nades are mostly fine and needed especially with the new SP requirements for just basic stuff. In Chromosome it wasn't a big Problem to skill a AV Weapon as secondary but now it's just too SP expensive for most people.
Also AV nades are the only real counter to LAV running peaple over, with the new HP buff you now need more than one packed AV nade to kill even the free starter LAV thats not really OP.
But i could agree if AV nades would do slightly less Damage to tanks.
I would agree if CCP made LAVs more susceptible to explosive and kinetic damage, given their light frames. Then they can reduce the damage AV grenades deal without eliminating peoples' abilities to take out free death cabs. |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 12:14:00 -
[29] - Quote
shaman oga wrote:[quote=Vermaak Doe One simple word, balance You are the only one who whines, AV nades are not balanced. You should put some arguments in your favor or remain a whiner.[/quote] What are you, the perfect example of an idiot? You made this whine thread, you asked to change Av nades even though we already.have remote explosives yet you call me a whinner? I'm sure you're not an idiot now, you're damn near slow. |
Coleman Gray
GunFall Mobilization Covert Intervention
285
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Posted - 2013.05.21 12:27:00 -
[30] - Quote
AV nades need nerfing until actual Proto tanks come out. 4k a grenade is a bit silly and totally nerfs all other AV and vehicles. But it will never be fix'd because the people CCP listen to will never bring up how OP they really are. |
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