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2941. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
pegasis prime wrote: Shield tanking requirws allot of cunning and gurilatactics where armour tanking is more head on . Shield tanks lost that ability with Uprising. Armor tanks accelerate faster than shield and are faster. You can't outrun an...
- by Harpyja - at 2013.06.04 16:52:00
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2942. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
pegasis prime wrote: Harpyja wrote: pegasis prime wrote: This seems to be the order of things Armour blaster beats shield blaster. Shield missile beats armour blaster. Shield rail beats armour blaster. Shield missile beats armour mis...
- by Harpyja - at 2013.06.04 14:01:00
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2943. Don't see anyone using missiles much - in General Discussions [original thread]
Knight SoIaire wrote: They're better after the Uprising patch, but still not to where they should be. The only way you're going to kill an armour tank with them is if you get the jump on them, otherwise they'll just activate their reppers and ...
- by Harpyja - at 2013.06.04 13:53:00
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2944. Falchion missile range bonus is useless - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Blaster optimal range bonus (Gallente Enforcer) is relatively useless as well. Ever stood in front of the Blaster turret at any normal range and just watched the bullets buzz past you? Because I have. I do agree that a ...
- by Harpyja - at 2013.06.04 13:49:00
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2945. Falchion missile range bonus is useless - in Feedback/Requests [original thread]
Missiles are too inaccurate at max normal range anyways. The only way I can ever get a kill at such a range if I count on a lucky direct hit on someone, otherwise chances that I land enough splash damage on anyone is minimal. Missiles still need ...
- by Harpyja - at 2013.06.04 13:40:00
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2946. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
pegasis prime wrote: This seems to be the order of things Armour blaster beats shield blaster. Shield missile beats armour blaster. Shield rail beats armour blaster. Shield missile beats armour missile Armour rail beats everything There...
- by Harpyja - at 2013.06.04 13:30:00
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2947. Invisible swarms - in Technical Support/Bugs [original thread]
It's confirmed that if the operator hasn't been rendered, then their searms won't render either. Some odd cases as well where only one is visible and the rest are invisible. Most often when one of the swarms hits something upon launch. What's mor...
- by Harpyja - at 2013.06.04 04:32:00
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2948. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
ladwar wrote: ok so just so its clear the amount restored listed is per second of the pulse and the interval listed is the length of the pulse. the time between pulse are as such 3second for shield and 1 second for armor. shields pulse last 1 s...
- by Harpyja - at 2013.06.03 21:32:00
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2949. [Suggestion] Vehicle Turret Strength labels on vehicles - in Feedback/Requests [original thread]
Vos Nuwem wrote: you can tell turret and vehicle level by the colors usually, usual color= standard, white= advanced, black/red= prototype. then you have white=assault, yellow= logistics, dark blue= scout LAV, green is sentinel (did i miss anyt...
- by Harpyja - at 2013.06.03 19:06:00
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2950. [Request] Electronic Warfare - in Feedback/Requests [original thread]
Thanos Warpfiend wrote: we've already been told it's coming one day They've talked about webbers and shutting down people's mics Awesome. I've heard about the webs but not about shutting down voice comms. I did have a suggestion a long time ...
- by Harpyja - at 2013.06.03 12:31:00
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2951. [Request] Vehicle Capacitors - in Feedback/Requests [original thread]
So if the devs are working on capacitors, then that's a good thing for the balance of vehicles. Just like Musta Tornius said, I hope it's soon rather than Soon. P.S. They better get shield boosters and armor reps right: more hp/s for shield boost...
- by Harpyja - at 2013.06.03 12:28:00
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2952. [Request] Electronic Warfare - in Feedback/Requests [original thread]
I think electronic warfare will bring in new and different ways to take down your enemy. From EVE, each race has their own form of EW. Amarr: turret disruption and capacitor neutralization Caldari: target jamming Gallente: sensor dampening Minmat...
- by Harpyja - at 2013.06.02 13:51:00
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2953. [Request] Vehicle Capacitors - in Feedback/Requests [original thread]
Note: I haven't seen this topic brought up recently, nor was I unable to find any topic. If there is, I'd like to apologize in advance. When I first requested CCP to Fix Shield Tanking , I didn't think it was that far unbalanced. So I just said ...
- by Harpyja - at 2013.06.02 13:27:00
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2954. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Now that I know that armor reps provide three times as much hp as shield boosters do, and that they seem to pulse every second, I am appalled. The balance between shield and armor is even more broken than I thought. CCP, just give vehicles capaci...
- by Harpyja - at 2013.06.02 13:15:00
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2955. Arnor received more damage from swarms and Av nades - in General Discussions [original thread]
BOZ MR wrote: Stop trying to make shield absolute tank of all Circumstances. Armor clearly is the king of the hill when it comes to tanks. Your reps get three times as much hp as shield boosters do, pulse every second (or so I've heard), get ...
- by Harpyja - at 2013.06.02 01:31:00
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2956. (Feedback) Vehicle Powergrid / Module PG cost - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: I remember seeing a post that CCP was looking into this. Has there been any new information or is it a "we are looking to integrate the markets" kind of thing? I believe the last time I saw them say that was when the En...
- by Harpyja - at 2013.06.02 01:24:00
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2957. Armor VS Shields (Vehicles) - in General Discussions [original thread]
Going a bit further in detail, the way shields recharge is actually different in EVE. If you were to actually take your total shield and divide it by shield recharge time, you'll get a value that's actually less than what the fitting window tells...
- by Harpyja - at 2013.06.02 01:14:00
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2958. Armor VS Shields (Vehicles) - in General Discussions [original thread]
@Eurydice Shield boosters in EVE pulse roughly three times faster than armor reps. Though each pulse reps less than an armor rep pulse, shields/s is higher than armor/s. The cost of being able to take more DPS than armor is higher capacitor usa...
- by Harpyja - at 2013.06.02 00:30:00
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2959. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Bump
- by Harpyja - at 2013.06.02 00:14:00
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2960. Armor VS Shields (Vehicles) - in General Discussions [original thread]
Back in Chromosome, once I literally lost 3/4 of my shields in less than a quarter of a minute driving in reverse over bumpy terrain. For those that say that we get damage mods, you're just plain ignorant. In order for my Gunnlogi to have a heavy...
- by Harpyja - at 2013.06.02 00:06:00
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