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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1499
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Posted - 2013.07.05 11:52:00 -
[1] - Quote
This game has two types of grenades, an explosive for a primary and a secondary. Not to mention, you can use the secondary explosive weapon as a primary at the same time. But there isn't one skill or module for explosive resistance.
Many shooters include explosive resistance but this game, which has all of these cheesy explosives gives none for infantry. Was in a match and that was all that was being used. Flux - Contact grenade - Flaylock.
When I saw two people in a flaylock 1v1, that's when I realized this game has gotten ridiculous as far as explosives are concerned. |
Shrapnels
The Order 1886
152
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Posted - 2013.07.05 11:55:00 -
[2] - Quote
Ydubbs81 RND wrote:This game has two types of grenades, an explosive for a primary and a secondary. Not to mention, you can use the secondary explosive weapon as a primary at the same time. But there isn't one skill or module for explosive resistance.
Many shooters include explosive resistance but this game, which has all of these cheesy explosives gives none for infantry. Was in a match and that was all that was being used. Flux - Contact grenade - Flaylock.
When I saw two people in a flaylock 1v1, that's when I realized this game has gotten ridiculous as far as explosives are concerned.
ha..... I challenge you too a FLUX battle
EMPs to the Death |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1499
|
Posted - 2013.07.05 11:57:00 -
[3] - Quote
Shrapnels wrote:Ydubbs81 RND wrote:This game has two types of grenades, an explosive for a primary and a secondary. Not to mention, you can use the secondary explosive weapon as a primary at the same time. But there isn't one skill or module for explosive resistance.
Many shooters include explosive resistance but this game, which has all of these cheesy explosives gives none for infantry. Was in a match and that was all that was being used. Flux - Contact grenade - Flaylock.
When I saw two people in a flaylock 1v1, that's when I realized this game has gotten ridiculous as far as explosives are concerned. ha..... I challenge you too a FLUX battle EMPs to the Death
not amused |
Banning Hammer
Tal-Romon Legion Amarr Empire
158
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Posted - 2013.07.05 12:04:00 -
[4] - Quote
Well.. they do say "adapt or die"..so i having fun hunting down Murder Taxis, Tanks, and Dropships with my "Explosive" Swarm Launcher ...and with the 6x sp event, by the end of the week i going to be collecting tears from people in buckets. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1501
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Posted - 2013.07.05 12:10:00 -
[5] - Quote
Swarm launchers are not what I have in mind. Besides, vehicles have shield and armor resistance already. |
Shrapnels
The Order 1886
154
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Posted - 2013.07.05 12:11:00 -
[6] - Quote
Ydubbs81 RND wrote: not amused
well you PHUCKING should be |
Grimmiers
ZionTCD
188
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Posted - 2013.07.05 12:12:00 -
[7] - Quote
i could go for some shield and armor resistance modules for high slots only. That way it would benefit armor more and allow shield users to get extra tank if they can't fit another extender. |
Banning Hammer
Tal-Romon Legion Amarr Empire
158
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Posted - 2013.07.05 12:14:00 -
[8] - Quote
Ydubbs81 RND wrote:Swarm launchers are not what I have in mind. Besides, vehicles have shield and armor resistance already.
Commando, "Double" Advanced Swarm Launcher set up, Ammo resupplies.... nice little safe play in a hill.. do i need to say anymore ? |
Vrain Matari
ZionTCD
582
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Posted - 2013.07.05 12:58:00 -
[9] - Quote
It's a good topic Ydubbs, it's come up sporadically a few times before but got buried in other conversations. The Flaylok, the resurrected mass driver and the fused grenades so prevalent atm drive the point home.
I'd like the ability to tailor resistances to be one of the defining advantages of armor over sheilds. Not that sheilds couldn't modify resistances, but that armor would do it better.
Would also like to see heavies get an adaptive? resistance buff to sheilds/armor. This would help them fullfill their defined role and differentiate them from other suits. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1504
|
Posted - 2013.07.05 15:34:00 -
[10] - Quote
Vrain Matari wrote:It's a good topic Ydubbs, it's come up sporadically a few times before but got buried in other conversations. The Flaylok, the resurrected mass driver and the fused grenades so prevalent atm drive the point home.
I'd like the ability to tailor resistances to be one of the defining advantages of armor over sheilds. Not that sheilds couldn't modify resistances, but that armor would do it better.
Would also like to see heavies get an adaptive? resistance buff to sheilds/armor. This would help them fullfill their defined role and differentiate them from other suits.
This needs to be implemented at some point. I have to deal with heavies, suped up LAVs, and now 4 types of explosives. I'be never seen a game where the first instinct in a cqc is to launch a grenade. You use grenades to clear an area before you chaege in or some clown hiding behind cover for 2 mins....or some guy some distance from you...or at a bunch of people close together some distance from you. You use other explosives for suppressive fire, or the same reasons as a grenade, etc.
This game is hardly a shooter. The only thing right about it is thw first person part.
And I understand the use of weapons other than an AR but in Dust, these specialty weapons are ridiculous. Two people laumchig explosives at each other's feet in a 1v1 is just too much. |
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Assert Dominance
Ahrendee Mercenaries Omega Commission
46
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Posted - 2013.07.05 16:03:00 -
[11] - Quote
Not to mention no skill required contact grenades are 183640000 x better than the hello kitty proto isk version that use 9 cpu compared to 48. |
BL4CKST4R
WarRavens League of Infamy
407
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Posted - 2013.07.05 16:22:00 -
[12] - Quote
Assert Dominance wrote:Not to mention no skill required contact grenades are 183640000 x better than the hello kitty proto isk version that use 9 cpu compared to 48.
I used fused nades to defend myself from flaylocks. Fight fire with fire. |
Baracka Flocka Flame
SyNergy Gaming EoN.
439
|
Posted - 2013.07.05 16:26:00 -
[13] - Quote
Ydubbs81 RND wrote:This game is hardly a shooter.
Ya its gotten so out of hand it isn't even fun in certain pubs (not that pubs were ever fun) where u got squads of people with Flux,MD and Flaylocks.
I have never played a game like this that focused so much on cheap/lame gameplay then on gungame or gun balance ... its getting really old. |
Parson Atreides
Ahrendee Mercenaries Omega Commission
417
|
Posted - 2013.07.05 16:37:00 -
[14] - Quote
Had a few games today where people were losing 1v1 fights and simply started throwing Fused locus grenades and winning because there's nothing I can do about a 6m blast radius and 400 damage per grenade.
Then you have the people using flaylocks. Let's keep in mind this thing is a sidearm and not only kills people as fast as any primary weapon (maybe faster), but the splash damage is like 90% of the direct hit damage. Also, the fitting requirements are half of any primary weapon which in my mind only reinforces the idea that this weapon shouldn't be anywhere near as effective as it is now.
Unfortunately we can argue the point until we're blue in the face, but until more people starting bringing the issue to light, CCP isn't going to do anything, especially not to fused locus grenades since they cost Aurum. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1506
|
Posted - 2013.07.05 16:37:00 -
[15] - Quote
Baracka Flocka Flame wrote:Ydubbs81 RND wrote:This game is hardly a shooter. Ya its gotten so out of hand it isn't even fun in certain pubs (not that pubs were ever fun) where u got squads of people with Flux,MD and Flaylocks. I have never played a game like this that focused so much on cheap/lame gameplay then on gungame or gun balance ... its getting really old.
Exactly, and I wonder why there is so much emphasis on these weapons. It's really as if the devs have never played a shooter before. I'm really trying to understand. |
Harpyja
DUST University Ivy League
186
|
Posted - 2013.07.05 17:09:00 -
[16] - Quote
Ydubbs81 RND wrote:This game has two types of grenades, an explosive for a primary and a secondary. Not to mention, you can use the secondary explosive weapon as a primary at the same time. But there isn't one skill or module for explosive resistance.
Many shooters include explosive resistance but this game, which has all of these cheesy explosives gives none for infantry. Was in a match and that was all that was being used. Flux - Contact grenade - Flaylock.
When I saw two people in a flaylock 1v1, that's when I realized this game has gotten ridiculous as far as explosives are concerned. Confirms the fact that missiles are UP because they aren't even mentioned in the OP \o/ |
Fiddlestaxp
TeamPlayers EoN.
144
|
Posted - 2013.07.05 17:11:00 -
[17] - Quote
Can we focus on the core flaylock and fused nades? Those are what clearly are broken...
The MD sucked in 1.0 and 1.1. I don't want to go back to that.
CCP can fix the Core flaylock TODAY, Simple server side item hotfix. It costs too little to fit for a proto weapon (4 less PG than other proto weapons, no balancing increase in CPU cost), makes armor tanking unviable, and does too much burst damage too easily.
Fused nades were never a good idea. They are a hard counter for the scout class and pay to win. It would be best if they were removed from the game and their aurum cost refunded.
CCP, Fix the Flaylock right away. Its been nearly 2 months.... I think the pattern is clear. Game will never be a "triple A shooter" if you don't balance it like one. |
Skipper Jones
ZionTCD
240
|
Posted - 2013.07.05 17:12:00 -
[18] - Quote
Don't forget REs |
Harpyja
DUST University Ivy League
186
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Posted - 2013.07.05 17:16:00 -
[19] - Quote
Fiddlestaxp wrote:Can we focus on the core flaylock and fused nades? Those are what clearly are broken...
The MD sucked in 1.0 and 1.1. I don't want to go back to that.
CCP can fix the Core flaylock TODAY, Simple server side item hotfix. It costs too little to fit for a proto weapon (4 less PG than other proto weapons, no balancing increase in CPU cost), makes armor tanking unviable, and does too much burst damage too easily.
Fused nades were never a good idea. They are a hard counter for the scout class and pay to win. It would be best if they were removed from the game and their aurum cost refunded.
CCP, Fix the Flaylock right away. Its been nearly 2 months.... I think the pattern is clear. Game will never be a "triple A shooter" if you don't balance it like one. If you ask me, I don't think any sidearm should be able to deal explosive damage. Just make the Flaylock the Magnum of the future |
iceyburnz
Crux Special Tasks Group Gallente Federation
941
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Posted - 2013.07.05 17:22:00 -
[20] - Quote
This is why this game desperately needs eve style damage types.
At present the damage system is obfuscated, confusing and painfully binary.
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King Kobrah
SyNergy Gaming EoN.
450
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Posted - 2013.07.05 17:35:00 -
[21] - Quote
Oh yeah, let's pretend shields don't get a 30% reduction to all explosive damage.
Explosions op pls ccp need nurf |
Spkr4theDead
Namtar Elite Gallente Federation
270
|
Posted - 2013.07.05 17:54:00 -
[22] - Quote
Ydubbs81 RND wrote:This game has two types of grenades, an explosive for a primary and a secondary. Not to mention, you can use the secondary explosive weapon as a primary at the same time. But there isn't one skill or module for explosive resistance.
Many shooters include explosive resistance but this game, which has all of these cheesy explosives gives none for infantry. Was in a match and that was all that was being used. Flux - Contact grenade - Flaylock.
When I saw two people in a flaylock 1v1, that's when I realized this game has gotten ridiculous as far as explosives are concerned. u mad bro? |
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