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2441. Vehicle - Shield Tanks - Tanks in general - in Feedback/Requests [original thread]
1.5 can't come fast enough... Whenever I roll out my missile Falchion, seems like everyone wants to pop me, and I always go negative because proto turrets are too damn expensive (I could care less about the Falchion hull, I got 100 for fee and lo...
- by Harpyja - at 2013.08.01 01:55:00
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2442. Tanks. they need more survivability - in Feedback/Requests [original thread]
Regenti Friend wrote: i have a pretty good under standing of tanks and im pretty good but im mainly focusing on armor tanks i didnt mean shields. i think shields tanks are fine the way they are but armor tanks seem weak against anti vehicle wea...
- by Harpyja - at 2013.07.31 23:54:00
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2443. Current LLAV should be prototype, it's just right. - in General Discussions [original thread]
Takes three dual damage modded compressed particle cannon shots with max turret skills to kill a Charybdis. That things got more tank than... tanks! I two-shotted a Gunnlogi today, but it was probably crap fit. And dropships need a lot of love; ...
- by Harpyja - at 2013.07.31 18:30:00
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2444. [Suggestion] Spalsh Damage Alternative - in Feedback/Requests [original thread]
Garth Mandra wrote: Harpyja wrote: The way splash damage seems to work is that it deals the same amount of damage within the splash radius (except grenades, they have correct explosion mechanics). It would be much better overall to make ever...
- by Harpyja - at 2013.07.31 04:22:00
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2445. [Suggestion] Spalsh Damage Alternative - in Feedback/Requests [original thread]
The way splash damage seems to work is that it deals the same amount of damage within the splash radius (except grenades, they have correct explosion mechanics). It would be much better overall to make every explosive weapon act with this behavior...
- by Harpyja - at 2013.07.31 00:59:00
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2446. Vehicle to Infantry reps (Charybdis/Limbus) - in General Discussions [original thread]
The bubble would be best. It would be no different than a repair nanohive, but more powerful due to it being a vehicle module.
- by Harpyja - at 2013.07.30 23:08:00
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2447. [ HUGE REQUEST ] laser assault rifles - in Feedback/Requests [original thread]
Every race has their own unique weapon. Caldari: rail rifle Amarr: scrambler rifle Gallente: plasma rifle Minmatar: combat rifle Every race tries to alter their rifles to be more like another race's rifle. In the case of the Amarr, they alter th...
- by Harpyja - at 2013.07.30 18:09:00
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2448. Request - High power slot armor modules - in Feedback/Requests [original thread]
I don't want to be the mean guy here, but I say no to high power armor modules. Armor needs to get balanced in other ways rather than adding high power armor modules. There is not a single armor module in EVE that goes to a medium slot (equivalent...
- by Harpyja - at 2013.07.30 15:02:00
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2449. Reduce the iskunkone assault forge gun dmg - in General Discussions [original thread]
What needs to happen is that forge guns need to light up their surroundings while charging like they used to. They need to tell the world that they are charging up a weapon of doom.
- by Harpyja - at 2013.07.30 04:33:00
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2450. The Forge Gun trend - in General Discussions [original thread]
How to make your very own win button in less than ten steps: Get a proto assault forge gun
Grab two friends (Bob and Joe)(one is fine as well, but not optimal)
Bob calls in a dropship
Everyone hops in and Bob flies to a tall tower
...
- by Harpyja - at 2013.07.30 04:26:00
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2451. Pilot suit Questions... CCP I an answer!! - in General Discussions [original thread]
CCP Wolfman wrote: When we know we'll tell you :-) Please tell me if all four racial pilot suits will be deployed! I'd hate operating a Gallente scum-b ---- I mean dropsuit ---- in my Caldari vehicles.
- by Harpyja - at 2013.07.30 04:17:00
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2452. Stop giving me minus WP CCP! - in General Discussions [original thread]
I've lost a fair amount of dropships but I got -75 only once ...
- by Harpyja - at 2013.07.29 23:11:00
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2453. 3x SP pl0x! - in General Discussions [original thread]
I'd enjoy something like triple SP weekends for the first (full) weekend of each month.
- by Harpyja - at 2013.07.29 23:09:00
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2454. 500,000,000+ ISK to be offered SoonTM (maybe) - in General Discussions [original thread]
Hmmmm
- by Harpyja - at 2013.07.29 22:35:00
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2455. Damage Resistance on Vehicles - in General Discussions [original thread]
gbghg wrote: Yeah, the change to the vehicle shield and armour skills are actually pretty useful in retrospect, they really made the chary in particular get some ridiculous resistance rates. And what's this about LLAV's getting a base 30% resis...
- by Harpyja - at 2013.07.29 20:15:00
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2456. LIFT's - in Feedback/Requests [original thread]
Ploo-Koon wrote: Psychotic Shooter wrote: CCP for higher building put in a lift so you go onto the lift and press O or O to call it and you step on press O to get it moving this will make warfare on building nice so you can take a squad in t...
- by Harpyja - at 2013.07.29 18:07:00
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2457. [Request] Add ISK Payout Multipliers for Vehicle Users! - in Feedback/Requests [original thread]
Psychotic Shooter wrote: OK no im one of the top tanker in the game i can beat almost everyone now i know if i dont want to use my vehicle i dont use it you decided to spec into tanks as did i but im not afraid to lose it so i use it so no the ...
- by Harpyja - at 2013.07.29 18:01:00
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2458. [Request] Add ISK Payout Multipliers for Vehicle Users! - in Feedback/Requests [original thread]
Oso Peresoso wrote: When I run my most expensive stuff, I also run the risk of losing more isk than I've made. Or should I also get more money for dying in shinier gear? Also, think of the noobs. Once we get a real economy going, making more ...
- by Harpyja - at 2013.07.29 17:59:00
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2459. [Request] Add ISK Payout Multipliers for Vehicle Users! - in Feedback/Requests [original thread]
shaman oga wrote: or cut the vehicles, modules & turrets price, there must be one solution. Turret prices need to be halved back to Chromosome levels. Module prices are good right now, but 1 mil for a turret is ridiculous.
- by Harpyja - at 2013.07.29 17:43:00
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2460. [Request] Add ISK Payout Multipliers for Vehicle Users! - in Feedback/Requests [original thread]
If they get "fixed" so they can last enough matches, then I also think no ISK multiplier. But for now, at least give us something temporary to compensate for their weaknesses.
- by Harpyja - at 2013.07.29 17:42:00
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