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141. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Would this achieve the desired effect? https://forums.dust514.com/default.aspx?g=posts&t=114616&find=unread Wanted to post directly to this thread, but couldn't find it. Got pushed further back than I thought it had.
- by Hagintora - at 2013.10.09 15:49:00
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142. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
And yet the only bonuses I can see are from the Armor Plate Skill
- by Hagintora - at 2013.10.09 15:33:00
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143. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Damage mods have stacking penalties; each successive one reduces in effectiveness. I would like the 10% damage buffs to all weapons that Uprising brought reduced. If the assault bonus is only 5%, then it would be 5%...
- by Hagintora - at 2013.10.09 15:10:00
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144. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I think I'd be more comfortable with Assaults getting a 5% reduction to CPU/PG of all Light Weapons and Sidearms. It would allow them to fit higher tier weapons while still giving room for better Slot fittings. The idea of Duvolle Assault Rifle w...
- by Hagintora - at 2013.10.09 14:36:00
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145. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
I would prefer it if the Reactive Plates benefitted from both the Armor Plate Skill Bonus and the Amor Repairer Skill Bonus, combined with the OP.
- by Hagintora - at 2013.10.09 12:31:00
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146. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
TL;DR Without going into to why this is necessary (as there are many other threads that have already covered this in detail), I propose this idea to the current dynamic. First, make every Frame suit .9m faster that the one below it. So Medium F...
- by Hagintora - at 2013.10.09 12:12:00
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147. Fully Customizable Suits - in Feedback/Requests [original thread]
Lord Abbadd0n wrote: it allows the ultimate form of min/maxing which would lower time-to-kill below CCP's goal threshold. in order to compensate, CCP would have to nerf weapons or something to the point that the only viable fit would be a min/m...
- by Hagintora - at 2013.10.09 11:07:00
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148. Fully Customizable Suits - in Feedback/Requests [original thread]
Thurak1 wrote: heck if i could do this i would make me a scout suit with 1 heavy weapon slot 1 light weapon slot 2 grenade slots 2 equipment slots and i wouldnt care about the hi and low slots. Especially running around with the assault forge ...
- by Hagintora - at 2013.10.08 23:28:00
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149. Fully Customizable Suits - in Feedback/Requests [original thread]
nukel head wrote: Wouldn't that defeat the need for different suit classes? There would be no need to have any specific roles (assault, logi, etc) because everyone would skill into custom and get all for one. Also, racial variants would be noth...
- by Hagintora - at 2013.10.08 23:19:00
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150. Fully Customizable Suits - in Feedback/Requests [original thread]
Jakobi Wan wrote: assuming the racial variants wont be as far as CCP takes the "customization of your weapon" (i use customization loosely in this case) I'd love to see new scopes, grips, stocks, barrels, muzzles/silencers, special ammunitions ...
- by Hagintora - at 2013.10.07 19:44:00
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151. Fully Customizable Suits - in Feedback/Requests [original thread]
Spademan wrote: Because it's potentially game-breaking, thats why. Think about it, one particular issue I see is that Light and Heavy weapons are two different slots. Now picture any suit with a Forge gun, LR and SMG. That sounds like somethin...
- by Hagintora - at 2013.10.06 01:38:00
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152. Fully Customizable Suits - in Feedback/Requests [original thread]
Spademan wrote: Make it cost a few million per suit then i'd be remotely ok with it. Why the high price tag, if all suits are fully customizable? Why should I pay more for a Gal Scout with 4 Highs 1 Low, than I do for a Gal Scout with 1 High...
- by Hagintora - at 2013.10.06 00:40:00
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153. Fully Customizable Suits - in Feedback/Requests [original thread]
I don't see how more customization could "ruin" the game, so at the risk of appearing "too far gone", please explain.
- by Hagintora - at 2013.10.06 00:38:00
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154. Fully Customizable Suits - in Feedback/Requests [original thread]
How would everyone feel about fully customizable suits? The idea I have in my head would be that every suit would have a base number of slots that a player can "activate", with that number increasing with skill level. The player could then choose ...
- by Hagintora - at 2013.10.05 23:40:00
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155. [Request] Make Security Status Relevent to Dust Bunnies - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Interesting idea, but I don't see those events as being very new-player friendly, which is already a concern with this game. The security status is just to let you know where you are in the EVE world. How's this as an ...
- by Hagintora - at 2013.10.04 21:47:00
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156. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: At the cost of 1m scan you could give the g-scout a starting 15 with a 6%(per level) boost. Should end up with, I think, 39m scan. This was just a compromise to those not liking the G-Scouts base scan being lower then the...
- by Hagintora - at 2013.09.28 00:47:00
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157. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Krom Ganesh wrote: As for the change in passive scan, what's wrong with just bumping all scouts to 20m? This would mean that scouts get 30 (with range extender to 5) and gal scouts get 45. A lvl 5 scout with profile dampening at 5 isn't going ...
- by Hagintora - at 2013.09.28 00:44:00
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158. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well you outcome seems reasonable but your start doesn't . So what the reason for suit specialised in passive scanning having a lower value than a normal not specialized light frame? Doesn't make much sense to me... So w...
- by Hagintora - at 2013.09.27 11:29:00
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159. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
My thoughts on Passive Scan Radius are thus: Keep the Scan Radius of all Medium and Heavy Frame Suits/Variants at 10m, and increase the radius for all Light Frame Suits, and Non-Gallente Scout Suits, to 15m. Gallente Scouts stay at 10m. Don't yel...
- by Hagintora - at 2013.09.27 10:33:00
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160. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Along the Active Scanner line: I could see the active jammer shutting down deployed equipment for a few seconds - suddenly those nanite clusters are no longer running and the uplinks have an added delay to spawning o...
- by Hagintora - at 2013.08.20 01:03:00
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