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61. Explosives skill fix? - in Feedback/Requests [original thread]
Ok. I can see what you're saying about overall CPU/PG costs/reductions. You'd like everything to get an appropriate reduction equal to the base CPU/PG cost of the item. Or perhaps equal to the average base of a particular class of item, that way y...
- by Hagintora - at 2014.02.20 22:58:00
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62. Explosives skill fix? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Why not instead make it 3% of both pg and cpu costs? Or create a PG reduction skill for both the Explosives Skill, and the Handheld Weapon Upgrade Skill.
- by Hagintora - at 2014.02.20 22:32:00
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63. Explosives skill fix? - in Feedback/Requests [original thread]
Can you expand a little bit more on why you feel that Explosives should get a higher bonus than weapons? All of the Operations Skills give a 3% reduction to CPU per level. Why make one different from the rest?
- by Hagintora - at 2014.02.20 21:24:00
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64. I think we should change the bonus you get from proto guns - in Feedback/Requests [original thread]
Well it seems that in 1.8, the Proficiency Skill will only be giving Damage bonus by type (shields or armor), so you could do the same thing with the damage increase by Tier, as well as with Damage Mods. So you would have Damage Mods that increase...
- by Hagintora - at 2014.02.20 21:21:00
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65. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
Breakin Stuff wrote: it takes six RE to reliably slaughter a tank actually. How do I know? I do it all the time. and if your hardener is up on a gunnlogi you will survive if no one's forged your ass recently. Unless you place them directly...
- by Hagintora - at 2014.02.20 20:12:00
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66. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Hagintora wrote: While I agree with the seniments regarding RDV's, you run that risk every time you call in a vehicle. Why shouldn't you run the same risk when recalling? Because that's bullish!t, the rdv ai would come i...
- by Hagintora - at 2014.02.18 21:19:00
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67. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Hagintora wrote: With the damage bonuses coming to the Commando Suit in 1.8, and of course racial parity with AV, you'll have your AV Class. I don't think we need an entirely new suit to do something that the game is ...
- by Hagintora - at 2014.02.18 19:07:00
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68. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
While I agree with the seniments regarding RDV's, you run that risk every time you call in a vehicle. Why shouldn't you run the same risk when recalling?
- by Hagintora - at 2014.02.18 18:50:00
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69. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
I was just thinking the same thing the other day. +1
- by Hagintora - at 2014.02.18 18:27:00
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70. [Request] Incentivizing the Losing Team - in Feedback/Requests [original thread]
You could always give ISK and LP bonuses for teams that pull a win out of a losing situation. So say the enemy team has your MCC down to its armor, and they still have most of their shields, an announcement could be made by the client company offe...
- by Hagintora - at 2014.02.18 18:20:00
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71. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I understand how PM's and RE's work and in every instance my vehicles health was totally full. I'm speaking about a weapon that I see from experience .. is doing 4 and 5 times the damage that is LISTED ...
- by Hagintora - at 2014.02.18 14:15:00
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72. Racial Equipment - in Feedback/Requests [original thread]
Reserved
- by Hagintora - at 2014.02.18 09:24:00
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73. Racial Equipment - in Feedback/Requests [original thread]
So I've been thinking about racial parity with equipment. It might not be needed but I thought it might be fun to brainstorm some ideas anyway. The rules being thus: Take a piece of existing equipment (Nanohives, Drop Uplinks, etc.), and come up ...
- by Hagintora - at 2014.02.18 09:23:00
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74. [Request] Make the Rail Rifle the tactical allround weapon - in Feedback/Requests [original thread]
I made a similar post awhile back, but had the Burst attached to the Amarr, and the Assault attached to the Minmatar. But yes, I agree that the current dynamic seems off.
- by Hagintora - at 2014.02.17 16:57:00
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75. Anti Armor class? CCP owes us one! - in Feedback/Requests [original thread]
With the damage bonuses coming to the Commando Suit in 1.8, and of course racial parity with AV, you'll have your AV Class. I don't think we need an entirely new suit to do something that the game is already set up to do.
- by Hagintora - at 2014.02.17 02:36:00
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76. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
Summ Dude wrote: So you're suggesting swapping the RoF and damage for each weapon, but keeping the same range? Does this include the same firing mechanics as well? Because remember, the CR fires in bursts. And bursts aren't as effective in CQ...
- by Hagintora - at 2014.02.14 18:26:00
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77. Possible Pilot Suit Implementation - in Feedback/Requests [original thread]
Soraya Xel wrote: Pilot suits make sense because dropsuits should be specialized for different roles. Also, vehicle users should be both encouraged to invest money in a suit specific to their role, as well as crippled from being equally as effe...
- by Hagintora - at 2014.02.14 18:12:00
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78. Possible Pilot Suit Implementation - in Feedback/Requests [original thread]
Not meaning to be a troll here, but can someone explain to me why the Pilot Suit is necessary? With the Vehicle Skill Tree and Turret Skill Tree essentially mirroring the Dropsuit and Weapon Skill Trees, how exactly does the Pilot Suit fit in? Why...
- by Hagintora - at 2014.02.14 16:38:00
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79. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
Not saying you're wrong, but if the ranges stayed the same, wouldn't it balance out? 440 DPS at current AR range, and 425 DPS at current CR range. I'm not seeing the OPness of the AR, but I could be wrong.
- by Hagintora - at 2014.02.14 16:30:00
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80. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
I'm curious what would happen to the overall balance of the game if this was to occur? Gallente: 750 RPM, 34 DMG (STD) = 425 DPS Minmatar: 1200 RPM, 22 DMG (STD) = 440 DPS If you were to change those values around, how much would that affect th...
- by Hagintora - at 2014.02.14 15:19:00
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