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161. Seperate Suit Skill Tree's - in Feedback/Requests [original thread]
Bump
- by Hagintora - at 2013.08.16 12:10:00
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162. Seperate Suit Skill Tree's - in Feedback/Requests [original thread]
Thoughts on DropSuit Racial Bonuses: Amarr: Bonus to Armor HP Caldari: Bonus to Shield HP Gallente: Bonus to Armor Regen Minmitar: Bonus to Shield Regen Frame Bonuses and Role Bonuses are little more trick because I only play as a Gal Scout. ...
- by Hagintora - at 2013.08.16 09:51:00
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163. Skyscraper Abuse/Problems - in Feedback/Requests [original thread]
Tanks on towers are a problem, but only because I haven't spec'd into AV yet. As for the rest, call in a Sniper. I love people on towers, they usually put down a DU and almost always completely ignore the fact that someone is picking them off. As ...
- by Hagintora - at 2013.08.16 04:29:00
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164. Seperate Suit Skill Tree's - in Feedback/Requests [original thread]
Instead of having one Skill Tree apply to all Dropsuits, I suggest separating them into their respective Races, Frames, and Specialties. So the first Skill Tree would focus on Racial bonuses, and would apply to all suits used by that race. The ne...
- by Hagintora - at 2013.08.16 04:18:00
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165. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
Another idea to add to yours since your standardizing slot layouts. Why not have Mods offer the same bonuses from Basic to Complex, but lower the CPU/PG requirements instead? So a Basic Damage Mod gives the same bonus as a Complex Damage Mod, but ...
- by Hagintora - at 2013.07.28 12:49:00
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166. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
True Adamance wrote: Entirely possible.... though I think adding role bonuses to modules is a bit odd. What Im suggesting is using the EVE mode of balancing equipment... however toning it down. T2 pushes players towards specific roles while ...
- by Hagintora - at 2013.07.28 12:21:00
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167. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
Django Quik wrote: True Adamance wrote: I can understand that but you don't get noticeable bonuses over newer players in more successful/ established shooters such a Battlefield or Call of Duty. Your expansion/ development is horizontal ra...
- by Hagintora - at 2013.07.28 11:43:00
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168. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
True Adamance wrote: Vulcanus Lightbringer wrote: I agree with you, one thing though: Why would a Logistics suit have more modules than an Assault suit? I would suggest the introduction of Medium Slots but I feel they have not place in Du...
- by Hagintora - at 2013.07.28 11:27:00
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169. Missions - in Feedback/Requests [original thread]
If by espionage you mean being able to effect FW then, yes, as I already mentioned in the OP with using Objectives to gather intel. If you mean being able to effect Player run Corps, then I don't know. I don't know enough about that side of EVE/Du...
- by Hagintora - at 2013.07.09 22:28:00
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170. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Phazoid wrote: this stamina nerf is driving me crazy, i have to double think before trying to assassinate someone, as probably i cant run away, i mean, a scout that avoids detection by radar and visual detection, gets close to you, waits, pract...
- by Hagintora - at 2013.07.09 22:16:00
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171. Missions - in Feedback/Requests [original thread]
Bump. We really do need a reason to keep playing after we cap out, something other than just more SP/ISK.
- by Hagintora - at 2013.07.09 22:12:00
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172. Missions - in Feedback/Requests [original thread]
Bump
- by Hagintora - at 2013.07.03 14:41:00
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173. Missions - in Feedback/Requests [original thread]
Bump
- by Hagintora - at 2013.07.02 15:34:00
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174. [Suggestion] Surviving snipers bonus - in Feedback/Requests [original thread]
Arx Ardashir wrote: Syther Shadows wrote: Poplo Furuya wrote: The reward for surviving a sniper is surviving the sniper. did you even read ops post... you get rewards for surviving everything else you even get wps for it some times...
- by Hagintora - at 2013.07.01 03:32:00
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175. Missions - in Feedback/Requests [original thread]
Aizen Intiki wrote: So, you want versions of FW that don't necessiarily involve Cap's? Sounds neat Peace, Aizen Essentially, yes. It would help give some kind of meaning to every match played. Even Pub Matches.
- by Hagintora - at 2013.07.01 03:20:00
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176. Missions - in Feedback/Requests [original thread]
The one where the Eve Capsuleer gets shot at the end?
- by Hagintora - at 2013.07.01 02:59:00
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177. not pay to win? - in Feedback/Requests [original thread]
I've seen people make similar steaks in MLT Fits, and STD Fits, that they skilled into and payed ISK for. Some people need the gear, other people just need a controller.
- by Hagintora - at 2013.07.01 02:22:00
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178. [Suggestion] Surviving snipers bonus - in Feedback/Requests [original thread]
Blake Kingston wrote: Actually I'd almost agree on the LAV and HAV thing getting points too - well, if it weren't possible to switch to an AV fit and have a weapon that locks onto the vehicle This is what I'm referring to. In in the Merc v...
- by Hagintora - at 2013.07.01 01:17:00
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179. Missions - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: I like the idea. Maybe including it as some kind of weekly mission that may or may not be individual for each player. I think it would be rather easy to implement it and may motivate players to actually play the game again...
- by Hagintora - at 2013.06.30 20:31:00
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180. Missions - in Feedback/Requests [original thread]
negative49er wrote: It could be something like that old Dust trailer Which one?
- by Hagintora - at 2013.06.30 20:31:00
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