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21. Different hack duration between things - in Feedback/Requests [original thread]
bumping a good idea
- by Hagintora - at 2014.03.08 13:04:00
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22. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Decided to include vehicle speeds as well. Put it on the first page to consolidate information. Let me know what you think.
- by Hagintora - at 2014.03.08 10:17:00
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23. Different hack duration between things - in Feedback/Requests [original thread]
I don't know that I would base it off of ISK cost, but I think size could work well. So from fastest to slowest it might look like this: Equipment Light Vehicles Medium Vehicles Heavy Vehicles Installations Null Cannons Each category having an ...
- by Hagintora - at 2014.03.07 12:42:00
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24. Different hack duration between things - in Feedback/Requests [original thread]
OK, that makes sense. Out of curiosity, what is the current base hack speed with no Skills or Mods?
- by Hagintora - at 2014.03.07 12:29:00
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25. Different hack duration between things - in Feedback/Requests [original thread]
What about Null Cannons? Should the hack speed remain the same? Or are you conidering them to be in the same category as Installations? Interesting idea none the less. It would be cool, once they have racial parity for the anti-MCC weapons, if th...
- by Hagintora - at 2014.03.07 12:13:00
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26. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
I think they should let Assaults keep the third 'nade on nerf it for everyone else. I do like the idea of a Grenadier Class though. Maybe use that instead of the Pilot Suit for the second Light Suit specialty. Then you'd have a Light Assault Cla...
- by Hagintora - at 2014.03.07 09:58:00
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27. Redefining the Skill Tree - in Feedback/Requests [original thread]
bump, just because.
- by Hagintora - at 2014.03.06 09:49:00
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28. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
Another way to do it is to have every Frame, of every Race have its own Skill Tree. This allows some players to specialize, if they so choose, and others to branch out, while not limiting anybody. As another poster said, the key is to have more s...
- by Hagintora - at 2014.03.06 02:20:00
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29. Slight speed tweak - in Feedback/Requests [original thread]
Do a forum search for Suggested Speed Changes. I'd post the link, but I'm on my PS3, and it doesn't want to.
- by Hagintora - at 2014.03.05 11:21:00
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30. The finnal solution to the redline problem - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The title lead me to expect a joke about CCP rounding up all redline snipers and tankers then sending them to death camps. And the Redline suddenly turns into an Express Train.
- by Hagintora - at 2014.03.05 01:32:00
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31. Some Ewar Ideas - in Feedback/Requests [original thread]
Roy Ventus wrote: Think the Minmatar should have something that allows for them to track enemies like they're hunting. Something that focuses on one enemy at a time but for a very long time. I like the Caldari and Amarr ideas. Would make sense...
- by Hagintora - at 2014.03.04 14:50:00
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32. Some Ewar Ideas - in Feedback/Requests [original thread]
Racial Active Scanner variants: Minmatar: Pulse Scanner. Sends out a 360 degree pulse around the user, with a range of 25-50 meters (or somewhere in there). Like the Gallente Active Scanner it's good for squads on the move, and it's limited range...
- by Hagintora - at 2014.03.04 11:40:00
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33. [Proposal] Differentiate Basic Frames, MLT, and Factional Gear - in Feedback/Requests [original thread]
I would disagree about no Militia versions of Vehicles, and for the same reasons you stated about Dropsuits/Weapons, etc. New players espescially need the ability to "shop around", as it were, without having to invest SP into something just to try...
- by Hagintora - at 2014.03.04 04:57:00
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34. Scans based on movement. - in Feedback/Requests [original thread]
Yes, but as I understand it the same Scan/Profile system is used in EVE, including the dB measuring system. In space. The Active Scanner is not a noise amplifying device, but acts more like a quick radar scan...through objects. I'm just pointing s...
- by Hagintora - at 2014.03.03 01:29:00
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35. Scans based on movement. - in Feedback/Requests [original thread]
Ya I would like to see Scanning be a little more dynamic. Although, I don't think that you're idea of basing it entirely off of movement is the right way to go. I do like the idea of having Scan Precision have a fall off similar to how weapons wor...
- by Hagintora - at 2014.03.03 00:46:00
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36. Command Structure - in Feedback/Requests [original thread]
I meant this as a Command Structure on the battlefield. Actual Corp roles can assigned in whatever manner players feel like. But on the ground, in a fight, it's a different matter. This goes directly into that whole Field Commander thing, hence t...
- by Hagintora - at 2014.03.02 14:30:00
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37. Command Structure - in Feedback/Requests [original thread]
This is how I would like to see the Command Structure of Dust, from a Battlefield perspective. Fireteam - 4 man crew (3 + Team Lead) Squad - 8 man crew (2 Fireteams, one of the Team Leads is also the Squad Lead) Patrol - 16 man crew (2 Squads, on...
- by Hagintora - at 2014.03.02 11:38:00
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38. Reasonable RE fix - in Feedback/Requests [original thread]
RE's seem to have the same issues as the other equipment types do (hives, uplinks). Sometimes when you deploy them they just drop at your feet, and other times they seem to have a 3-4 meter range. Sometimes they hit the ground and stop, and other ...
- by Hagintora - at 2014.03.02 07:03:00
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39. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Much appreciated, and until then I intend to keep this thread alive for as long as I can. On a side note, if anybody wants to post the combat philosopies of the different races, or links to where I can find this information, it would be much appr...
- by Hagintora - at 2014.03.01 08:42:00
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40. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Beren Hurin said he's working on a chart that will map out all of the modifiers to pretty much everything associated with movement and agility. When he's posted that I'll start adding them the OP. Then we'll have different races with different tur...
- by Hagintora - at 2014.03.01 07:57:00
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