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41. Reasonable RE fix - in Feedback/Requests [original thread]
Galvan Nized wrote: Don't change REs, they are fine. Who is complaining about these in any regard except after downed? You limit the number you can carry, bye bye any chances for AV with them. I shouldn't have to fully skill to have a chance t...
- by Hagintora - at 2014.03.01 07:45:00
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42. Reasonable RE fix - in Feedback/Requests [original thread]
People are still going to have to be cautious, and have good situational awareness, but this also makes 2 skills something more than just SP dumps. It also gives us RE users a reason to carry higher tier RE's. Once you've capped you skills, there ...
- by Hagintora - at 2014.02.28 01:07:00
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43. [Feedback] Passive scan little problems - in Feedback/Requests [original thread]
Stacking penalty does apply to Range Amps, so you'll have aScan Radius of 62.929m so you weren't that far off). Other than that, I've experienced the same things.
- by Hagintora - at 2014.02.27 22:21:00
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44. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Beren Hurin also has some fantastic ideas about altering things like turn speed, backpedallng, and strafe speed bonuses that will really make each race feel unique.
- by Hagintora - at 2014.02.27 22:10:00
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45. Reasonable RE fix - in Feedback/Requests [original thread]
OK, taking the suggestions made into account, I propose this: Reduce base damage to RE's to 1200. Explosives Skill will increase damage by 5% per lvl, giving us a 1500 maximum at lvl 5. Demolitions Skill will increase carrying capacity by 1 at ...
- by Hagintora - at 2014.02.27 21:56:00
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46. Reasonable RE fix - in Feedback/Requests [original thread]
killertojo42 wrote: The biggest thing REs need is a decrease in blast radius, i need to look but REs have nearly as much if not more explosive range than locus grenades, they're also a concussive and not fragmentation device, decrease range but...
- by Hagintora - at 2014.02.27 21:27:00
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47. Reasonable RE fix - in Feedback/Requests [original thread]
TheD1CK wrote: Awry Barux wrote: Alternately, what if all REs have a base capacity of 1, and the skill increased the number carried by 1 per level excluding the first? While basic REs should be, and are, worse than the boundless ones, nerfin...
- by Hagintora - at 2014.02.27 21:10:00
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48. Reasonable RE fix - in Feedback/Requests [original thread]
killertojo42 wrote: Then a downed clone needs an animated as proof of life so i know to continue shooting which i will do This I would agree with
- by Hagintora - at 2014.02.27 21:05:00
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49. Reasonable RE fix - in Feedback/Requests [original thread]
killertojo42 wrote: Honestly just remove letting guys detonate REs while dead, i'm a rapid assault guy and almost no RE user has killed me while still breathing, this isn't call of duty with dead man's switch and , last stand, dead is dead I...
- by Hagintora - at 2014.02.27 20:59:00
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50. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Unless my math is completely wrong (and it could be, some one might want to double check), then we're looking at a .55 Maximum Speed increase. The fastest suit in the game, due to slot layout, is the Gallente Scout, which has a maximum speed (wit...
- by Hagintora - at 2014.02.25 03:54:00
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51. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Zeylon Rho wrote: I wouldn't mind some speed changes to all the suits really; I mention the business with the Amarr scout specifically since it's such a large handicap to that role. I also think people get caught up with criticizing the bonus ...
- by Hagintora - at 2014.02.25 03:46:00
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52. [suggestion] role specific sub forums - in Feedback/Requests [original thread]
+1 I concur. Should make it easier for new players to get the help they need with suits they want to play.
- by Hagintora - at 2014.02.25 03:28:00
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53. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
I'm just gonna put this here Suggested Speed Changes
- by Hagintora - at 2014.02.25 03:19:00
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54. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Bumping this again as a reply to a lot of the complaints I'm seeing in regards to the Amarr Scouts base speed.
- by Hagintora - at 2014.02.25 03:04:00
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55. Request:Role based weapons - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Assaults (and commandos) are meant to be offensive capabilities, their weapons. Thus they have bonuses to their weapons. If everyone could get weapon bonuses through these role weapons, then it cheapens it. Not ever...
- by Hagintora - at 2014.02.22 07:25:00
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56. I think we should change the bonus you get from proto guns - in Feedback/Requests [original thread]
I understood what you were saying, and what it is you're trying to accomplish, and I applaud it, but I just don't think it will provide the variety that you're looing for. Even in the example that you gave with the Shotgun/Commando'/Scout scenari...
- by Hagintora - at 2014.02.22 01:09:00
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57. NEW EQUIPMENT IDEA - in Feedback/Requests [original thread]
I think I'd give it an arc, instead of a full 360 view. So like an Uplink, your placement choice matters. Limit the range so that it only fires at Optimal, or maybe half Optimal range. You could actually keep the damage profile the same (assumin...
- by Hagintora - at 2014.02.20 23:44:00
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58. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
Ivy Zalinto wrote: I always add a flux before detonation...generally insures a kill on your tanks. Sorry bout your luck. Would doing that reduce the number of RE's needed to two? Assuming the RE's were placed correctly?
- by Hagintora - at 2014.02.20 23:30:00
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59. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
Mossellia Delt wrote: Calling in a fully build vehicle vs recalling the vehicle which then turns into nanites. It actually does make since. If Nanites can deconstruct a vehicle in such a way as to not destroy the vehicle (i.e., they reconstr...
- by Hagintora - at 2014.02.20 23:26:00
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60. [Request] role identifiers - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: bogeyman m wrote: Or, instead of weapon, maybe simply identify what dropsuit the player is currently in? Maybe scout assault or heavy, specific type may be just that, too specific. If someone is rocking ...
- by Hagintora - at 2014.02.20 23:10:00
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