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181. Missions - in Feedback/Requests [original thread]
I was thinking that you could use Missions to tease content changes as well. Like the introduction of new weapons, Suits, vehicles, as well as large conflicts between Factions based on what the Missions are. Might be a cool Meta layer to go with w...
- by Hagintora - at 2013.06.30 19:54:00
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182. Missions - in Feedback/Requests [original thread]
Bump
- by Hagintora - at 2013.06.30 17:53:00
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183. Missions - in Feedback/Requests [original thread]
Any suggestions/ideas for other Missions...?
- by Hagintora - at 2013.06.29 20:28:00
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184. [request] Spectator Mode - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: I am against spectator mode for two main reasons : 1) Ghosting. 2) Server load. Every spectator adds to server load. Each client has to transfer packets and each packet needs to be error checked. Each spectator adds...
- by Hagintora - at 2013.06.29 18:50:00
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185. Sniper scopes - in Feedback/Requests [original thread]
Funkmaster Whale wrote: The redline is currently one of the most immersion-breaking things in the game right now, and people like you love to utilize it because you can't seem to be clever enough to put yourself where Mr. AR can't get to you ot...
- by Hagintora - at 2013.06.29 18:41:00
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186. [request] Spectator Mode - in Feedback/Requests [original thread]
I have to say this would be one of the better reason for having a Spectator Mode.
- by Hagintora - at 2013.06.29 17:56:00
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187. Missions - in Feedback/Requests [original thread]
That's what I'm trying for. More reasons to play, more reasons to care. And more things to earn and worked toward.
- by Hagintora - at 2013.06.29 17:37:00
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188. Sniper scopes - in Feedback/Requests [original thread]
As someone who plays as a Sniper, I think the range is just fine. When they drop the next patch, it would be nice if they altered the scope accordingly. A 3 variable scope for Optimal, Effective, and Absolute Ranges.
- by Hagintora - at 2013.06.29 17:36:00
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189. [Suggestion] Surviving snipers bonus - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: That doesn't make sense. Agreed, that was the point.
- by Hagintora - at 2013.06.29 16:28:00
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190. Missions - in Feedback/Requests [original thread]
Real quick, let me distinguish between Missions, and Contracts. For this idea a Mission is defined as a long term goal that an individual Merc, or even a Corp, is trying to achieve. A Contract would be the individual matches being played out in or...
- by Hagintora - at 2013.06.29 16:24:00
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191. [Suggestion]To reduce HP modules and Damage mods spam - in Feedback/Requests [original thread]
Having Mods that increase range wouldn't be so bad, just as long as there was some sort disadvantage to using it. Like a decrease in accuracy, base damage, rate of fire. Nobody would care if you could shoot across the map if your damage output was...
- by Hagintora - at 2013.06.29 15:40:00
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192. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
I've only been killed a Flaylock once or twice, and didn't find it to any more irritating than being killed by anything else. Of course I run a Scout Suit, so pretty much anything OHK's me. The only thing that confused me about Flaylock's was when...
- by Hagintora - at 2013.06.29 15:20:00
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193. [Suggestion] Surviving snipers bonus - in Feedback/Requests [original thread]
Blake Kingston wrote: Perhaps at most once every five or ten minutes, a 25 point bonus if you've been hit by a sniper rifle, but manage to get to cover and survive for X amount of time. Even better is if a sniper round even passes near you, the...
- by Hagintora - at 2013.06.29 15:13:00
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194. Snipers need more counters to be balanced - in Feedback/Requests [original thread]
thesupertman wrote: maybe ccp should also add something that we can use to detect when a sniper is aiming at us. I've been thinking about this as well, and I believe that this would actually benefit both parties. My reasoning is this: Sni...
- by Hagintora - at 2013.03.17 22:28:00
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195. [Request] "Useless" skills - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I agree for the most part. However skills like Gallente Dropship or Minmatar Logistics should pretty much be a purely for unlocking. I mean, there is no harm in having Gallente Scout Dropsuit skill not give a bonus...it w...
- by Hagintora - at 2013.03.16 23:38:00
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196. Win Conditions - in Feedback/Requests [original thread]
Goric Rumis wrote: I would rather see a way to unexpectedly turn around a clear advantage. Like a way to infiltrate into the enemy redline with a scout and deactivate the ability to respawn anywhere but the MCC (for a limited time). Deactivate ...
- by Hagintora - at 2013.03.13 23:18:00
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197. Expanding Kill stats - in Feedback/Requests [original thread]
Are we talking about seeing this pop up during game, on the reward screen, or just as a leaderboard stat?
- by Hagintora - at 2013.03.13 23:00:00
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198. Win Conditions - in Feedback/Requests [original thread]
I'm hoping something like this will eventually be implemented (and since it was origanally mentioned by a CCP Dev, I imagine that they working on some variant of it). It would be nice to have the game offer some alternatives to teams, preferrably ...
- by Hagintora - at 2013.03.13 22:52:00
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199. My Feedback On The Redline Issue - in Feedback/Requests [original thread]
Anyone? Bueler....Bueler....
- by Hagintora - at 2013.03.13 22:28:00
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200. Win Conditions - in Feedback/Requests [original thread]
Thoughts?
- by Hagintora - at 2013.03.13 22:25:00
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