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1. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Tebu Gan wrote: Hagintora wrote: OK, good numbers, and thanks for posting. But take it back a step. Without using specific weapons, and all other things being equal, how long should it take to kill an HAV? Or LAV? 10 Seconds? 30? 60? All...
- by Hagintora - at 2014.03.11 23:14:00
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2. open world - in Feedback/Requests [original thread]
Indeed. Having the ability to explore New Eden from the ground would be amazing!
- by Hagintora - at 2014.03.11 17:20:00
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3. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Skihids wrote: Hagintora wrote: The-Errorist wrote: Hagintora wrote: The-Errorist wrote: TTK to kill vehicles without hardening. Light Vehicles: 5-7s Lavs: 5s Dropships: 7s Medium Vehicles: 8-10s RDVs: 9s Heavy Vehicles: 11-13...
- by Hagintora - at 2014.03.11 17:18:00
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4. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Beren Hurin wrote: I recently made the discovery, that the different STD rifles are balanced around killing a 1500 HP heavy with approximately a FULL Clip if you have no damage mods or Prof skills. The thing about vehicles is that hardeners end...
- by Hagintora - at 2014.03.11 16:20:00
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5. Vehicle Question: TTK? - in Feedback/Requests [original thread]
The-Errorist wrote: Hagintora wrote: The-Errorist wrote: TTK to kill vehicles without hardening. Light Vehicles: 5-7s Lavs: 5s Dropships: 7s Medium Vehicles: 8-10s RDVs: 9s Heavy Vehicles: 11-13s Tanks: 13s Light AV: 0% to Light V...
- by Hagintora - at 2014.03.11 15:34:00
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6. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Anybody else have any thoughts in regards to TTK?
- by Hagintora - at 2014.03.10 14:46:00
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7. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
Speed and EHP are proportional in this game, with the exception of the Logi. All that's needed to fix this is to switch the base Shield/Armor between the Logi's and the Assaults.
- by Hagintora - at 2014.03.10 13:15:00
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8. Petition to Remove/Nerf Militia Tanks and Buff AV Grenades - in Feedback/Requests [original thread]
If Militia tanks can do all of the things you say (and I'm not saying they can't), then wouldn't STD tanks be able to do all of that as well, but even more effectively?
- by Hagintora - at 2014.03.10 10:12:00
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9. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
So the Plasma Cannon, the Mass Driver, and whatever the Amarr will get, will also become equipment? So I could run around with a Rail Rifle, a Magsec SMG, and a newly buffed Mass Driver come 1.8? There is absolutle no reason to single out one race...
- by Hagintora - at 2014.03.10 05:27:00
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10. Vehicle Question: TTK? - in Feedback/Requests [original thread]
The-Errorist wrote: TTK to kill vehicles without hardening. Light Vehicles: 5-7s Lavs: 5s Dropships: 7s Medium Vehicles: 8-10s RDVs: 9s Heavy Vehicles: 11-13s Tanks: 13s Light AV: 0% to Light Vehicles, +10% to Medium Vehicles, +20% to H...
- by Hagintora - at 2014.03.10 04:55:00
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11. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Slen Kaleth wrote: Am I to assume it is on the grounds of 1v1, 1 tanker up against 1 of anything else? Also, is this with hardners, or without? I like where you are with this, it makes a lot of sense. Tanker, how long do you think you should ...
- by Hagintora - at 2014.03.09 19:33:00
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12. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Draco Cerberus wrote: TTK for vehicles should be as quick as 1x RE or 1x Proximity Explosive. OK, so how would you translate that into the other weapon categories? (see my previous post) I have found that if you start at the end result you ...
- by Hagintora - at 2014.03.09 17:58:00
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13. Vehicle Question: TTK? - in Feedback/Requests [original thread]
OK, good numbers, and thanks for posting. But take it back a step. Without using specific weapons, and all other things being equal, how long should it take to kill an HAV? Or LAV? 10 Seconds? 30? 60? Allow me to correct any vagueness in my OP...
- by Hagintora - at 2014.03.09 17:37:00
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14. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
The base EHP buff, to me, would make up for the Logi's lack of offensive capabilities. While the extra slot can do this as well, the extra base HP's would allow the Logi to choose more of the utilitarian Mods without having to worry about survivab...
- by Hagintora - at 2014.03.09 15:13:00
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15. Vehicle Question: TTK? - in Feedback/Requests [original thread]
With all of the threads going on regarding Vehicle, I feel an important topic is being generally ignored: What should the TTK be for Vehicles? So, ignoring Weapon type and size for a moment, what TTK would you give vehicles? Light Vehicles? Med...
- by Hagintora - at 2014.03.09 10:10:00
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16. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Reserved
- by Hagintora - at 2014.03.09 10:10:00
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17. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Another thing that kind of bothers about the Logi is the CPU/PG count. While it is inarguably neccessary for the Logi to be able to properly fill out its slots, the current dynamic also allows them to forego equipment, hence: Slayer Logi's. I thin...
- by Hagintora - at 2014.03.09 08:52:00
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18. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
I like the work you put into this, but I would like to add something that was pointed out to me on Summ Dude's Assault Thread. Logi's need a EHP buff to compensate for their reduced speed, as speed and EHP are proportional in this game. It could b...
- by Hagintora - at 2014.03.09 08:36:00
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19. Expanding into null sec using Planetary Interaction idea - in Feedback/Requests [original thread]
I wonder if your contract idea would work for PC matches as well? If the Attackers, or defenders can't fill their ranks then the contract goes public? I've never played a PC match, I don't have near the skill, so I'm not sure. Interesting idea non...
- by Hagintora - at 2014.03.08 22:45:00
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20. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
AmlSeb wrote: Summ Dude wrote: AmlSeb wrote: That for sure but that's not how it should be. I mean flexibility on the field, quickly switch targets or retreat easily but like you're presenting it you mean flexibility in fitting which is t...
- by Hagintora - at 2014.03.08 22:24:00
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