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101. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
I fully support this idea. I'm curious as to what you, and Kagehoshi, think of this in relation to your own.
- by Hagintora - at 2014.02.10 15:15:00
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102. Redefining the Skill Tree - in Feedback/Requests [original thread]
This is how I think the Skill Tree for Dropsuits should be. [Racial Name] Dropsuit Command : Unlocks the different Frame suits as now, but with each Level adding a Racial specific Bonus. That Bonus, I believe, should focus on that Races specific...
- by Hagintora - at 2014.02.10 05:50:00
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103. Role Bonuses - in Feedback/Requests [original thread]
So I've been thinking about the bonuses that Commando's and Assaults are getting, and seems like (and correct me if I'm wrong) the we have two suits directly completing with each other. Both of the suits are trying to get the most out of Light wea...
- by Hagintora - at 2014.02.10 05:07:00
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104. Racial Weapons Seem Counter Intuitive - in Feedback/Requests [original thread]
Summ Dude wrote: Don't take this the wrong way, but I feel like you're just sorta making a lot of assumptions here. No, breach is not defined by lower range. I don't know where you got that from. Breach weapons do tend to have a slower RoF and ...
- by Hagintora - at 2014.01.29 05:50:00
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105. Racial Weapons Seem Counter Intuitive - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Amarr + Burst = Terrible. The Amarr are all about sustained operation. Giving them burst capability would be a waste. I'm not saying that the Amarr should be given Burst capabilities (weapon variants not withstanding),...
- by Hagintora - at 2014.01.29 04:37:00
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106. Racial Weapons Seem Counter Intuitive - in Feedback/Requests [original thread]
The more I look at the threads about balance in the forums, the more I feel that people are trying to make a fist and flatten their hand at the same time. How can you balance a rifle that does the highest damage AND has the longest range (Rail Rif...
- by Hagintora - at 2014.01.29 01:56:00
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107. Racial Weapons Seem Counter Intuitive - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Your problem is that you're trying to make the weapons fit in a category in a very strict sense. Why shouldn't a tactical be a able to to charge? is it because the Gallente imitation (tactical AR) can't that you a...
- by Hagintora - at 2014.01.27 05:45:00
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108. Racial Weapons Seem Counter Intuitive - in Feedback/Requests [original thread]
Currently we have: Caldari - Breach Amarr - Tactical Minmitar - Burst Gallente - Assault But when looking at descriptions of how these different weapon types operate in game, I'm suddenly confused as to why they were paired with the Races as the...
- by Hagintora - at 2014.01.27 04:52:00
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109. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Dusting off an old thread here. Just seeing how people feel about it in relation to the changes coming in 1.8.
- by Hagintora - at 2014.01.21 14:35:00
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110. backwards walking speed. - in Feedback/Requests [original thread]
Suggested Speed Changes My contribution to this discussion, or really, any discussion involving current speed mechanics. Look on page 2 for suggested changes to Kinetic Catalyzers as well.
- by Hagintora - at 2013.11.23 12:24:00
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111. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Bumping an old thread because I still think this needs to be done. Or something like it, anyway.
- by Hagintora - at 2013.11.15 07:19:00
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112. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Bump
- by Hagintora - at 2013.10.19 14:20:00
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113. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Shamefully shameless bumb
- by Hagintora - at 2013.10.17 23:51:00
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114. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
bump
- by Hagintora - at 2013.10.17 04:52:00
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115. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
bump
- by Hagintora - at 2013.10.15 08:34:00
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116. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Severus Smith wrote: I don't quite agree. WP affect two things; SP and Orbitals. CCP is already talking about decoupling orbitals from WP (thank god) so that would mean that in FW (where SP is not gained) WP's affect nothing. So remove them f...
- by Hagintora - at 2013.10.14 19:42:00
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117. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Severus Smith wrote: Or we could just get rid of WP altogether? That would make people focus on winning and not on spamming equipment, red zone sniping, running people over, or the myriad of other ways people abuse to gain easy WP that don't he...
- by Hagintora - at 2013.10.14 18:48:00
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118. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Ok so let me start this off by saying that I'm not trying to force heavies into one particular playstyle, I was just trying to come up with ways to make up for the fact that Heavies can't use equipment, and are therefore cut off from accruing the ...
- by Hagintora - at 2013.10.14 18:04:00
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119. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
So I've been thinking about the idea to have Biotics, and Kincats, effect Base Movement instead of Sprint Speed, and the more I think about, the more I like the idea. I think this would really help all Light Frames survive a little longer on the b...
- by Hagintora - at 2013.10.14 17:47:00
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120. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
Azri Sarum wrote: I have seen the op's idea batted around before, generally considering it flawed. Perhaps its more fair to say that its not the idea thats flawed, but the underlying mechanics its trying to balance. Let me give some examples as...
- by Hagintora - at 2013.10.13 08:32:00
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