Pages: 1 2 3 4 5 6 7 8 9 10 |
241. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Hagintora wrote: Sniper Rifles don't rely on total accuracy, because no weapon should ever have that *jaw drops* Did... did you really just say that? Dear lord, what is this world coming to? Fixed that for you...
- by Hagintora - at 2013.03.04 23:38:00
|
242. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Sniper Rifles are different because Sniper Rifles completely rely on total accuracy. Prototype Sniper Rifles are already effective enough against those with Standard Sniper Rifles, why increase the discrepancy to a level t...
- by Hagintora - at 2013.03.04 07:50:00
|
243. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You are wrong on all counts. A. There is currently no persistent sway in any Sniper Rifles while standing still. He did not suggest the reduction of scope sway in Prototype weapons, he suggested the addition of scope sway...
- by Hagintora - at 2013.03.04 07:21:00
|
244. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Making sniper rifles bad at what they are made for is blasphemy. Sniper rifles? Inaccurate? Preposterous! Snipers should not have to pay ISK and SP by the barrel-full to have an accurate gun, it's the only thing making the...
- by Hagintora - at 2013.03.04 06:57:00
|
245. [Question/Request] Soooooooo - in Feedback/Requests [original thread]
Yes.
- by Hagintora - at 2013.03.04 00:11:00
|
246. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Rachoi wrote: honestly, i think that snipers shouldnt be on the top of the board, not all the time atleast. sure, snipers have the highest power rifles, but they shouldnt be the ones everyone wants to be, or NOTHING gets done. i.e. i was on a...
- by Hagintora - at 2013.03.03 23:24:00
|
247. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
+1 for this idea. Specializing into any weapon or class should mean something, and there should be a clear difference in the different Tiers of each. I feel that the more damage the weapon can do to a target, the longer the range should be. That w...
- by Hagintora - at 2013.03.03 23:18:00
|
248. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
Jathniel wrote: Im not entirely sure what your point is... :( Corp Missions are NOT lucrative for individual players. Players don't get paid for Corp Missions... That money goes straight to the Corporation's pocket. If one of it's mercs happen...
- by Hagintora - at 2013.03.02 21:24:00
|
249. Please do not add PvE. - in Feedback/Requests [original thread]
BASSMEANT wrote: i do play arma. watching you guys whine about 514 being too hard is kinda funny. and again be honest: the only reason you want AI is because the humans are all jackhammering you. too much milk fed veal trying to play 514. b...
- by Hagintora - at 2013.03.01 21:42:00
|
250. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
Jakob Evhin wrote: Stopping the hack is beneficial as well, because the enemy can't tell when you are doing it. Actually if you look at your radar, whenever somone is hacking an objective the whole box will start to flash. When the virus (or...
- by Hagintora - at 2013.03.01 13:05:00
|
251. [Suggestion] - Private matches - in Feedback/Requests [original thread]
Would you still have to replace your fittings if you get killed?
- by Hagintora - at 2013.03.01 12:59:00
|
252. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
Imp Smash wrote: Stopping a hack is harder, slower, and more dangerous than hacking. We should get wP, and yes more than a hack, for it. Personally, I think it should take longer to start a hack on an enemy controlled objective. It should t...
- by Hagintora - at 2013.03.01 11:43:00
|
253. Only Feedback I'll ever give. - in Feedback/Requests [original thread]
Start off running BPO'S and Starter Fits. They don't cost you anything if you die, so you can build up the SP and ISK neccessary to "level" into better epuipment. If you're being spawn killed in Ambush (which shouldn't really be a problem anymore ...
- by Hagintora - at 2013.03.01 11:36:00
|
254. Storyline contract missions - in Feedback/Requests [original thread]
Val'herik Dorn wrote: In eves gloriohs past high level npcs have been killed by players. I want to kill heth and tea bag his mortal pixels... I will usher in a new era of gallente dominance! So ccp if you want heth dead to advance the stor...
- by Hagintora - at 2013.03.01 05:23:00
|
255. Storyline contract missions - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Pfft I want a mission to kill tibus heth. Is there an MMO where the players have that kind of power? Where players could go to war (in a literal sense) with a high power NPC and kill them? I would welcome a game that al...
- by Hagintora - at 2013.03.01 03:46:00
|
256. Get rid of the redline - in Feedback/Requests [original thread]
KalOfTheRathi wrote: No thanks. This is a battle field and is being fought within an agreed upon set of constraints. Why only have 80 clones for an Ambush? Or just 150 for Skirmish? Immersion would suggest a treaty of some sort. Without some li...
- by Hagintora - at 2013.02.28 08:21:00
|
257. [Suggestion] Redzone/MCC are "out of game" - in Feedback/Requests [original thread]
fred orpaul wrote: I have never seen a red line game go to clones except maybe for the team that is red lining. being red line is NEVER a tactical advantage you be come fish in a barrel. I have. Several times in fact. I'm not saying that thi...
- by Hagintora - at 2013.02.28 08:03:00
|
258. [Suggestion] Redzone/MCC are "out of game" - in Feedback/Requests [original thread]
Kray Dytt wrote: *People not playing shouldn't be rewarded. This is of course mainly focused on people purposefully being AFK for the whole game just to get isk/sp, but yes, it also means that if during a match you have to deal with RL issues a...
- by Hagintora - at 2013.02.27 11:48:00
|
259. [Suggestion] Redzone/MCC are "out of game" - in Feedback/Requests [original thread]
Kray Dytt wrote: Sure, future changes might change things. However, why would a corp want to pay an AFK'ing corp member? I would assume that especially in corp matches and planetary conquest etc, you get paid for what you achieve, not just for ...
- by Hagintora - at 2013.02.26 14:43:00
|
260. [Suggestion] Redzone/MCC are "out of game" - in Feedback/Requests [original thread]
^ Snipers don't need redzones to funtion. As I said earlier, it's just how the maps are right now. The best sniping spots are either on, or behind the redline. It's the maps, not the snipers, who are at fault. Yes, we take advantage these areas, w...
- by Hagintora - at 2013.02.26 14:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |