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fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:53:00 -
[61] - Quote
Hagintora wrote:Kray Dytt wrote:[ Ok, let's not call it "fair". Let's call it "logical". I think an artificial system protecting you outside the "new eden universe logic" is weird and doesn't suit new eden. Do you?
Yes snipers only get kills. However, if they get 20/0, they get 1000 WP (which in most PUB matches is somewhere at or near the top) and spend 0 isk (or do you lose the dropsuit you spawned in even if you don't die? I've never not died, so I don't know really...) Their SP/ISK gain wil be quite alright. And, they get huge KDR's which mean a lot to some people. You're almost making me feel sorry for the poor old snipers who can't get proper rewards... oh, no, you're not actually. I've already said that I hate the Redline. But hating the redline and suggesting that people people should be punished just for occupying it, are two different things. We can't see our own redline (the one everyone complains about), so unless you've suddied the maps you'll never know if you're outside of it at all. Yes, that's an easy fix, but the way I see it is that it's a solution without a problem. Most of the time, when a team gets redlined, it's game over. As I've said earlier that's not always true, but it's true often enough that people have dedicated entire threads on how much it sucks to BE redlined. Adding more ontop of that is unneccessary. Even if you make it so that you get "legit kills" if you have no Objectives held is bad. Be cause what if you do take an objective? Yes, you can spawn on that if you die (assuming it's not Spawn Trapped, which is also a legitemate tactic). But the problem is; you have to die first. So your team mates take an objective, and suddenly your earning no points (even though you're STILL redlined), because you now have ONE objective. Why would I want to take objectives under those circumstances. I'm better off, once again, staying behind the redline, and cloning out the enemy team. And yes, if snipers go 20/0 they will earn a good amount of SP and ISK. I pointed out the WP's because most of the time, snipers don't get that high. Most of the people earning the high rewards are assaut suits in the thick of the fighting. Which is how it should be. And if someone's got a hardon for their KDR score, good for them. They'll soon learn that it's not that important in this game. New Eden is a harsh mistress.
most of the time its true because people give up when red lined not because they can't win. I dont think it should be made harder for them to win, but they shoul dget nothing for staying in the red line or there should be a way for force match end by capturing all points fighting through the enemy and capturing a point behind their mcc before they capture any other points. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:59:00 -
[62] - Quote
Hagintora wrote:Kray Dytt wrote:What I find interesting is that everyone here seems to focus on two things: what if you're redzoned and sniping from an unreachable place is legit. Let's play the "but this is New Eden!!!1" card then:
If you're redzoned, you suck and deserve to be obliterated without rewards. If you're in the game, you should be reachable by anyone and everyone should be able to kill you. All this artificial protection of bad players and cowards has no place in New Eden. Wrong use of the "New Eden" card. This is New Eden, and I'm a Merc, if you stop paying me, I stop fighting. (That's not a player threat, that's just a little bit of Role Playing. Remember, this IS supposed to be an RPG). So we agree on the whole "artificial protection" thing. Okay, cool, common ground. Protecting "bad players". Are we talking inexperienced players here, or truly bad players. If they're inexperienced, then all you need is patience, they'll come around, get better, and start more aggressivley as time goes on. If you're talking about truly "bad" players, then no amount of rules or game mechanics is going to turn them into "good" players. Some people just suck at FPS games. There's nothing you can about that. As for the coward comment, again, we're dealing with different play styles (assuming they're not just inexperienced, as stated above). You call them Cowards. I call them Scouts. Or Overwatch. Different Strokes for different folks.
and if you stop fighting for me i stop paying you. Get out of the red line and do something useful, the likely hood of winning a match is inversely proportional to the player hours spent in the red line. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 03:13:00 -
[63] - Quote
Jathniel wrote:fred orpaul wrote:. . .sneaking is the only way you are going to win the match, so find a way to sneak out and do something worth while. Guess what? This is precisely what the red line, and red line snipers enables. Something has to kill you guys, to get you out of the f**king defending teams face first.
no this is not what red line snipers enable. when I am red lining a team and I only see snipers I cant reach the first thing I do is go look for where the other players might of gone.
and as far as your post about the poor sniper and how the assault AR fucks you, you can shove it, snipers are the least affected by AR Assaults, and that post is disingenuous, considering you ***** about having to go AR and then expect SMG/HMG/SG/SP/NK....... to switch to sniper to deal with, what is a broken mechanic.
no the redline is meant to provide a safe place to rally and attack not hide in you should get nothing for sitting in it. I certainly would never pay for a merc squad that used that tactic as it would lily result in the loss of that territory for me.
I have seen sniping used to great effect but not from the redline. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 03:15:00 -
[64] - Quote
Hagintora wrote:Kray Dytt wrote:Getting somewhere... yay! :) Yes, if I stop paying, you stop fighting. Of course. Also, if you stop fighting, I stop paying. Which is my point.
I don't care if people are bad (not like I'm all that good myself), but they shouldn't be rewarded for not performing, right?
What I mean with the "New Eden card" is that we are now debating how to make sure the poor team that gets redlined can be protected from not getting rewards. Why? They lost... try harder next time. I
Coward refers to people who chose to play from an unreachable position. I admire a sniper who finds a good spot en keeps on his toes and helps his team. I think someone who's in a safe spot all match picking of random targets is not that.
I've added a suggestion to my original post, I wonder how you feel about that. Ok, here's where things get tricky. See, right now, you're focused entirely on pub matches. Yes that's most of what we have right now, but it is far from the whole game. What about Corp Matches, and FW Matches. What about Corp Contracts in general. You see Corps have (or soon will have) the ability to set up their own contracts. I'm not entirely sure how this works, but I do know that if you're apart of a Corp that stops paying you for any reason, you're gonna leave that Corp. This might not sound like a terrible thing at first, and if it's what the Corp Heads want then they should absolutely do that. But if it's forced onto them, if they suddenly lose control of their Corp's ISK, and espescially if they suddenly have to pay the opposing team whether they want to or not, you're gonna have a whole bunch of really pissed off players. Because that's what they signed up for, to own and run their own Corp, to make universe changing decisions to things the way THEY want them to be done. Take that away, and you take away a good portion of makes the New Eden universe to begin with. Everyone seems focused on Pub Matches, but they're not the game. And when they open up Planetary Conquest, no Corp is going to up with being forced into not paying their Mercs, or paying their opponents. As for your new suggestion. Story, I'm a Merc. And I'm immortal. If they don't want to pay me that's fine. Just add in A PVE mission where I get to hunt them down and take what's owed me, and we'll call it good. Because, story wise, having a whole bunch of highly trained and well armed Mercs who feel that you owe them money is a bad thing. Since a lot probably won't care if they lost or not.
you sit in the red line I don't want you in my corp. simple as that. |
Jathniel
G I A N T
46
|
Posted - 2013.02.28 07:37:00 -
[65] - Quote
fred orpaul wrote: no this is not what red line snipers enable. when I am red lining a team and I only see snipers I cant reach the first thing I do is go look for where the other players might of gone.
This is a good thing. The defending team has snuck out the red zone to go capture an objective, and you were distracted with the red zone snipers. You realized you don't see anyone else BUT the red line snipers, and so you realized the ground guys have escaped. Both the red zone, and the red zone snipers have successfully done their job. Enabled their team to escape and bounce back. Their is little glory in being a sniper, unless your team mates are actually in-the-know of what you do for them. If YOU can't reach the sniper, that's your fault. As I told Kray Dytt, if you want the sniper dead THAT badly, take a dropship, fly in, kill him, then fly out before the red zone kills you. If you don't want to take that risk, then why should he risk coming out to face you? Neither of you want to take risks, so BOTH of you would be showing cowardice, in all honesty.
fred orpaul wrote:and as far as your post about the poor sniper and how the assault AR fucks you, you can shove it, snipers are the least affected by AR Assaults, and that post is disingenuous, considering you ***** about having to go AR and then expect SMG/HMG/SG/SP/NK....... to switch to sniper to deal with, what is a broken mechanic.
Yeah, but I actually use my AR. Mainly in ambush. I said my piece to ccp about the loss of ultra long range in ambush. It's up to them to change that. I don't expect ambush to change anytime soon. If I need to adjust to short-mid range circumstances, then others, yourself included, must adjust to long-range circumstances if you find yourself in one. Facing red line snipers, is a forced long-range circumstance.
fred orpaul wrote:no the redline is meant to provide a safe place to rally and attack not hide in you should get nothing for sitting in it. I certainly would never pay for a merc squad that used that tactic as it would lily result in the loss of that territory for me.
I have seen sniping used to great effect but not from the redline.
You're correct. The red line is meant to provide a safe place to rally and *attack*. A sniper stops hiding the moment he starts attacking.
Forcing anyone out of the redline for fear of penalty INTO the fight, isn't going to change anything. It's simply going to make the losses the other team suffers precisely as bad as the Pre-Red Zone period. How does removal of the red zone OR a penalty for people that remain within the red zone actually help game balance? People that don't feel like participating will simply find some obscure area of the map to sit and afk anyway. These people existed even before the red zone did. They would go 0/0 for an entire match, not helping anyone.
All this considered, no matter how it's looked at. Folks that complain about the red zone and/or want a penalty for people within it, are asking for a systemic change to handle things that they find annoying, but will by no means fix. Namely, afk farmers and useless snipers.
You will still get matches where half your team are snipers not hitting anything at super long range. You will still get people that come into match, just to park themselves away from the fight and farm points.
Get it through your head, that people in a pub match do NOT owe you anything. They don't owe you teamwork, they don't owe you clones, they don't owe you fittings or anything else. They don't owe you a good fight. They will jack your tank, your dropship, your LAV. They would jack your whole fitting if they could.
Making ANY systemic change to the red zone will NOT change this.
You cannot FORCE someone to cooperate with you, or be a good sport, or help you. Since it's a *public* match, and not a privately hosted fight, nor corp contract, a voting system for boot would also have no place there.
Apparently, this issue cannot be resolved with reason. lol It's better to get rid of the red zone. Take it away. Bring things back to how they used to be. After ONE day, I guarantee that these forums will be filled with much grief and lamentation, with people pleading to have the red zone brought back. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.28 08:03:00 -
[66] - Quote
fred orpaul wrote:I have never seen a red line game go to clones except maybe for the team that is red lining. being red line is NEVER a tactical advantage you be come fish in a barrel.
I have. Several times in fact. I'm not saying that this is a regular occurance or anything, and it is situational at best. But several times when my team has been redlined, with no chance of winning even IF we capture all the objectives, we've been able to clone out the opposing team. Last time it happened, we had like one or two points of armor left on our MCC, and four clones. They had still had a few points of Shields left, and when they redlined us they were twenty clones up.
fred orpaul wrote:most of the time its true because people give up when red lined not because they can't win. I dont think it should be made harder for them to win, but they shoul dget nothing for staying in the red line or there should be a way for force match end by capturing all points fighting through the enemy and capturing a point behind their mcc before they capture any other points.
Forcing a match end DOES make it harder for the redlined team to win, and will increase the likelyhood of players giving up. As will their inability to earn SP/ISK. If this game was being advertised as a MOBA, I wouldn't have a problem with any of these suggestions. But it's not. It's supposed to be an MMORPG, and as such, I think it should always be up to the players as to whether or not they continue with a battle. Stacking the system AGAINST a losing team, will make it so that almost as soon a one team is redlined, the game will be over. People will leave the match, because why would they take more of a risk with what will ultimately be less of a reward.
fred orpaul wrote:and if you stop fighting for me i stop paying you. Get out of the red line and do something useful, the likely hood of winning a match is inversely proportional to the player hours spent in the red line.
If you're the CEO or a director of a Corp, you should absolutely be able to do this. Stop paying your Mercs, if you so choose. What I'm against, is FORCING them to stop paying Mercs. This, for the most part, is also a problem stemming from the current SP gain mechanic. As people are still fighting from the redline, technically they ARE trying to do something useful. The ones that are actually doing nothing is another problem entirely, separate from the redline issue.
fred orpaul wrote: you sit in the red line I don't want you in my corp. simple as that.
No one is arguing that people should be allowed to sit in the redzone and do nothing, we're arguing against the system PUNISHING them for being there. And if you don't want somebody in your Corp for ANY reason, I'm ok with that. I think that Corps should be allowed to police themselves. At all times, and in every way imaginable. I'm AGAINST a system that forces players, and Corps, to into a particular playstyle or strategy. |
Jathniel
G I A N T
46
|
Posted - 2013.02.28 08:43:00 -
[67] - Quote
The complaint is with: "bad players". Changing the red zone, will not fix anything they do. They will afk a whole match. They will snipe, and not hit anyone.
That exists in nearly every shooter existence. So how is no red zone or a red zone penalty supposed to fix that.
lol these people don't care about the arbitrary sense of "honor" or "sportsmanship" that you guys think they SHOULD have. lol
Changing anything about the red zone won't fix one thing. |
Kray Dytt
THE DOLLARS
10
|
Posted - 2013.02.28 08:53:00 -
[68] - Quote
Jathniel wrote:
Apparently, this issue cannot be resolved with reason. lol
How would you know, you haven't tried yet...
Jathniel wrote: It's better to get rid of the red zone. Take it away. Bring things back to how they used to be. After ONE day, I guarantee that these forums will be filled with much grief and lamentation, with people pleading to have the red zone brought back.
If you could stop being melodramatic and actually tried to argue someone's points instead of your own frustrations, we might actually get somewhere with this discussion. |
Kray Dytt
THE DOLLARS
10
|
Posted - 2013.02.28 08:56:00 -
[69] - Quote
Jathniel wrote:The complaint is with: "bad players". Changing the red zone, will not fix anything they do. They will afk a whole match. They will snipe, and not hit anyone.
That exists in nearly every shooter in existence. So how is no red zone or a red zone penalty supposed to fix that?
lol these people don't care about the arbitrary sense of "honor" or "sportsmanship" that you guys think they SHOULD have. lol
Changing anything about the red zone won't fix one thing, and all you'd end up doing is removing or damaging a defensive tool for a team that really is trying it's best. lol
If they AFK the whole match and don't get credit for it, I'm fine with that.
If they snipe and not hit anyone, I'm fine with that.
These are, again, not the problems I'm suggesting to fix.
I don't care about "honor" or "sportsmanship", I care about game mechanics making sense.
I think it will. You still haven't provided any convincing arguments to oppose this. Your crying about poor little redzoned teams is beside the point. |
Kray Dytt
THE DOLLARS
10
|
Posted - 2013.02.28 09:16:00 -
[70] - Quote
Jathniel wrote:I said before, to try other play styles, and see how they fit into the current system, before recommending a systemic change.
The red zone was meant to prevent matches from breaking, by allowing people a place to fight from if they are losing, but if a whole team can use something for safety and buffer room, then a single individual can use it for that purpose as well.
Say there is at least one assault on an enemy team, or one squad, he/they does/do absolutely nothing else but dedicate himself/themselves to finding snipers and shooting them in the back, this is a legitimate strategy of course. These people care for nothing else, but finding snipers and shooting them in the back. They will put off grabbing an objective just to take a detour and kill the sniper, first.
Sniper hunters, as inefficient as they can make themselves, can be so dedicated to their craft that playing as a sniper in a match becomes nearly impractical. Sniper flanking is a legitimate strategy, therefore a sniper placing himself in the red zone, to counter this is a legitimate strategy. Especially, if all other obscure perches have been compromised by sniper hunters. The penalty the sniper pays for this is reduced effectiveness at longer ranges. Majority of snipers have a difficult time hitting anything from the red zone, hence why so many red line snipers actually don't help their team. The sniper hunter's job was successful, and the enemy sniper's effectiveness to the match has been reduced. If there was no red zone, a sniper's role in a match on many maps, could potentially be completely eliminated.
Before you say, "well he should pick up an AR and make himself more useful", wouldn't that be 'forcing someone into a different playstyle'? The very thing that you say you detest?
You can taunt snipers that do this all you want, but you are killing them out of their element, with your playstyle. If your playstyle, running around the map with impunity, is not kept in balance, then the sniper's playstyle could potentially become obsolete. This has little to do with player tenacity, and everything to do with game mechanics.
A sniper has limited CQC capacity, and some have fittings where they have NO CQC capacity, they can adjust for an individual like this by pulling back to the red zone if absolutely necessary, and continuing to snipe.
On some maps, this may be necessary, especially if the sniper does not see fit to raise his costs further by trying to get to more obscure positions. He is the only class that can make use of the red zone tactically at will.
If a team is losing, there is the red zone. If an individual is losing, there is the red zone. Asking a sniper to expose himself, is the same like asking a team to kamikaze on a red line. Especially, if you are free to actively look for him. Have you not seen this on any matches you played?
The sniper is doing what he can to participate, as circumstances allow.
This is pure gold. Let's ignore the fact that you assume that I don't try other play styles. Your whole tendency to assume all kinds of things has been discussed already.
The rest of this post is basically just crying about how tough a sniper's life is. Well boohoo. If a sniper is "losing" he is either in the wrong spot, in one spot for too long, has no team backup to protect him, etc. If the team isn't redzoned, he can spawn at a number of locations and find a new spot. What, you thought that a sniper was supposed to find one spot for the whole match and not have to worry about being found? That's ridiculous. That has nothing to do with "preferred play style", it's just wanting to have your cake and eat it. Well you can't.
I, as an AR, can not "run around the map with impunity". I have to watch out for snipers, amongst many, many other things. That's why the game is fun, I have to think about what I am doing and sometimes take calculated risks. That is also why I don't mind being sniped.
If I get shot by a sniper I was either careless, or I took a gamble and lost. That's all good. If a sniper is preventing me from reaching my objectives, he is doing his job. That's cool. I can then do a number of things. I can try a different approach. I can pick up a sniper rifle and try to counter snipe. Or, I can go look for the sniper and kill him up close. In all cases, the sniper has achieved something. Again, all good.
The only thing that isn't good, is that due to a mechanic put in place for reasons that have nothing to do with snipers, I sometimes find a sniper only to find I can't reach him. Now, you might think that at that point I break down and start crying. I don't. I move on. But, I do think "hmm, that's weird, isn't it...? I'm pretty sure that's not what that red line is meant for". Which is why I posted a suggestion here to fix this.
Do you not see that? Do you not realize that this is stupid? I think you do, actually. I think you're just worried that you're going to find out you're not the tough bad-*ss sniper you think you are if they remove it.
Want to sit in one place all game and never get killed? Get some people to defend your position. Or stay on the MCC.
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Kray Dytt
THE DOLLARS
10
|
Posted - 2013.02.28 09:36:00 -
[71] - Quote
Hagintora wrote:fred orpaul wrote:I have never seen a red line game go to clones except maybe for the team that is red lining. being red line is NEVER a tactical advantage you be come fish in a barrel. I have. Several times in fact. I'm not saying that this is a regular occurance or anything, and it is situational at best. But several times when my team has been redlined, with no chance of winning even IF we capture all the objectives, we've been able to clone out the opposing team. Last time it happened, we had like one or two points of armor left on our MCC, and four clones. They had still had a few points of Shields left, and when they redlined us they were twenty clones up. fred orpaul wrote:most of the time its true because people give up when red lined not because they can't win. I dont think it should be made harder for them to win, but they shoul dget nothing for staying in the red line or there should be a way for force match end by capturing all points fighting through the enemy and capturing a point behind their mcc before they capture any other points. Forcing a match end DOES make it harder for the redlined team to win, and will increase the likelyhood of players giving up. As will their inability to earn SP/ISK. If this game was being advertised as a MOBA, I wouldn't have a problem with any of these suggestions. But it's not. It's supposed to be an MMORPG, and as such, I think it should always be up to the players as to whether or not they continue with a battle. Stacking the system AGAINST a losing team, will make it so that almost as soon a one team is redlined, the game will be over. People will leave the match, because why would they take more of a risk with what will ultimately be less of a reward. fred orpaul wrote:and if you stop fighting for me i stop paying you. Get out of the red line and do something useful, the likely hood of winning a match is inversely proportional to the player hours spent in the red line. If you're the CEO or a director of a Corp, you should absolutely be able to do this. Stop paying your Mercs, if you so choose. What I'm against, is FORCING them to stop paying Mercs. This, for the most part, is also a problem stemming from the current SP gain mechanic. As people are still fighting from the redline, technically they ARE trying to do something useful. The ones that are actually doing nothing is another problem entirely, separate from the redline issue. fred orpaul wrote: you sit in the red line I don't want you in my corp. simple as that. No one is arguing that people should be allowed to sit in the redzone and do nothing, we're arguing against the system PUNISHING them for being there. And if you don't want somebody in your Corp for ANY reason, I'm ok with that. I think that Corps should be allowed to police themselves. At all times, and in every way imaginable. I'm AGAINST a system that forces players, and Corps, to into a particular playstyle or strategy.
I've said it before but I'll say it again. If you have a team redlined, and then loose because you run out of clones, you're being very stupid. If a team is that stupid, they could've been beaten in a "normal" way as well.
If the team wants to give up, fine. If anything, that's a realistic retreat. Giving up on your objectives to play duckhunt has little to do with "realism" (and, again, any winning team willing to play the ducks in that exchange is completely and utterly stupid). However, in my proposed suggestion, a redzoned team has at least 8 minutes to change the balance of the battle. I think that's actually still a bit generous. In the matches I've been redzoned in, I could usually just walk around the enemies and take the farthest objective or CRU without too much trouble. Does that mean we won? No, but at least I tried instead of trying to get my KDR up a bit.
The whole "stop paying" argument doesn't really fly. In my suggestions, you will still earn SP and ISK from the match if you're actually fighting for a reason. The only time when you don't get anything, is when you either sit in the MCC or in the redzone when there is no reason for it.
And I'm not proposing to punish people for being in the mcc or redzone. I'm proposing not to reward people for sitting there without reason. That has nothing to do with play style or strategy, unless you call cheating a play style and afk'ing a strategy...
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Jathniel
G I A N T
47
|
Posted - 2013.02.28 09:48:00 -
[72] - Quote
Kray Dytt wrote:If they AFK the whole match and don't get credit for it, I'm fine with that.
If they snipe and not hit anyone, I'm fine with that.
These are, again, not the problems I'm suggesting to fix.
Kray Dytt wrote:Suggestion:
Count being in MCC or Redzone as "not in game".
Reasoning:
I see many complaints on these forums about AFK farming and Redzone Snipers. I think both could be prevented by simply not counting players who are in the MCC or Redzone as participating in the match. Either get out there and fight, or don't get rewarded.
Quit retracting on the *points* you are trying to make, it doesn't reflect well you.
Kray Dytt wrote:I don't care about "honor" or "sportsmanship". . .
That much is obvious. You clearly haven't cooled down from my ruffling your feathers a bit last night. I gave you a little . To let you know everything is cool.
Recommend you chill out before we both get banned.
My deliberately passionate debate against your points was not meant to anger. Try to be a good sport about rubbing egos eh, OP?
I've bothered to even converse with you this long, and explain what I have, because I know anyone that bothers to post in these forums must really care about where the game is going.
I was simply communicating with theater.
Don't take yourself so seriously. You're starting to seem so concerned with trying to offend me, that you're fumbling over your own points. It's not necessary.
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Jathniel
G I A N T
47
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Posted - 2013.02.28 09:50:00 -
[73] - Quote
Kray Dytt wrote: And I'm not proposing to punish people for being in the mcc or redzone. I'm proposing not to reward people for sitting there without reason. That has nothing to do with play style or strategy, unless you call cheating a play style and afk'ing a strategy...
The problem with this OP, is that there is no way to determine what someone's reasons are. That's why you can't do a blanket systemic fix. |
Jathniel
G I A N T
47
|
Posted - 2013.02.28 09:58:00 -
[74] - Quote
Even with the timer proposal you have given. The MCC will have all NULLs firing on it, and it will take roughly that same amount of time to blow up.
You don't NEED to do ANYTHING to ANYONE in the red zone. Why are you that concerned about what they do? All you need to do is be focused on defending objectives.
People in a red zone not fighting cannot have any effect on you or your team what so forever, and as for snipers, I've already told you what you can do to deal with them, you answer me acknowledging this. What more do you possibly want the system to do for you? |
Kray Dytt
THE DOLLARS
10
|
Posted - 2013.02.28 10:06:00 -
[75] - Quote
Jathniel wrote:Kray Dytt wrote:If they AFK the whole match and don't get credit for it, I'm fine with that.
If they snipe and not hit anyone, I'm fine with that.
These are, again, not the problems I'm suggesting to fix. Kray Dytt wrote:Suggestion:
Count being in MCC or Redzone as "not in game".
Reasoning:
I see many complaints on these forums about AFK farming and Redzone Snipers. I think both could be prevented by simply not counting players who are in the MCC or Redzone as participating in the match. Either get out there and fight, or don't get rewarded. Quit retracting on the *points* you are trying to make, it doesn't reflect well you.
I'm not. Do you understand the difference between "being AFK" and "AFK farming?
Jathniel wrote:Kray Dytt wrote:I don't care about "honor" or "sportsmanship". . . That much is obvious. You clearly haven't cooled down from my ruffling your feathers a bit last night. I gave you a little . To let you know everything is cool. Recommend you chill out before we both get banned. My deliberately passionate debate against your points was not meant to anger. Try to be a good sport about rubbing egos eh, OP? I've bothered to even converse with you this long, and explain what I have, because I know anyone that bothers to post in these forums must really care about where the game is going. I was simply communicating with theater. Don't take yourself so seriously. You're starting to seem so concerned with trying to offend me, that you're fumbling over your own points. It's not necessary.
It's amusing that you seem to think I'm the one being upset here. You "ruffling my feathers" isn't heating me up. And your whinefest (sorry, passionate debate.... <- see what I did there?) isn't angering me. If anything, I'm just perplexed by your total lack of logic and comprehension.
I'm not concerned with trying to offend you (as much as you are trying to get me too), I am actually going out of my way trying to be slightly civil about all this. Your arguments are just so invalid, unfounded, hypocritical and fantastical that it's kind of hard not to be rude about it...
But hey, whatever floats your boat. I've said what I had to say. I've explained myself as clearly as possible and have tried to actually make this a discussion about my suggestions. You either don't want that, or are incapable of doing that. Which is fine. I'll just leave it at that. Have fun in your little bubble. |
Jathniel
G I A N T
47
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Posted - 2013.02.28 10:29:00 -
[76] - Quote
OP, only someone upset continues to aim personal attacks, at someone that has indicated to them that they meant them no personal offense.
I was dramatically attacking your points. Not you.
I've even answered your post to try and keep your thread on topic.
You really need to chill out... |
Jathniel
G I A N T
49
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Posted - 2013.02.28 20:36:00 -
[77] - Quote
fred orpaul wrote:and if you stop fighting for me i stop paying you. Get out of the red line and do something useful, the likely hood of winning a match is inversely proportional to the player hours spent in the red line.
(Well, technically you can't spend hours within a red line. Matches are rarely 30 mins long.) That concept you speak from is how you treat hired employees, not hired independent contractors.
Mercs in DUST are independent contractors, keyword: independent. Meaning you hire them to do a job, and you back off. They organize and manage themselves (play the game) however they see fit. Even if that means a group of mercs tells one of their own to hang back in the red zone. |
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