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221. Communication Wheel - in Feedback/Requests [original thread]
Firestorm Zulu wrote: its a good post. the only things that really get comments anymore are "I WUV THIS GAME WOW!" and "GAME SUCKS BALLZ" A well forumulated post such as this gets lost b/c no one really cares about critiqing the same version o...
- by Hagintora - at 2013.03.08 14:35:00
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222. (Request) Spotter - in Feedback/Requests [original thread]
BASSMEANT wrote: red dot spotting is for children. spotting and markers shouldn't even be in this game. if it's in null, then this game is bs. enough with the kid stuff. you guys can go play elsewhere. Peace B I'm curious Bassmeant; ...
- by Hagintora - at 2013.03.08 14:33:00
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223. Communication Wheel - in Feedback/Requests [original thread]
Seriously? I thought it was a good idea, but it doesn't even warrant a troll post? I'm sad now...
- by Hagintora - at 2013.03.08 14:09:00
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224. Win Conditions - in Feedback/Requests [original thread]
Right now we only have two win conditions; The destruction of the MCC, and Cloning Out your opponents. This doesn't really lend itself to a whole lot in the way of personal strategy and tactics. When one team obtains all of the objectives on the m...
- by Hagintora - at 2013.03.08 14:01:00
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225. [REQUEST] Less clothing on female avatars, please - in Feedback/Requests [original thread]
Remind me to shoot you if I see you in game.
- by Hagintora - at 2013.03.08 11:12:00
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226. Communication Wheel - in Feedback/Requests [original thread]
Not sure if this has been mentioned before on these forums, I did a search and it came back with people complaining about Chat and communication in battles, but didn't mention this idea. So if it has been mentioned before I apologize. The Commun...
- by Hagintora - at 2013.03.07 07:42:00
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227. democracy is not fair - in Feedback/Requests [original thread]
[ Charlotte O'Dell wrote: you're being stupid. this isn't war. this isn't new eden. this is ppl trying to DESIGN the best game possible. you assault rifleman complain about everything that kills you. you're whiners. COD-whiners. You're right,...
- by Hagintora - at 2013.03.07 06:22:00
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228. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Lonnar wrote: However it does pose a question. What's going to happen to the current stock of player-owned BPOs? Will they be assimilated into the Corp Armory? And what about for your average Pub match where people don't want to loose any ISK? ...
- by Hagintora - at 2013.03.07 05:54:00
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229. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Okay, I've been thinking about this, and I think I've think I've come up with something: BPO's. So we all start off the the game with Starter Fits, and one Specialty Fit (Arbiter, Sentinal, ect.). Lore wise it can be explained that the NPC Corps ...
- by Hagintora - at 2013.03.07 01:44:00
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230. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
The part of this idea that we should be focusing on is what EXACTLY are we expecting Corps to pay for? Paying for clones makes sense, as BioMass is already a commodity in EVE. But everything else is payed for by individual Mercs. This is the point...
- by Hagintora - at 2013.03.06 09:52:00
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231. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Lonnar wrote: That's a rather roundabout way of saying this idea is over the top Iron Wolf ... mind telling us what exactly you wanted to prove with these stats? That there's already more than enough for the New Eden universe to process without...
- by Hagintora - at 2013.03.06 09:25:00
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232. [Feedback] Scanning oriented skills give no noticeable benefit - in Feedback/Requests [original thread]
Sontie wrote: I've put ~900k sp into scanning skills and I must say, while it is does have an effect, the effect is not enough to justify putting points into it until you've put around 4-5 mil SP in your other skills. And the scout dropsuit b...
- by Hagintora - at 2013.03.05 10:59:00
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233. Equipment Effectiveness Modifiers (module) - in Feedback/Requests [original thread]
I like this idea. An alternate thought for Remote Explosives: How about an increase to the blast radius? That would, potentially, do more damage if you could catch more people in the blast.
- by Hagintora - at 2013.03.05 10:36:00
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234. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Bogon Vdemotch wrote: In real wars, you're inherently limited by what you brought with you. You cannot order up tanks from space, or buy new dropships and have them delivered in 2 minutes* You cannot adapt to the enemies disposition just by pus...
- by Hagintora - at 2013.03.05 09:51:00
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235. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Lonnar wrote: This idea is over the top. Do you have any idea what you just suggested? The awesome scope of this idea is insane. Imagine if both sides never gave up, and kept on fighting, clone, after clone, after clone. A battle with a victory...
- by Hagintora - at 2013.03.05 07:58:00
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236. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Isn't your ISK idea a hard condition as well? Just counting up how much ISK is destroyed until you reach a certain number? Unless you were saying that it should be the players option to quit the fight? And how would you ISK idea negate having tea...
- by Hagintora - at 2013.03.05 07:53:00
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237. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
If you want to add another win condition to the game, then I'm all for it, but there shouldn't be only one way to win a match. Now adding that when they release the Commander Role wouldn't be bad (again, as long as they kept clones and MCC detruct...
- by Hagintora - at 2013.03.05 07:18:00
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238. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Chinduko wrote: So people want to give newbs even less of a chance to compete by nerfing their already weak militia equipment? I disagree to nerfing newbs. Casual players should be able to compete with the hardcore grinders or they have no reas...
- by Hagintora - at 2013.03.05 03:43:00
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239. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Rachoi wrote: meaaning they should really give MLT snipers a little less to go with.... as for anything else MLT to prove a point, MLT forge guns should probably lose about 200 direct damage, bringing it to only 1000 direct damage. militia sh...
- by Hagintora - at 2013.03.05 03:09:00
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240. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
TheEnd762 wrote: Do people actually use MLT sniper rifles? I used one ONCE when I first started playing, and haven't touched one since because they are utter pieces of crap. They're weak, slow, and only have 3 round clips. I just played Medic u...
- by Hagintora - at 2013.03.05 00:19:00
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