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201. UVT reimbursement? - in General Discussions [original thread]
You should be getting one automatically for any that are in your inventory when they do the item reset. CCP will need to address whether there will be reimbursements for what's already been used.
- by Goric Rumis - at 2013.04.25 21:07:00
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202. CCP great job on the nice pretty colors - in General Discussions [original thread]
Maybe this is shocking to some of you, but one of my biggest complaints about this game at the moment is that it's so grey and bland. I'm going to be very happy to see some more color, as long as it's not over the top. Yes, there are issues with ...
- by Goric Rumis - at 2013.04.25 21:04:00
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203. yo get ur dates rite ppl - in General Discussions [original thread]
People who can spell but don't, or who use numbers instead of words, are brain leeches. You don't want to waste the brain power to put your own thoughts in clear words and sentences, so you decide everyone else should have to put their brain power...
- by Goric Rumis - at 2013.04.25 18:45:00
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204. One thing i don't understand. - in General Discussions [original thread]
Zhar Ptitsaa wrote: because atm it's just pub matches no different from any other fps, but when PC or FW drops you'll see it alot less Not true. People will always complain about something.
- by Goric Rumis - at 2013.04.25 18:40:00
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205. How many of you stick and play within a role? - in General Discussions [original thread]
Aeon Amadi wrote: Dropsuit Command 5 + Sensor Dampening 5. Does not stop a Sniper from giving his entire team a visual confirmation. At best, visual confirmation should only alert your squad. A sniper actually doing his job? That's rich. If ...
- by Goric Rumis - at 2013.04.25 18:37:00
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206. ? for logis and heavies - in General Discussions [original thread]
I'd advise several different fits, which you can vary depending on the circumstances. If you're with an armor heavy, keep your repper on him at all times. An armor-tanked heavy with a logi repping him will beat a shield-tanked heavy almost every ...
- by Goric Rumis - at 2013.04.25 17:32:00
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207. To people complaining about tanks being OP - in General Discussions [original thread]
Agreed, OP. This is a somewhat extreme example, but the role of AV is fulfilled just as well by keeping vehicles from doing their job as by destroying them. It may not be as rewarding, but it's part of the job, and it will win you battles even if ...
- by Goric Rumis - at 2013.04.24 21:03:00
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208. Mercenaries with Insurance - in General Discussions [original thread]
Skihids wrote: Nobody in their right mind would insure a mercenary for anything. You insure against an unlikely catastrophic loss by spreading the risk among a large population. Losing a tank is catastrophic, but also entirely likely and expec...
- by Goric Rumis - at 2013.04.22 22:27:00
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209. Will the crusader/command suit be implemented in the "uprising" build - in General Discussions [original thread]
Doubtful. I would expect it to be listed among the dropsuits on Singularity: https://forums.dust514.com/default.aspx?g=posts&t=67518 If this holds true to what rolls out on May 6, we'll be getting a more- or less-specialized heavy (Sentine...
- by Goric Rumis - at 2013.04.17 19:38:00
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210. How come heavy dropsuits are the only suits with something special? - in General Discussions [original thread]
It's partly a balancing factor. By making the heavy suit the only one capable of using heavy weapons, you no longer have to balance the suit independent of the weapons and the weapons independent of the suit. You can now design the suit to be infe...
- by Goric Rumis - at 2013.04.17 19:27:00
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211. AFK People - in General Discussions [original thread]
bunnywink wrote: Sir Petersen wrote: Just be thankful you have better things to do with your life than AFKing all day long in a videogame. This statement doesn't make sense. Most people who AFK are off doing real-life stuff because the...
- by Goric Rumis - at 2013.04.17 17:25:00
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212. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Rasatsu wrote: Sure OK. Next; AV should require teamwork. Already implemented. Next: Posting should require thinking.
- by Goric Rumis - at 2013.04.16 22:04:00
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213. Community Topic 4/14/2013: How much are you willing to pay? - in General Discussions [original thread]
1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. I don't have anything personally that I feel I have to spend AUR on. The only thing I would spend AUR on is ...
- by Goric Rumis - at 2013.04.16 20:28:00
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214. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
rebecca watson wrote: I can't believe I'm replying to this and resurrecting it, but: Lone tanking is very risky, and while you can pull it off some of the time, you will lose many vehicles. Solo AV'ing is risky, and while you'll pull off ki...
- by Goric Rumis - at 2013.04.16 19:17:00
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215. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Takahiro Kashuken wrote: Who has the turret skills? does the driver need them so he can fit it? what about who buys the turret? does the driver and gunner need the same skills at the same lvl? plus we dont have a locking mechanism so johnny blu...
- by Goric Rumis - at 2013.04.16 19:04:00
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216. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
My personal feeling: 1. Tanks should receive a teamwork buff. The unfortunate reality is that they need to be balanced as if only one person is inside, because they can be operated effectively with only one person. If three people are inside, it'...
- by Goric Rumis - at 2013.04.16 18:35:00
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217. Claymores - in General Discussions [original thread]
Banjo Hero wrote: No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. ...
- by Goric Rumis - at 2013.04.16 17:24:00
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218. Claymores - in General Discussions [original thread]
I don't like proximity mines, myself. For the amount of skill it requires to get a kill with one (read: smart enough not to plant it in the red zone), they should be ridiculously easy to avoid, which would effectively make them useless. I think re...
- by Goric Rumis - at 2013.04.16 17:23:00
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219. Faction warfare loyalty - in General Discussions [original thread]
Vaerana Myshtana wrote: CCP FoxFour wrote: We don't currently have any plans for any kind of standings for DUST mercenaries participating in FW. As it stands we would rather see DUST players playing for the side they want to, and more import...
- by Goric Rumis - at 2013.04.16 17:11:00
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220. Funniest kill you ever had? - in General Discussions [original thread]
Charging up my forge gun near B at Manus Peak, and just shot it off toward a brawl around C. "Kill +50"
- by Goric Rumis - at 2013.04.16 07:56:00
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