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3141. A Quick Message To The AV Community - in General Discussions [original thread]
Cody Sietz wrote: Godin Thekiller wrote: RKKR wrote: Long live the player feedback! Ooh wait... Simple solutions won't solve it; just would make it worse. True, you can't nerf MLT tanks cause then we have less options to deal with t...
- by Godin Thekiller - at 2014.03.08 01:04:00
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3142. bring back BPO's - in Feedback/Requests [original thread]
Once the market and manufacturing comes in, fine. Until then, no.
- by Godin Thekiller - at 2014.03.07 20:53:00
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3143. Headshot = Instant Death - in Feedback/Requests [original thread]
I would say yes, but 1: We have a skull 2: We have a hard as helmet on 3: We have a protective force field that's just as hard, sometimes even harder than our hard ass helmets So no.
- by Godin Thekiller - at 2014.03.07 20:51:00
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3144. Heavy weapon Idea+ specs - in Feedback/Requests [original thread]
1: I see others mentioned the separation part, so I won't beat the dead horse 2: None of these seem very unique; they are basically do the same thing but with different stats. Also might add that in the case of the Caldari and Amarr AI weapons, l...
- by Godin Thekiller - at 2014.03.07 20:48:00
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3145. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Sp you want to nerf active tankers? No. Again, that's not the problem with hardeners .
- by Godin Thekiller - at 2014.03.07 11:47:00
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3146. some people are pu$sy cats!! - in General Discussions [original thread]
yes, they are. Also, *shakes a box of dried salmon* He should be here any minute
- by Godin Thekiller - at 2014.03.07 02:45:00
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3147. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Royalgiedro wrote: Fish'o'war Turinna wrote: I was considering the reasons why I fail to kill a tank more than half of the times I attempt it, and something about the way EVE works occurred to me. In EVE, you have warp interdiction, preventi...
- by Godin Thekiller - at 2014.03.07 02:44:00
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3148. A Quick Message To The AV Community - in General Discussions [original thread]
RKKR wrote: Long live the player feedback! Ooh wait... Simple solutions won't solve it; just would make it worse.
- by Godin Thekiller - at 2014.03.07 02:40:00
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3149. Collision damage (Vehicluar collision damage to be precise) - in General Discussions [original thread]
Even at high speeds it would be silly for them to blow up. Take some damage, but blowing up would be silly.
- by Godin Thekiller - at 2014.03.07 02:36:00
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3150. A Quick Message To The AV Community - in General Discussions [original thread]
Your **** posting needs leveling
- by Godin Thekiller - at 2014.03.07 02:21:00
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3151. Pre-1.7 heavy registry (no FotM heavies allowed) - in General Discussions [original thread]
buzzzzzzz killllllllll wrote: Godin Thekiller wrote: I have sentinel at 5, and HMG and FG at 4 on a alt I play on sometimes, and do fairly well with. Do I count? sure (btw how long u been skilled into fatties on him?) I made the alt s...
- by Godin Thekiller - at 2014.03.07 02:15:00
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3152. Pre-1.7 heavy registry (no FotM heavies allowed) - in General Discussions [original thread]
I have sentinel at 5, and HMG and FG at 4 on a alt I play on sometimes, and do fairly well with. Do I count?
- by Godin Thekiller - at 2014.03.07 02:13:00
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3153. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Brokerib wrote: Suggestion I put up for increasing the visibility of vehicles based on frame. To aid infantry in being able to track and avoid vehicles, which would reduce the current appearance we have of th...
- by Godin Thekiller - at 2014.03.07 02:07:00
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3154. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Auris Lionesse wrote: it should just be the av grenade. slows vehicles downs. fixed. Also, cap wouldn't work at all in Dust.
- by Godin Thekiller - at 2014.03.07 01:53:00
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3155. Message To The DUST 514 Conventional Rifle Users - in General Discussions [original thread]
Wait, you didn't try and troll people? da ****?
- by Godin Thekiller - at 2014.03.07 01:44:00
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3156. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
xSir Campsalotx wrote: 3-4 tanks per side Max. AV is fine and by that I mean forges, pros swarms will kill tanks on cool down. Remove milita tanks, they were meant to be more sp intensive, tank spam not as big as an issue when 2-3 mlt tanks wou...
- by Godin Thekiller - at 2014.03.07 01:41:00
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3157. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Rusty Shallows wrote: Godin Thekiller wrote: TL;DR Bring back 1.6 with 1.7 AV damage snip How do you purpose dealing with whatever the Super Repping Armor HAV from pre-1.7? The local repair tools would stay as is. That's just a very ...
- by Godin Thekiller - at 2014.03.07 01:39:00
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3158. AV damage mods - in General Discussions [original thread]
Since damage mods got nerfed, AV is indirectly getting nerfed, as many people put damage mods to help with these broken vehicles, specifically the HAV's. So How to fix that? create AV damage mods that has the old damage mod stats (or maybe a 5, 7,...
- by Godin Thekiller - at 2014.03.07 01:37:00
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3159. Finally the tank and rr QQ and defenders are done - in General Discussions [original thread]
lol, until HAV's get fixed, I'm not done dammit. I just have pretty much said what I need to say .
- by Godin Thekiller - at 2014.03.07 01:32:00
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3160. Swarms in 1.8 - in Feedback/Requests [original thread]
Would just make the problem worse
- by Godin Thekiller - at 2014.03.06 22:08:00
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