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        |  CommanderBolt
 ACME SPECIAL FORCES
 RISE of LEGION
 
 956
 
 
      | Posted - 2014.03.07 02:28:00 -
          [1] - Quote 
 This is a semi-serious thread intended to gauge opinions on the different aspects of vehicle collision damage.
 
 What is your general opinion on collision damage?
 
 Personally, I feel like all collision damage in general is too high. You only have to clip a tank at 5mph in an LAV and you instantly explode. I feel this is too strong. Granted if you hit a tank going 100% full speed then you could argue that the LAV should explode, but at lower speeds it should not cause the damage that it does.
 
 When flying a dropship, you only have to clip a wall or some obscure unforeseen pipe or pole and it can sometimes cause you to explode, again even when travelling at very slow speeds.
 
 This also leads to something I personally hate, people using militia dropships to ram into assault dropships. As if it wasn't bad enough already for ADS pilots, what with red line rail tanks etc...
 
 What is your opinion on collision damage?
 
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        |  Mobius Kaethis
 Molon Labe.
 General Tso's Alliance
 
 1332
 
 
      | Posted - 2014.03.07 02:32:00 -
          [2] - Quote 
 How about when an LAV rams your DS (I was on the ground tying to pickup passengers) twice in a row killing your DS but remaining unscathed?
 
 Shouldn't the LAV be dead too? It had fewer HP than the DS after all.
 
 Fun > Realism | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 7953
 
 
      | Posted - 2014.03.07 02:34:00 -
          [3] - Quote 
 HAV don't have it....and they need it, even on friendly vehicles.
 
 I cannot stand when some scrub tanker rushes over the top or underneath you with less than 1000 armour because he lost the fight straight up and needs the safety of 3 seconds regen time to either run away or start firing back.
 
 "War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 1831
 
 
      | Posted - 2014.03.07 02:36:00 -
          [4] - Quote 
 Even at high speeds it would be silly for them to blow up. Take some damage, but blowing up would be silly.
 
 'lights cigar' fuck with me, and I'll melt your face off. Gallente forever! Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Vegetation Monster
 KILL-EM-QUICK
 RISE of LEGION
 
 255
 
 
      | Posted - 2014.03.07 02:37:00 -
          [5] - Quote 
 
 CommanderBolt wrote:This is a semi-serious thread intended to gauge opinions on the different aspects of vehicle collision damage.
 What is your general opinion on collision damage?
 
 Personally, I feel like all collision damage in general is too high. You only have to clip a tank at 5mph in an LAV and you instantly explode. I feel this is too strong. Granted if you hit a tank going 100% full speed then you could argue that the LAV should explode, but at lower speeds it should not cause the damage that it does.
 
 When flying a dropship, you only have to clip a wall or some obscure unforeseen pipe or pole and it can sometimes cause you to explode, again even when travelling at very slow speeds.
 
 This also leads to something I personally hate, people using militia dropships to ram into assault dropships. As if it wasn't bad enough already for ADS pilots, what with red line rail tanks etc...
 
 What is your opinion on collision damage?
 
 RDV vs ADS makes me mad.
 
 B
Double O
T 
Y | 
      
      
        |  Vegetation Monster
 KILL-EM-QUICK
 RISE of LEGION
 
 255
 
 
      | Posted - 2014.03.07 02:38:00 -
          [6] - Quote 
 
 True Adamance wrote:HAV don't have it....and they need it, even on friendly vehicles.
 I cannot stand when some scrub tanker rushes over the top or underneath you with less than 1000 armour because he lost the fight straight up and needs the safety of 3 seconds regen time to either run away or start firing back.
 
 Why can you not stand that?
 
 B
Double O
T 
Y | 
      
      
        |  Joseph Ridgeson
 WarRavens
 League of Infamy
 
 672
 
 
      | Posted - 2014.03.07 02:41:00 -
          [7] - Quote 
 Consider collision damage was severely reduced for tanks to where even fall off a bridge won't break shields, the fact that a dropship kind of goes poof when running into anything sturdier than Styrofoam packing material is probably a bit off. It is better than it was but it is still insane. Tanks and to a lesser extent LAV's bump into objects with little concern but dropships burst into flame when they use reverse thrusters from about 10 feet off the ground.
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        |  CommanderBolt
 ACME SPECIAL FORCES
 RISE of LEGION
 
 956
 
 
      | Posted - 2014.03.07 02:51:00 -
          [8] - Quote 
 
 Vegetation Monster wrote:CommanderBolt wrote:This is a semi-serious thread intended to gauge opinions on the different aspects of vehicle collision damage.
 What is your general opinion on collision damage?
 
 Personally, I feel like all collision damage in general is too high. You only have to clip a tank at 5mph in an LAV and you instantly explode. I feel this is too strong. Granted if you hit a tank going 100% full speed then you could argue that the LAV should explode, but at lower speeds it should not cause the damage that it does.
 
 When flying a dropship, you only have to clip a wall or some obscure unforeseen pipe or pole and it can sometimes cause you to explode, again even when travelling at very slow speeds.
 
 This also leads to something I personally hate, people using militia dropships to ram into assault dropships. As if it wasn't bad enough already for ADS pilots, what with red line rail tanks etc...
 
 What is your opinion on collision damage?
 RDV vs ADS makes me mad. 
 Oh god yea I had totally forgot about that.
 
 So it would seem most people agree that collision damage is way too over the top? That's how I feel. I agree things should take some damage depending on speed but tapping something and exploding is wrong.
 
 Like someone else said, tanks just drive over each other and fall from high towers without a scratch
  
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        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 7956
 
 
      | Posted - 2014.03.07 02:54:00 -
          [9] - Quote 
 
 Vegetation Monster wrote:True Adamance wrote:HAV don't have it....and they need it, even on friendly vehicles.
 I cannot stand when some scrub tanker rushes over the top or underneath you with less than 1000 armour because he lost the fight straight up and needs the safety of 3 seconds regen time to either run away or start firing back.
 Why can you not stand that?  
 It doesn't make sense a 40-60 tonne vehicle can slide underneath me like its covered in grease, its neither a good gameplay mechanic, nor the makings of a skilled tanker and defeats and undermines the purpose of positioning.
 
 "War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum | 
      
      
        |  Bojo The Mighty
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 3405
 
 
      | Posted - 2014.03.07 03:13:00 -
          [10] - Quote 
 
 Mobius Kaethis wrote:How about when an LAV rams your DS (I was on the ground tying to pickup passengers) twice in a row killing your DS but remaining unscathed?
 Shouldn't the LAV be dead too? It had fewer HP than the DS after all.
 In PreTQ Chromosome this is how I lost a Prometheus. I was legitimately landed and picking up blueberries being all nice like I was. An Onikuma came around hit me nose on, blew up the Prometheus.
 
 But then, I hunted down the LAV and just shot at it (no friendly fire). The gunner got out started shooting me, I was shooting him. I'm looking behind him, this enemy LAV is comin' bombing and runs him over. Success but still lost a lot of ISK.
 
 Anyways currently collision is very bogus.
 
 I tried Redline Railgunning | 
      
      
        |  CommanderBolt
 ACME SPECIAL FORCES
 RISE of LEGION
 
 956
 
 
      | Posted - 2014.03.07 03:51:00 -
          [11] - Quote 
 
 Bojo The Mighty wrote:Mobius Kaethis wrote:How about when an LAV rams your DS (I was on the ground tying to pickup passengers) twice in a row killing your DS but remaining unscathed?
 Shouldn't the LAV be dead too? It had fewer HP than the DS after all.
 In PreTQ Chromosome this is how I lost a Prometheus. I was legitimately landed and picking up blueberries being all nice like I was. An Onikuma came around hit me nose on, blew up the Prometheus. But then, I hunted down the LAV and just shot at it (no friendly fire). The gunner got out started shooting me, I was shooting him. I'm looking behind him, this enemy LAV is comin' bombing and runs him over. Success but still lost a lot of ISK.  Anyways currently collision is very bogus.  
 Indeed. I think bogus is a very good way of describing the situation. Actually come to think of it, bogus pretty much describes this whole game right now.
 
 LAV clips a tank at 5 mph, explodes. Tanks crash into each other at full speed - they slide over each other like lubed up **** whores.
 
 oh wow you cant even say pornography on this forum?
  Oh wait you can say pornography, but you cannot shorten it to ****..... /dumbfounded
 
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        |  Joel II X
 Dah Gods O Bacon
 
 1475
 
 
      | Posted - 2014.03.07 04:03:00 -
          [12] - Quote 
 If I'm going at 0mph against a friendly tank and we exchange bumps, I still die in my LAV and it counts as a suicide.
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        |  CommanderBolt
 ACME SPECIAL FORCES
 RISE of LEGION
 
 958
 
 
      | Posted - 2014.03.07 06:26:00 -
          [13] - Quote 
 
 Joel II X wrote:If I'm going at 0mph against a friendly tank and we exchange bumps, I still die in my LAV and it counts as a suicide.  
 That is the main thing I am on about. It sucks. I see a tank, slow right down but still tap it with such delicate force and boom.
 
 Its even more annoying when you are in a dropship. The whole collision damage needs to be nerfed! Like reduce damage by like 50% or something drastic like that!
 
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        |  Auris Lionesse
 Capital Acquisitions LLC
 Renegade Alliance
 
 363
 
 
      | Posted - 2014.03.07 06:34:00 -
          [14] - Quote 
 agreed, in an lav with a passenger on a railgun turret we blew up because a tank was getting low on health and he tried to get away.
 couldnt hit us as i drove around in his blindspot but one little bump and kablooey we both died despite owning him. which is stupid.
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        |  Sinboto Simmons
 SVER True Blood
 General Tso's Alliance
 
 4843
 
 
      | Posted - 2014.03.07 06:36:00 -
          [15] - Quote 
 
 True Adamance wrote:HAV don't have it....and they need it, even on friendly vehicles.
 I cannot stand when some scrub tanker rushes over the top or underneath you with less than 1000 armour because he lost the fight straight up and needs the safety of 3 seconds regen time to either run away or start firing back.
 Thank you, don't know why this was removed implemented, makes 0 sense.
 
 Sinboto - The True Blood Minja Forum Warrior level 4 STB-Infantry (Demolition) | 
      
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