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Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
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Posted - 2014.02.16 03:18:00 -
[1] - Quote
TL;DR This is a list of ideas to fix vehicles. look at them
Vehicles have always been in a odd state throughout the life of dust. They were never balanced, and always needed tweaking (Chromosome was the closest to being balanced imo). In 1.7, it's no different. There's all sorts of issues riddled throughout using and fighting them it's kinda silly. It's so bad right now that people would defend absurdities like JLAV's, due to the brokenness that is vehicles. That disturbs me.
Now, since we all care about this game (don't lie, you know you do, and if you didn't, you would say **** it and leave, or do like the forum bomber), we've been posting all kinds of ideas on how to fix them. Sadly, most of them have been a continual regurgitation of the same thing, which is raise the price, give a blanket nerf of HAV's and turrets, remove vehicles, turrets, and modules out of gamemodes or just completely, or further limit the fittings of vehicles. And not a single one of these ideas are good, as they are just anger ideas; they would solve nothing, and further break the vehicles.
Due to these 2 things, I've been making threads for ideas on how to fix both sides on the equation while trying to stay reasonable. I have 4 threads so far, and will continue to make more as more ideas come into my head. here's the threads:
AV and vehicle adjustments
note: ideas #2 and #3 are now discarded. ignore them.
more AV buffs and giving Scouts a beginning to EWAR
note: After thinking about this one, once tiercide happens, this should become it's own Scout suit, focusing on EWAR.
Returning to some old vehicle fitting stats
Fixing the blaster
Like I said, as more things pop into my head, I will add more things. Also, you can give me ideas, and we can see how to make it a really good one to add.
Peace, Godin
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
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Posted - 2014.02.16 05:25:00 -
[2] - Quote
Bump
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Meeko Fent
Kirkinen Risk Control Caldari State
1752
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Posted - 2014.02.16 05:56:00 -
[3] - Quote
Bump the price of tanks to Something aweful.
They'll think twice before they play tankbo.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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ENDURO ETC
703rd
29
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Posted - 2014.02.16 05:59:00 -
[4] - Quote
Buff AV, Limit Vehicles in match or add game mode with no vehicles, and increase price for vehicles.
Love, Hate, and everything in between.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1269
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Posted - 2014.02.16 06:57:00 -
[5] - Quote
slow tanks down to 19m. fixed.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
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Posted - 2014.02.16 07:17:00 -
[6] - Quote
Trolling me isn't funny, only I can **** post and It's funny
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Brokerib
Lone Wolves Club
542
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Posted - 2014.02.16 07:39:00 -
[7] - Quote
Suggestion I put up for increasing the visibility of vehicles based on frame. To aid infantry in being able to track and avoid vehicles, which would reduce the current appearance we have of them being OP.
https://forums.dust514.com/default.aspx?g=posts&t=141339&find=unread
Knowledge is power
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
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Posted - 2014.02.16 07:42:00 -
[8] - Quote
Hummmm.... this would be really neat. Maybe give stealth vehicles (Currently the BO HAV and Force Recon DS) a shorter scan range?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Brokerib
Lone Wolves Club
542
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Posted - 2014.02.16 07:49:00 -
[9] - Quote
Godin Thekiller wrote:Hummmm.... this would be really neat. Maybe give stealth vehicles (Currently the BO HAV and Force Recon DS) a shorter scan range? I mentioned the option of dampening modules in my suggestion, which I think would also help with defining vehicle roles (given that vehicle roles barely exist at the moment).
Fit a dampener and a nitro on your LAV to get quickly between points undetected. Trade out for armour and scanner if you want to be a hunter. Chuck one on your HAV if you want to hunt other tanks, etc.
Knowledge is power
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
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Posted - 2014.02.16 08:31:00 -
[10] - Quote
Brokerib wrote:Godin Thekiller wrote:Hummmm.... this would be really neat. Maybe give stealth vehicles (Currently the BO HAV and Force Recon DS) a shorter scan range? I mentioned the option of dampening modules in my suggestion, which I think would also help with defining vehicle roles (given that vehicle roles barely exist at the moment). Fit a dampener and a nitro on your LAV to get quickly between points undetected. Trade out for armour and scanner if you want to be a hunter. Chuck one on your HAV if you want to hunt other tanks, etc.
trading DPS and eHP for lower profile wouldn't work, as HAV fighting is much longer than infantry where it makes sense to do so. That wouldn't really work. I say that infantry has this, but vehicles don't (makes sense, as the bigger the thing gets, the suckier it's electronics get in New Eden).Also, this would only count for that hull, so BO would only be detected at say half the normal range, so say 60m.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
220
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Posted - 2014.02.16 08:39:00 -
[11] - Quote
Balance the combat by buffing av.
If a tank can solo infantry with ease, and infantry can solo avers with ease av should be able to at least solo tanks. No excuse for the militia swarm to be unable to kill a militia tank or drop ship. build up from there.
Or just nerf anti Infantry tanks so it takes three tanks to kill my suit and give avers 66% resistance to small arms fire. 3:3:3 |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
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Posted - 2014.02.16 08:41:00 -
[12] - Quote
Auris Lionesse wrote:Balance the combat by buffing av.
If a tank can solo infantry with ease, and infantry can solo avers with ease av should be able to at least solo tanks. No excuse for the militia swarm to be unable to kill a militia tank or drop ship. build up from there.
Or just nerf anti Infantry tanks so it takes three tanks to kill my suit and give avers 66% resistance to small arms fire. 3:3:3
You, you are.... read the second paragraph.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1718
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Posted - 2014.02.17 19:39:00 -
[13] - Quote
Bump
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7178
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Posted - 2014.02.17 19:42:00 -
[14] - Quote
I think every one knows that I feel HAV can be fixed with minor module changes and a redesign of large turrets. Any and all EWAR and capacitor based content could then be added from that point as required.
AV needs no true damage model buffs otherwise they unbalance the lesser armoured vehicles like dropships, LAV, and soon to be MAV. AV need to consider the impact of their requests so they don't do what HAV did for 1.7.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1718
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Posted - 2014.02.17 21:46:00 -
[15] - Quote
True Adamance wrote:I think every one knows that I feel HAV can be fixed with minor module changes and a redesign of large turrets. Any and all EWAR and capacitor based content could then be added from that point as required.
AV needs no true damage model buffs otherwise they unbalance the lesser armoured vehicles like dropships, LAV, and soon to be MAV. AV need to consider the impact of their requests so they don't do what HAV did for 1.7.
Only turret that needs a redo is the missiles. Rails and blasters just need adjustments. Cap wouldn't really work in Dust for anything really. As for EWAR, hell yea. Lastly, AV doesn't need a damage buff, but they need tweaking. I agree.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 01:12:00 -
[16] - Quote
Bump
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
224
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Posted - 2014.02.18 01:20:00 -
[17] - Quote
Godin Thekiller wrote:Auris Lionesse wrote:Balance the combat by buffing av.
If a tank can solo infantry with ease, and infantry can solo avers with ease av should be able to at least solo tanks. No excuse for the militia swarm to be unable to kill a militia tank or drop ship. build up from there.
Or just nerf anti Infantry tanks so it takes three tanks to kill my suit and give avers 66% resistance to small arms fire. 3:3:3 You, you are.... read the second paragraph.
No one is addressing militia swarms. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 02:53:00 -
[18] - Quote
Auris Lionesse wrote:Godin Thekiller wrote:Auris Lionesse wrote:Balance the combat by buffing av.
If a tank can solo infantry with ease, and infantry can solo avers with ease av should be able to at least solo tanks. No excuse for the militia swarm to be unable to kill a militia tank or drop ship. build up from there.
Or just nerf anti Infantry tanks so it takes three tanks to kill my suit and give avers 66% resistance to small arms fire. 3:3:3 You, you are.... read the second paragraph. No one is addressing militia swarms. 1 to 1 balance is the only way it will ever be balanced. That's how mmos work.
I don't even..... what?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7224
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Posted - 2014.02.18 02:55:00 -
[19] - Quote
Godin Thekiller wrote:True Adamance wrote:I think every one knows that I feel HAV can be fixed with minor module changes and a redesign of large turrets. Any and all EWAR and capacitor based content could then be added from that point as required.
AV needs no true damage model buffs otherwise they unbalance the lesser armoured vehicles like dropships, LAV, and soon to be MAV. AV need to consider the impact of their requests so they don't do what HAV did for 1.7. Only turret that needs a redo is the missiles. Rails and blasters just need adjustments. Cap wouldn't really work in Dust for anything really. As for EWAR, hell yea. Lastly, AV doesn't need a damage buff, but they need tweaking. I agree.
I disagree I dislike the Large blaster as it undermines HAV roles in the field.
You don't mount a .50 cal as your main tank gun...you mount a 165mm canon
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Operative 1171 Aajli
Bragian Order Amarr Empire
1243
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Posted - 2014.02.18 03:10:00 -
[20] - Quote
Meeko Fent wrote:Bump the price of tanks to Something aweful.
They'll think twice before they play tankbo.
Lol, you think price will stop the Nyain San tank spam? No, you are only hurting players like me who want to enjoy a casual game of playing with tanks and actually skilling into them.
Tankophobia and epeening is what is really destroying this game. Just nerf the damn militia tanks and don't have militia versions of things like hardeners and dmg mods. It was that way before. It can be again.
Swarms is a light weapon. It is doing its job. Other heavy weapons are coming and CCP has designed around that bigger picture.
Rommel, you magnificent bastard, I read your book!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7232
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Posted - 2014.02.18 03:55:00 -
[21] - Quote
Operative 1171 Aajli wrote:Meeko Fent wrote:Bump the price of tanks to Something aweful.
They'll think twice before they play tankbo. Lol, you think price will stop the Nyain San tank spam? No, you are only hurting players like me who want to enjoy a casual game of playing with tanks and actually skilling into them. Tankophobia and epeening is what is really destroying this game. Just nerf the damn militia tanks and don't have militia versions of things like hardeners and dmg mods. It was that way before. It can be again. Swarms is a light weapon. It is doing its job. Other heavy weapons are coming and CCP has designed around that bigger picture.
However MLT HAV need to be significantly weaker than Skilled SP HAV, I don't think a game should ever cater to a casual audience, only its intended one. The fact that one douche with 0SP can camp the redline and deny other players vehicle use across the map.
That's not good game design, nor good balance, nor in keeping with RPG/MMO progression based gameplay.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 04:03:00 -
[22] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:I think every one knows that I feel HAV can be fixed with minor module changes and a redesign of large turrets. Any and all EWAR and capacitor based content could then be added from that point as required.
AV needs no true damage model buffs otherwise they unbalance the lesser armoured vehicles like dropships, LAV, and soon to be MAV. AV need to consider the impact of their requests so they don't do what HAV did for 1.7. Only turret that needs a redo is the missiles. Rails and blasters just need adjustments. Cap wouldn't really work in Dust for anything really. As for EWAR, hell yea. Lastly, AV doesn't need a damage buff, but they need tweaking. I agree. I disagree I dislike the Large blaster as it undermines HAV roles in the field. You don't mount a .50 cal as your main tank gun...you mount a 165mm canon
Never said they should stay the same, now did I? I actually posted how to change blasters, and you agreed with it. What are you doing here?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1719
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Posted - 2014.02.18 04:04:00 -
[23] - Quote
Operative 1171 Aajli wrote:Meeko Fent wrote:Bump the price of tanks to Something aweful.
They'll think twice before they play tankbo. Lol, you think price will stop the Nyain San tank spam? No, you are only hurting players like me who want to enjoy a casual game of playing with tanks and actually skilling into them. Tankophobia and epeening is what is really destroying this game. .
I had you to here. The rest is just lol.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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SponkSponkSponk
The Southern Legion The Umbra Combine
657
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Posted - 2014.02.18 05:26:00 -
[24] - Quote
One easy way to stealth buff AV is to introduce a wider variation in the weak spots of vehicles (tanks in particular)
At the moment, 90% of a tank is non-critical, except for a small weak spot at the rear.
Changing this to be more like modern tanks, where the bulk of the armour is at the front, with medium armour at the sides and and fairly weak armour to the top, bottom and rear would boost well-positioned AV but allow tank-on-tank head-on engagements to be suitably drawn-out.
(also, you can then add different hulls with different weak spots later)
Selling dust codes!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1720
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Posted - 2014.02.19 21:49:00 -
[25] - Quote
SponkSponkSponk wrote:One easy way to stealth buff AV is to introduce a wider variation in the weak spots of vehicles (tanks in particular)
At the moment, 90% of a tank is non-critical, except for a small weak spot at the rear.
Changing this to be more like modern tanks, where the bulk of the armour is at the front, with medium armour at the sides and and fairly weak armour to the top, bottom and rear would boost well-positioned AV but allow tank-on-tank head-on engagements to be suitably drawn-out.
(also, you can then add different hulls with different weak spots later)
Well, considering how shields and armor works, that doesn't makes sense. However, the critical spot only gives 10% more damage, and imo, that needs raising by a bit, maybe 20-50% would be better.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1758
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Posted - 2014.02.24 04:15:00 -
[26] - Quote
Due to Mr. Ciscko, I have made a new TL;DR.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Rusty Shallows
1019
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Posted - 2014.02.24 04:46:00 -
[27] - Quote
Godin Thekiller wrote:TL;DR Bring back 1.6 with 1.7 AV damage
snip How do you purpose dealing with whatever the Super Repping Armor HAV from pre-1.7?
Here, have some candy and a Like. :-)
Forums > Game
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
124
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Posted - 2014.02.24 06:18:00 -
[28] - Quote
3-4 tanks per side Max. AV is fine and by that I mean forges, pros swarms will kill tanks on cool down. Remove milita tanks, they were meant to be more sp intensive, tank spam not as big as an issue when 2-3 mlt tanks would lose to a specced tanker. Mlt tanks are used as AV fits 2 dam mods rail gun 100,000 isk tank kills experienced 20mil sp tanker's 1/2 a million isk tank 2-3 shots. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1830
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Posted - 2014.03.07 01:39:00 -
[29] - Quote
Rusty Shallows wrote:Godin Thekiller wrote:TL;DR Bring back 1.6 with 1.7 AV damage
snip How do you purpose dealing with whatever the Super Repping Armor HAV from pre-1.7?
The local repair tools would stay as is. That's just a very basic summary of the list of ideas in this.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1830
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Posted - 2014.03.07 01:41:00 -
[30] - Quote
xSir Campsalotx wrote:3-4 tanks per side Max. AV is fine and by that I mean forges, pros swarms will kill tanks on cool down. Remove milita tanks, they were meant to be more sp intensive, tank spam not as big as an issue when 2-3 mlt tanks would lose to a specced tanker. Mlt tanks are used as AV fits 2 dam mods rail gun 100,000 isk tank kills experienced 20mil sp tanker's 1/2 a million isk tank 2-3 shots.
MLT HAV's don't need removing, as the system itself is broken; if the system was fixed, it would be fine.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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