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Dunce Masterson
Savage Bullet
28
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Posted - 2014.03.07 20:07:00 -
[1] - Quote
now that most of the content is being released this month tho still missing few more things such has: the rest of the heavy weapons hybrid blaster equivalent. (Forge gun already takes the railgun spot) laser pulse and beam equivalent. projectile artillery equivalent. (HMG takes the autocannon spot) rocket and missile equivalent.
once the rest of the heavy weapons are out make militia versions of every dropsuit, weapon, and module and release a $25 and a $50 Dust514 account upgrades that give access to all the militia BPO's for the $25 version and the $50 verion gets the militia and standard (standard dropsuits with no bonuses) BPO's with the standard requiring the skill point investment to use them.
I think this would help CCP fund the development of the game and hopefully improve the quality of the game play. |
deepfried salad gilliam
Sanguine Knights
471
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Posted - 2014.03.07 20:14:00 -
[2] - Quote
Dunce Masterson wrote:now that most of the content is being released this month tho still missing few more things such has: the rest of the heavy weapons hybrid blaster equivalent. (Forge gun already takes the railgun spot) laser pulse and beam equivalent. projectile artillery equivalent. (HMG takes the autocannon spot) rocket and missile equivalent.
once the rest of the heavy weapons are out make militia versions of every dropsuit, weapon, and module and release a $25 and a $50 Dust514 account upgrades that give access to all the militia BPO's for the $25 version and the $50 verion gets the militia and standard (standard dropsuits with no bonuses) BPO's with the standard requiring the skill point investment to use them.
I think this would help CCP fund the development of the game and hopefully improve the quality of the game play. i have no problem with militia, but the std will break the economy for p2p trading, thats why they were removed from market
Proud Christian
Free stuff for the next account you make:)
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Dunce Masterson
Savage Bullet
28
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Posted - 2014.03.07 20:49:00 -
[3] - Quote
how will std bpo's break a non-existent economy? dust514 isk is not the same has eve isk and cannot be traded between the 2 games 1 has no real effect on the other except when it comes to faction warfare, dust514 redraws faction borders eve pilots do the orbitals are interactions are practically meaningless.
now for these BPO's they would be account bound and not available for trading or selling when or if the player market opens up. they could also put the militia BPO's back on the market so that people with extra RL money can buy them and sell them to players with extra in game money (isk) |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1839
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Posted - 2014.03.07 20:53:00 -
[4] - Quote
Once the market and manufacturing comes in, fine. Until then, no.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1333
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Posted - 2014.03.07 20:55:00 -
[5] - Quote
No!
BPO's are toxic to the future of the integrated play run market and should be at the very least drastically altered. I would even have no problem with my BPO' being refunded into AUR. They never should have been implemented as an unlimited item in the first place as such an item goes directly against the game's guiding principals.
Fun > Realism
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Dunce Masterson
Savage Bullet
28
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Posted - 2014.03.07 21:56:00 -
[6] - Quote
Mobius Kaethis wrote:No!
BPO's are toxic to the future of the integrated play run market and should be at the very least drastically altered. I would even have no problem with my BPO' being refunded into AUR. They never should have been implemented as an unlimited item in the first place as such an item goes directly against the game's guiding principals.
toxic like to much orange juice?
guiding principals like the kind that brought in PC? witch has encouraged players to maliciously attack the game server in an attempt to reset district locks? has rumor has it. and it makes since seeing all the damn lag and rubber banding we have been experiencing lately. all i want to do is play the game not deal with others doing the wrong thing.
your right greed is good for every one ....i know remove the passive isk and isk from extra clone packs and see if the server performance improves......... this can be a limited time offer for the next year or until they get the player market up witch ever comes first. |
AmlSeb
Tech Guard RISE of LEGION
44
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Posted - 2014.03.07 22:59:00 -
[7] - Quote
Dunce Masterson wrote:now that most of the content is being released this month tho still missing few more things such has: the rest of the heavy weapons hybrid blaster equivalent. (Forge gun already takes the railgun spot) laser pulse and beam equivalent. projectile artillery equivalent. (HMG takes the autocannon spot) rocket and missile equivalent.
once the rest of the heavy weapons are out make militia versions of every dropsuit, weapon, and module and release a $25 and a $50 Dust514 account upgrades that give access to all the militia BPO's for the $25 version and the $50 verion gets the militia and standard (standard dropsuits with no bonuses) BPO's with the standard requiring the skill point investment to use them.
I think this would help CCP fund the development of the game and hopefully improve the quality of the game play.
No, they were removed for a reason and all those still in existence will be removed as well sooner or later and likely be transferred into either 1) BPOs for production or 2) paintshop BPOs. I personally would prefer the first one, as they don-Št even added paintshop BPOs in EVE, only BPCs.
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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Maken Tosch
DUST University Ivy League
7229
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Posted - 2014.03.07 23:21:00 -
[8] - Quote
No. BPOs are a significant threat to the future secondary market especially once production of infantry gear is underway by players. I don't want to see BPOs reintroduced just because you want them back. Besides, the BPOs we have now in our inventory are worth already at least tens of millions of ISK a piece once the secondary market arrives.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Marc Rime
305
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Posted - 2014.03.07 23:36:00 -
[9] - Quote
deepfried salad gilliam wrote:i have no problem with militia, but the std will break the economy for p2p trading, thats why they were removed from market That's funny, because the only reason they've given AFAIK was that they weren't currently "functioning as intended" (https://forums.dust514.com/default.aspx?g=posts&t=116404). I find it hard to believe that the problem was them being permanent (that fact hardly came as a surprise), it's far more likely that BPOs were believed to impact sales of consumable AUR gear.
Also, it makes no sense that militia would be fine, but standard level would break the economy... not to worry though, the "break the economy" argument has never made much sense anyway. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1334
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Posted - 2014.03.07 23:55:00 -
[10] - Quote
Marc Rime wrote: Also, it makes no sense that militia would be fine, but standard level would break the economy... not to worry though, the "break the economy" argument has never made much sense anyway.
Perhaps you don't really understand how a player run economy functions in that case. Why would a player buy items from a player run market if they could just get them for free? Why would someone manufacture those same items? How will a market function when a large number of people have no need to participate in it? And in a similar vein, how will having two classes of players (those with infinitely low risk/equal reward gear vs those who pay for everything) allow for equality across the player base? Should I, as a closed beta vet, have such a major economic advantage over a newer player who has to pay for every suit?
If you can answer all of those questions in a way that proves that BPO will not be destructive to any player run economy then I will give you a cookie and concede the point to you.
Currently the two classes of players (those with BPO isk machines and those without) is not such a large deal since there is no price fluctuation for goods in Dust but once the market is free to float (ie player run) then you will see BPO running vets able to weather any spike in the price of goods with 0 financial impact.
Honestly, I don't know how the economists who work for CCP ever allowed BPO to be a part of Dust when the intention has always been to merge its market with that of EvE.
Fun > Realism
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Maken Tosch
DUST University Ivy League
7230
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Posted - 2014.03.08 00:05:00 -
[11] - Quote
@Mobius
I never understood it either why BPOs were initially implemented. The fact that they admitted to not realizing the threat that BPOs pose to the secondary market if introduced en masse was a clear sign that CCP didn't think this through. As far as I know they removed it not because it hindered their aurum sales of consumables but in actuality it threatened stability to the future secondary market if they had continued to sell these BPOs.
Thankfully, just like the tech 2 BPOs in Eve Online, the DUST BPOs that currently exist in our inventory are now-rare items are not going to have much in the way of economic impact since not that many people own them. And if planetary conquest is fixed (ATM machines at the moment) before then, we won't have to worry about ISK flooding the market either and I'm certain CCP is aware of this.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Marc Rime
305
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Posted - 2014.03.08 00:06:00 -
[12] - Quote
Mobius Kaethis wrote:No!
BPO's are toxic to the future of the integrated play run market and should be at the very least drastically altered. I would even have no problem with my BPO' being refunded into AUR. They never should have been implemented as an unlimited item in the first place as such an item goes directly against the game's guiding principals. What are these guiding principles of which you speak? Have CCP published them somewhere or are they just something you made up here and now to support and lend weight to your opinion? ;)
...as for whether they should ever have added permanent items in the first place or not... yeah, maybe they shouldn't have. But they did. The damage is done. Making them unavailable at this point doesn't fix anything, it just creates an additional imbalance (then again, I don't believe it has ever been about the balance, it's about consumable AUR sales). |
Marc Rime
305
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Posted - 2014.03.08 00:14:00 -
[13] - Quote
Maken Tosch wrote:I never understood it either why BPOs were initially implemented. The fact that they admitted to not realizing the threat that BPOs pose to the secondary market if introduced en masse was a clear sign that CCP didn't think this through. I would very much like to read the admission where they state that. If you have any recollection of where you read it, I'd really appreciate it if you could provide me with a link. |
Marc Rime
305
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Posted - 2014.03.08 00:41:00 -
[14] - Quote
Mobius Kaethis wrote:Marc Rime wrote: Also, it makes no sense that militia would be fine, but standard level would break the economy... not to worry though, the "break the economy" argument has never made much sense anyway.
Perhaps you don't really understand how a player run economy functions in that case. Why would a player buy items from a player run market if they could just get them for free? Why would someone manufacture those same items? How will a market function when a large number of people have no need to participate in it? And in a similar vein, how will having two classes of players (those with infinitely low risk/equal reward gear vs those who pay for everything) allow for equality across the player base? Should I, as a closed beta vet, have such a major economic advantage over a newer player who has to pay for every suit? The player economy will be affected to some degree, but hardly to the point of being broken. Permanent items don't affect the player economy any more than do consumable AUR items - less, in fact, since AUR gear is available at any level while permanent items don't really go beyond STD. Furthermore, permanent items aren't free, they were paid for with real world money, just like AUR gear. Players who don't wish to spend real world money will buy from the ISK market.
As for equality and fairness... What you say is true, but again it's no different from AUR gear. In fact, each of your arguments against permanent items apply equally to AUR gear which I doubt they'll remove any time soon. |
jaksol returns
highland marines IMMORTAL REGIME
12
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Posted - 2014.03.08 01:36:00 -
[15] - Quote
I have allways loved BPOs but I really only liked them for the color varients I meant that sever looked pretty *** cool
Sacrifice is a choice you make, Loss is a choice made for you .
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JP Acuna
Pendejitos Canis Eliminatus Operatives
91
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Posted - 2014.03.08 01:41:00 -
[16] - Quote
Why people insist to see BPOs as something "bad for the economy"? Once the player run market opens, the things i won't be buying will be STD gear.
You argue that BPOs save you millions of ISK. Well, starter fits do the same. Redline sniping and AFKing do the same and even WORSE. Why would you care that i save x ammount of ISK everytime i die in my fittings that have BPO weapons but also complex modules, suits, equipment, etc for which i pay ISK?
The player run market will be good for trading LP items, officer weapons, AUR items, advanced or prototype suits, boosters maybe.... and BPOs.
As long as this secondary market goes along with the currently existing one, i say Blueprints don't make any difference. |
The dark cloud
The Rainbow Effect Negative-Feedback
2335
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Posted - 2014.03.08 02:38:00 -
[17] - Quote
BPO's have beeing removed cause CCP made less profit with them compared to normal AUR equipment. Which means no more BPO's apart from those who allready have some.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Dunce Masterson
Savage Bullet
29
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Posted - 2014.03.08 07:39:00 -
[18] - Quote
one thing they could do with the STD BPO's is to restrict their use in the PVE side of dust public, factional and the drone battles and the like. and then when it comes time to do PVP stuff like corp battles (witch i hope they bring back) PC (if they ever fix it) and other stuff like taking over P.O.S. or P.O.C.O. or even capital ships and other stuff that player run politics is involved with then only player made items can be used. however its going to be a really long time before any thing fun like that is going to be apart of the game. |
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