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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
658
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Posted - 2014.03.07 01:53:00 -
[31] - Quote
You need something that you can hear coming up from over 80 meters away, can be seen from the map view at all times, and changes the dynamic lighting of an area in front of it --to appear on your mini-map?
Seriously? Tanks already give themselves away so badly...
Dovallis Martan JenusKoll wrote:I'll go over this again. Webifiers... Dropship resist vs Tank Rail ---(20% ADS, 50% STD) Swarm +50m range, STD ADV small damage buff Orange Line-- boom. suddenly people would realize what they have right now
If you can read this, it means you are reading.
Unless you are skimming
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1830
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Posted - 2014.03.07 02:07:00 -
[32] - Quote
Dovallis Martan JenusKoll wrote:You need something that you can hear coming up from over 80 meters away, can be seen from the map view at all times, and changes the dynamic lighting of an area in front of it --to appear on your mini-map? Seriously? Tanks already give themselves away so badly... Dovallis Martan JenusKoll wrote:I'll go over this again. Webifiers... Dropship resist vs Tank Rail ---(20% ADS, 50% STD) Swarm +50m range, STD ADV small damage buff Orange Line-- boom. suddenly people would realize what they have right now
That wouldn't fix anything. It would make the problem worse.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 18:53:00 -
[33] - Quote
Bump, interesting ideas
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Paran Tadec
The Hetairoi
2000
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Posted - 2014.03.23 19:00:00 -
[34] - Quote
Tanks are fine, except for speed. Just fix swarms already. Delay 1.8 until that is done.
Bittervet Proficiency V
thanks logibro!
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
732
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Posted - 2014.03.23 19:09:00 -
[35] - Quote
Dovallis Martan JenusKoll wrote:You need something that you can hear coming up from over 80 meters away, can be seen from the map view at all times, and changes the dynamic lighting of an area in front of it --to appear on your mini-map? Seriously? Tanks already give themselves away so badly...
And at the same time, How can you hear it from 80 meters away, see the lighting it produces, and see it on the map view at all times, AND your mini-map doesn't pick it up? (rhetorical question)
I also recall times where I have been roughly 10-15 meters away from a tank, and it does not appear on my minimap, while the dropsuit right next to it appears perfectly fine...
The minimap and the attributes that dictate what appears on it need to be worked on. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1933
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Posted - 2014.03.23 19:13:00 -
[36] - Quote
Vicious Minotaur wrote:Dovallis Martan JenusKoll wrote:You need something that you can hear coming up from over 80 meters away, can be seen from the map view at all times, and changes the dynamic lighting of an area in front of it --to appear on your mini-map? Seriously? Tanks already give themselves away so badly... And at the same time, How can you hear it from 80 meters away, see the lighting it produces, and see it on the map view at all times, AND your mini-map doesn't pick it up? (rhetorical question) I also recall times where I have been roughly 10-15 meters away from a tank, and it does not appear on my minimap, while the dropsuit right next to it appears perfectly fine... The minimap and the attributes that dictate what appears on it need to be worked on.
Passive scans are broken, well, they always have been.
click me
Blup Blub Bloop. Translation: Die -_-
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Ivy Zalinto
Bobbit's Hangmen
342
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Posted - 2014.03.23 19:13:00 -
[37] - Quote
ENDURO ETC wrote:Buff AV, Limit Vehicles in match or add game mode with no vehicles, and increase price for vehicles. just...no. The prices are fine for tanks and dropships, just remove militia tanks and itd be fine. I see very few people set to do air support in a dropship so why should their prices go up. Assault dropships as well can still get up toward the 1mill price range a piece. Prices are fine
Av damage is actually fine as is. A single unit should never be able to take out a tank and Im glad ccp agrees on this. Hit registration for turrets other than blaster are kinda bad enough so that you can almost stand there and fire over and over with little worry...so no buff to damage.
I agree with limitations and gamemodes however, thatd be nice...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1933
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Posted - 2014.03.23 19:13:00 -
[38] - Quote
Paran Tadec wrote:Tanks are fine, except for speed. Just fix swarms already. Delay 1.8 until that is done.
lolno. They are certainly not fine, and buffing AV is not the solution; that would make it worse.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1933
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Posted - 2014.03.23 19:15:00 -
[39] - Quote
Ivy Zalinto wrote:ENDURO ETC wrote:Buff AV, Limit Vehicles in match or add game mode with no vehicles, and increase price for vehicles. just...no. The prices are fine for tanks and dropships, just remove militia tanks and itd be fine. I see very few people set to do air support in a dropship so why should their prices go up. Assault dropships as well can still get up toward the 1mill price range a piece. Prices are fine Av damage is actually fine as is. A single unit should never be able to take out a tank and Im glad ccp agrees on this. Hit registration for turrets other than blaster are kinda bad enough so that you can almost stand there and fire over and over with little worry...so no buff to damage. I agree with limitations and gamemodes however, thatd be nice...
Nobody would play on the vehicle gamemodes other than AV, so that would be pointless.
click me
Blup Blub Bloop. Translation: Die -_-
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Rusty Shallows
1205
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Posted - 2014.03.23 19:22:00 -
[40] - Quote
Hey Godin the wording of the title with "reasonable" in it keeps setting off my Trolling Sensors. Which is confusing since your post isn't an active troll.
Here, have some candy and a Like. :-)
Forums > Game
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1935
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Posted - 2014.03.23 19:46:00 -
[41] - Quote
Rusty Shallows wrote:Hey Godin the wording of the title with "reasonable" in it keeps setting off my Trolling Sensors. Which is confusing since your post isn't an active troll.
most of my OP's aren't troll posts brah.
click me
Blup Blub Bloop. Translation: Die -_-
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Shooty Dangerman
One Bad Dude
40
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Posted - 2014.03.23 20:02:00 -
[42] - Quote
Shorten the active hardener duration by 10 secs. Change all active modules so that only one of each type can be active at a time, to prevent double stacking hardeners and damage mods.
This fixes most of the problems in my opinion. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1935
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Posted - 2014.03.23 20:03:00 -
[43] - Quote
Shooty Dangerman wrote:Shorten the active hardener duration by 10 secs. Change all active modules so that only one of each type can be active at a time, to prevent double stacking hardeners and damage mods.
This fixes most of the problems in my opinion.
lolno
click me
Blup Blub Bloop. Translation: Die -_-
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Shooty Dangerman
One Bad Dude
40
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Posted - 2014.03.23 20:06:00 -
[44] - Quote
Godin Thekiller wrote:Shooty Dangerman wrote:Shorten the active hardener duration by 10 secs. Change all active modules so that only one of each type can be active at a time, to prevent double stacking hardeners and damage mods.
This fixes most of the problems in my opinion. lolno
Why's that a bad idea?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8664
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Posted - 2014.03.23 20:07:00 -
[45] - Quote
Timer between hardener activation equivalent to 1/2 the first modules cool down. Hardeners cannot now be stacked, or activated one after the other rapidly.
Waves of opportunity are created.
Also nerf of Shield Hardeners by 10% down to 50% hardening, and Armour down 5% to 35%.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1936
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Posted - 2014.03.23 20:10:00 -
[46] - Quote
True Adamance wrote:Timer between hardener activation equivalent to 1/2 the first modules cool down. Hardeners cannot now be stacked, or activated one after the other rapidly.
Waves of opportunity are created.
Also nerf of Shield Hardeners by 10% down to 50% hardening, and Armour down 5% to 35%.
waves of oppertinuty will never work
Also, making active tankers not be able to active tank fully is stupid. No.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1936
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Posted - 2014.03.23 20:11:00 -
[47] - Quote
Shooty Dangerman wrote:Godin Thekiller wrote:Shooty Dangerman wrote:Shorten the active hardener duration by 10 secs. Change all active modules so that only one of each type can be active at a time, to prevent double stacking hardeners and damage mods.
This fixes most of the problems in my opinion. lolno Why's that a bad idea?
1: times are fine; the precentages are however not
2: Not allowing active tankers to fully active tank is bad. No.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1964
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Posted - 2014.04.02 20:12:00 -
[48] - Quote
bump
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9187
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Posted - 2014.04.02 20:18:00 -
[49] - Quote
Godin Thekiller wrote:True Adamance wrote:Timer between hardener activation equivalent to 1/2 the first modules cool down. Hardeners cannot now be stacked, or activated one after the other rapidly.
Waves of opportunity are created.
Also nerf of Shield Hardeners by 10% down to 50% hardening, and Armour down 5% to 35%. waves of oppertinuty will never work Also, making active tankers not be able to active tank fully is stupid. No.
Why do you say so? I just established a method where they would.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2333
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Posted - 2014.04.10 05:16:00 -
[50] - Quote
So...nerf Caldari and buff Gallente.
Maybe you didn't intend it to come off as such, but it sure seems that way.
I give the general ideas a 1/10
Tiercide is only good if it happens to everything to resemble Eve.
Ultimately, you want yourself buffed and everything that can counter you nerfed.
You want rails nerfed bc they're the only thing that can kill a buffer tanked madrugar. same with missiles.
Perhaps you should spend less time asking for nerfs/buffs, and ask for more content. 1.0-1.6 were miserable because of the lack of content. QQing like this will make 2.0 and beyond another boring year.
Charlotte O'Dell is the highest level unicorn!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1977
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Posted - 2014.04.11 19:30:00 -
[51] - Quote
Charlotte O'Dell wrote:So...nerf Caldari and buff Gallente.
Maybe you didn't intend it to come off as such, but it sure seems that way.
I give the general ideas a 1/10
Tiercide is only good if it happens to everything to resemble Eve.
Ultimately, you want yourself buffed and everything that can counter you nerfed.
You want rails nerfed bc they're the only thing that can kill a buffer tanked madrugar. same with missiles.
Perhaps you should spend less time asking for nerfs/buffs, and ask for more content. 1.0-1.6 were miserable because of the lack of content. QQing like this will make 2.0 and beyond another boring year.
Where's in any of this does it say that? Also, Caldari is pretty OP, even now. and even then, this doesn't ultimately nerf Caldari (as their's buffs too), this jsut puts them more in line.
Also, you're ideas are always to a extreme, so I care not for your opinion.
and I wish not to die under 10 seconds. that's not a fight imo. I have infantry fights that last longer than HAV fights now.
click me
Blup Blub Bloop. Translation: Die -_-
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Ace Boone
G0DS AM0NG MEN Dirt Nap Squad.
115
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Posted - 2014.04.15 22:58:00 -
[52] - Quote
Remove militia tanks, raise the price (about 50k) on Madrugars, and make the standard blasters expensive as well.
Fix the forge guns, make normal grenade use 2, and AV grenade to 3, and make plasma cannons somewhat effective.
Limit the amount of tanks spawned to 2-3, to prevent the 5-6 tank spam matches that we see in pubs so much. Remove the limit in PC as teams can do what they want in PC.
Make AV actually viable to spec into, nerf railguns (bring back different types of rails, instead of just one ludicrously OP rail), remove militia tanks, increase the risks on spawning tanks, remove tank spam from pub matches so you don't scare off your whole damn new playerbase and let PC players use whatever cheap tactics they want and let the skilled players learn how to counter it.
Not everybody in pub matches are skilled as hell, if you have a truly skilled squad, then tanks will never be a problem. We know to spawn glass cannons and get coordinated AV. The poor guy that just started playing, however, does not. He just knows to get his absolutely useless militia swarms out.
meh.
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
156
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Posted - 2014.04.15 23:10:00 -
[53] - Quote
Godin Thekiller wrote:Charlotte O'Dell wrote:So...nerf Caldari and buff Gallente.
Maybe you didn't intend it to come off as such, but it sure seems that way.
I give the general ideas a 1/10
Tiercide is only good if it happens to everything to resemble Eve.
Ultimately, you want yourself buffed and everything that can counter you nerfed.
You want rails nerfed bc they're the only thing that can kill a buffer tanked madrugar. same with missiles.
Perhaps you should spend less time asking for nerfs/buffs, and ask for more content. 1.0-1.6 were miserable because of the lack of content. QQing like this will make 2.0 and beyond another boring year. Where's in any of this does it say that? Also, Caldari is pretty OP, even now. and even then, this doesn't ultimately nerf Caldari (as their's buffs too), this jsut puts them more in line. Also, you're ideas are always to a extreme, so I care not for your opinion. and I wish not to die under 10 seconds. that's not a fight imo. I have infantry fights that last longer than HAV fights now.
WHAT?!?!?
Best tank? Gallente Best ADS? Gallente (actually these are close) Best LAV? Gallente
Missiles are the least used turrets for a reason, blasters are OMGWTF OP (due to infantry and vehicle capabilities), repper madrugers are the new FotM, it is way way harder to kill a gallente LAV than a saga, The gallente ADS is way way more sturdy....
lol, gallente underpowered in any way shape or form other than ARs, ion pistol and PLCs.... you are funny dude.
Watch your back because I might be there.
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Eko Sol
Strange Playings
159
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Posted - 2014.04.15 23:11:00 -
[54] - Quote
Nothing to fix, it's fine. I would argue that AV nades should be three but still, that would give too much to Infantry. It's fine. Don't touch it. Fix bugs. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2014
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Posted - 2014.04.15 23:25:00 -
[55] - Quote
Black SlaverX wrote:Godin Thekiller wrote:Charlotte O'Dell wrote:So...nerf Caldari and buff Gallente.
Maybe you didn't intend it to come off as such, but it sure seems that way.
I give the general ideas a 1/10
Tiercide is only good if it happens to everything to resemble Eve.
Ultimately, you want yourself buffed and everything that can counter you nerfed.
You want rails nerfed bc they're the only thing that can kill a buffer tanked madrugar. same with missiles.
Perhaps you should spend less time asking for nerfs/buffs, and ask for more content. 1.0-1.6 were miserable because of the lack of content. QQing like this will make 2.0 and beyond another boring year. Where's in any of this does it say that? Also, Caldari is pretty OP, even now. and even then, this doesn't ultimately nerf Caldari (as their's buffs too), this jsut puts them more in line. Also, you're ideas are always to a extreme, so I care not for your opinion. and I wish not to die under 10 seconds. that's not a fight imo. I have infantry fights that last longer than HAV fights now. WHAT?!?!? Best tank? Gallente Best ADS? Gallente (actually these are close) Best LAV? Gallente Missiles are the least used turrets for a reason, blasters are OMGWTF OP (due to infantry and vehicle capabilities), repper madrugers are the new FotM, it is way way harder to kill a gallente LAV than a saga, The gallente ADS is way way more sturdy.... lol, gallente underpowered in any way shape or form other than ARs, ion pistol and PLCs.... you are funny dude.
lolno
repping doesn't save you from being insta-gibbed.
the incubus's bonus makes it useless in fighting, but has slightly better tank
and the LAV's all suck tbh.
try again, and look at it from every angle possible. The entire system is broken.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2014
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Posted - 2014.04.15 23:27:00 -
[56] - Quote
Eko Sol wrote:Nothing to fix, it's fine. I would argue that AV nades should be three but still, that would give too much to Infantry. It's fine. Don't touch it. Fix bugs.
Nothing to fix? HAHAHAHAHAHAHAHAHAHAHAHA
click me
Blup Blub Bloop. Translation: Die -_-
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4778
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Posted - 2014.04.15 23:30:00 -
[57] - Quote
I'm liking it as it is, and I've been on both sides of the *insert AV weapon* this build.
I'm from the weird side of the internet
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Eko Sol
Strange Playings
159
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Posted - 2014.04.15 23:33:00 -
[58] - Quote
Godin Thekiller wrote:Eko Sol wrote:Nothing to fix, it's fine. I would argue that AV nades should be three but still, that would give too much to Infantry. It's fine. Don't touch it. Fix bugs. Nothing to fix? HAHAHAHAHAHAHAHAHAHAHAHA
If you can't AV at this point after the hardening fixes then you don't deserve to QQ. You need to be, as well as everyone else, very specific.
I would argue that the only thing I dislike is the bugs. They need to fix the bugs such as forge weapon blanks, swarm lock fake outs, rail turret blanks, RE's not sticking.
If someone honestly believes that AV is not balanced (ignoring bugs) then that person has to face the reality they are not good at AV and should stick to other elements of the game. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2014
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Posted - 2014.04.15 23:49:00 -
[59] - Quote
Eko Sol wrote:Godin Thekiller wrote:Eko Sol wrote:Nothing to fix, it's fine. I would argue that AV nades should be three but still, that would give too much to Infantry. It's fine. Don't touch it. Fix bugs. Nothing to fix? HAHAHAHAHAHAHAHAHAHAHAHA If you can't AV at this point after the hardening fixes then you don't deserve to QQ. You need to be, as well as everyone else, very specific. I would argue that the only thing I dislike is the bugs. They need to fix the bugs such as forge weapon blanks, swarm lock fake outs, rail turret blanks, RE's not sticking. If someone honestly believes that AV is not balanced (ignoring bugs) then that person has to face the reality they are not good at AV and should stick to other elements of the game.
I could AV before the hardener nerfs (which is actually apart of this, which you would know if you read any of it). I'm more of a pilot than I am a AVer (but I do what I want, so I do both) actually. I just want the problems I see fixed, which is what all of these ideas are.
click me
Blup Blub Bloop. Translation: Die -_-
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Nothing Certain
Bioshock Rejects
488
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Posted - 2014.04.15 23:58:00 -
[60] - Quote
Eko Sol wrote:Godin Thekiller wrote:Eko Sol wrote:Nothing to fix, it's fine. I would argue that AV nades should be three but still, that would give too much to Infantry. It's fine. Don't touch it. Fix bugs. Nothing to fix? HAHAHAHAHAHAHAHAHAHAHAHA If you can't AV at this point after the hardening fixes then you don't deserve to QQ. You need to be, as well as everyone else, very specific. I would argue that the only thing I dislike is the bugs. They need to fix the bugs such as forge weapon blanks, swarm lock fake outs, rail turret blanks, RE's not sticking. If someone honestly believes that AV is not balanced (ignoring bugs) then that person has to face the reality they are not good at AV and should stick to other elements of the game.
Define "balance"? Is a tank roughly equal to an infantry player overall? Does the average tanker going against average AV have a 1.0 kdr? Or do you think "balance" means a tank is greatly superior and a team is required to kill it?
Because, that's why.
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