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461. Keyboard/Mouse - in General Discussions [original thread]
Templar Two wrote: So PC players now need to have their confront zone in a PS3 game. Dear lord why bother bringing this game on PS3...oh yes we PS3 FPS players are millions while EVE players are just 400k. Not about comfort zone (are you pro...
- by Geirskoegul - at 2012.07.08 13:54:00
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462. New method to select drop suits - in Feedback/Requests [original thread]
Lephis Macintosh wrote: We have so many buttons why not use them to quick select your suit like, L1 = First suit, L2 = Second Suit, R1 = Third Suit, ... and so on. Just leave one button to get back to drop zone selection. Which can be O or sel...
- by Geirskoegul - at 2012.07.08 13:31:00
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463. Keyboard/Mouse - in General Discussions [original thread]
Templar Two wrote: ^^^ Hey, I know it's a NO. I know that solution is not feasible but hell the msoue can't keep its accuracy because it would still be advantaged. The mouse is exactly as accurate as a controller. The mouse is more PRECISE th...
- by Geirskoegul - at 2012.07.08 12:37:00
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464. Keyboard/Mouse - in General Discussions [original thread]
Templar Two wrote: ^^^ As long as the natural superior accuracy of the mouse is not negated it will always have an advantage. It will take always more effort for me to move (at the same speed) my reticule on your head usign the less accurate DS...
- by Geirskoegul - at 2012.07.08 12:30:00
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465. Keyboard/Mouse - in General Discussions [original thread]
Templar Two wrote: ^^^ It's exactly what I said in the post above. Still if the mouse will have accuracy/speed negated then it would have been better not introduces at all because frankly players have a reason to choose the mouse only if it is ...
- by Geirskoegul - at 2012.07.08 12:29:00
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466. New method to select drop suits - in Feedback/Requests [original thread]
Easiest implementation, rather than making the tabs user-defined, would be to simply break it down by suit class. We have Pilot, Heavy, Assault, Logistics, Scout (am I missing any?) Break them down by that, and then you just tab to the armour clas...
- by Geirskoegul - at 2012.07.08 11:56:00
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467. Request - Flares for dropships - in Feedback/Requests [original thread]
Kyy Seiska wrote: Having this kind of defensive options against anti-air weapons should bring heavy penalties to the offensive capabilities of drop-ships. Well, it usually does. We need to see just how they implement capacitor first, though....
- by Geirskoegul - at 2012.07.08 11:52:00
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468. Remove Diminishing Returns - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: I think for everyday you don't play the "happy hour" should be extended - but only up to a point to prevent people from banking a character slot and power leveling it later on. I could see this working somewhat as a p...
- by Geirskoegul - at 2012.07.08 11:46:00
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469. Keyboard/Mouse - in General Discussions [original thread]
Templar Two wrote: Frankly what is the point of using a mouse that has the accuracy of an analog stick. Please enlight me. You must be talking about those horrifically bad FragFX or SplitFish controllers, that attempt to map a mouse's inputs...
- by Geirskoegul - at 2012.07.08 11:41:00
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470. Keyboard/Mouse - in General Discussions [original thread]
Templar Two wrote: ^^^ You say choice is king but then you insult those that sue a controller on PC. So coherent. You can choose to hull tank, that's your choice and you deserve the right to make it. You're still daft for doing it. There was ...
- by Geirskoegul - at 2012.07.08 11:37:00
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471. Keyboard/Mouse - in General Discussions [original thread]
Vetis Cato wrote: Mr514 wrote: onlyelisha wrote: This is getting ridiculous. Okay here's my two cents. This is a playstation 3 exclusive game. That means it's a console game. What do console games use? A controller. Honestly, it's just ...
- by Geirskoegul - at 2012.07.08 11:35:00
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472. Keyboard/Mouse - in General Discussions [original thread]
onlyelisha wrote: This is getting ridiculous. Okay here's my two cents. This is a playstation 3 exclusive game. That means it's a console game. What do console games use? A controller. Honestly, it's just a bunch of people that refuse to lear...
- by Geirskoegul - at 2012.07.08 11:28:00
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473. Remove Diminishing Returns - in Feedback/Requests [original thread]
onlyelisha wrote: It's fine as is, I'm actually surprised at how fast I was upgrading all the skills this build and I don't play that often on the weekends. It's because they still have the SP gain rates turned up, to encourage active parti...
- by Geirskoegul - at 2012.07.08 11:04:00
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474. Request - Flares for dropships - in Feedback/Requests [original thread]
Flares would be nice, but I really see this fitting more into the ECM role (ECM isn't implemented yet). Could simply use a ECM burst to prevent all target locks (friendly and enemy) within X rang (say a couple hundred meters).. Keep in mind that ...
- by Geirskoegul - at 2012.07.08 11:00:00
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475. Infantry damage from ground vehicles - in Feedback/Requests [original thread]
TitanRx wrote: Well there are more then enough threads about being rammed/smushed by dropships but I havent seen any about using LAVs/HAVs to run people over. I dont use LAVs, but doesnt anyone else find it odd that you cant crush/damage anyone...
- by Geirskoegul - at 2012.07.08 10:53:00
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476. Remove Diminishing Returns - in Feedback/Requests [original thread]
RaaR SG wrote: I feel like I need more SP because I want more SP. And there we have it in a nutshell. Of course you want more SP; who doesn't? But just wanting it isn't justification for getting it, not when it comes to progression. Why shou...
- by Geirskoegul - at 2012.07.08 10:41:00
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477. [Bug] Vehicle team Quota reached, still removes vehicle from you. - in Technical Support/Bugs [original thread]
zekina zek wrote: nice catch, ill be sure to spawn my vehicle first or wait til others are done spawning and losing their militia vehicles. Some of us do just fine with our freebies, especially once you train up your fittings skills ^^
- by Geirskoegul - at 2012.07.08 09:26:00
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478. Remove Diminishing Returns - in Feedback/Requests [original thread]
RaaR SG wrote: Geirskoegul wrote: zekina zek wrote: maybe the diminishing return should be lessened then instead of removed? No. Yes. The gains are fine as-is. You're rewarded for playing more actively, but not so much so that y...
- by Geirskoegul - at 2012.07.08 09:23:00
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479. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Nova Knife seems to have this mostly under control, I just wanted to point out one thing I saw here that hasn't been properly torn to shreds: grenade indicators. Short version is: NO. Long version: You want to see where the grenade is? Watch yo...
- by Geirskoegul - at 2012.07.08 09:16:00
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480. Sprint and Reload? - in Feedback/Requests [original thread]
Ever tried reloading an assault rifle in the middle of a firefight? Now try releasing the magazine from the AR, pocketing that (in a different pocket, so you don't mistake it for a full one on your next reload; always use the same pockets for empt...
- by Geirskoegul - at 2012.07.08 09:07:00
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