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101. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
Klivve Cussler wrote: LOL! Love that show. My opinion on the stabilizer functionality is much the same: While it would lower the barrier for entry for the dropship, which I'm in favor of since popular things don't get messed with, I feel that ...
- by Geirskoegul - at 2013.05.30 17:54:00
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102. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Judy Maat wrote: "players on the bottom start to understand they will not catch up ever" GVGISDEAD THIS^^ Understanding they'll never catch up is a good thing. Understanding that it doesn't matter, and all the reasons why, is even more impor...
- by Geirskoegul - at 2013.05.30 17:50:00
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103. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
Klivve Cussler wrote: I'm in favor of fixing the other stuff mentioned, but I'm of two minds on the auto-hover. Flying a militia or standard dropship is like balancing a meter stick (it's like a yardstick, but the correct length) on the palm o...
- by Geirskoegul - at 2013.05.30 17:40:00
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104. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Whackjack wrote: Geirskoegul wrote: You're greatly underestimating the skill factor in EVE (tell an interceptor pilot his job is just to click approach, then orbit, and start shooting; better yet, ask the proteus pilot that hit approach on ...
- by Geirskoegul - at 2013.05.30 17:29:00
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105. For those that went negative isk. Some friendly advice - in General Discussions [original thread]
So let me get this straight. People that requested a respec were given what was VERY obviously too much isk for the cost of the skills they bought, and rather than say "huh, this doesn't look right" they went and tried to exploit it for everything...
- by Geirskoegul - at 2013.05.30 17:22:00
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106. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Whackjack wrote: Geirskoegul wrote: Easy: you don't catch up. Just as new players to EVE will never catch up. Thankfully, the skill and equipment systems work beautifully to level the playing field: a two month old player can match a ten ye...
- by Geirskoegul - at 2013.05.30 17:11:00
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107. [REQUEST] Easier squad order/weapon switching controls - in Feedback/Requests [original thread]
Kergg wrote: Am I the only one who thinks squad orders on PS3 are super-difficult? Especially in the heat of battle when they could be most helpful? I would really like to be able to map these to the d-pad or something, so I don't end up accide...
- by Geirskoegul - at 2013.05.30 17:09:00
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108. "Insufficient skills to use this dropsuit." Yes, but why can't I m... - in Feedback/Requests [original thread]
I give it a month after CREST is opened up before EFT and EveHQ add Dust fitting tools. Just be patient, it's the same way in EVE.
- by Geirskoegul - at 2013.05.30 17:04:00
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109. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Easy: you don't catch up. Just as new players to EVE will never catch up. Thankfully, the skill and equipment systems work beautifully to level the playing field: a two month old player can match a ten year vet IN ONE THING. The fit your bring to...
- by Geirskoegul - at 2013.05.30 17:01:00
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110. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
Mark Crusader wrote: I would like to see this implemented as a "Stabilizer" function. A button, that while held down, would heavily dampen lateral and vertical motion and level the craft out. This would make maneuvering in tight spaces, holding...
- by Geirskoegul - at 2013.05.30 16:53:00
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111. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Daedric Lothar wrote: Geirskoegul wrote: It can also be exploited to keep him out of the fight, if he's being revived fast enough to prevent choosing a respawn. This would mean two people out of the fight (since the one blueberry is already...
- by Geirskoegul - at 2013.05.30 16:43:00
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112. [Request] Radial Menu items mapped to keyboard number keys - in Feedback/Requests [original thread]
Somin Krais wrote: While I'm not talking about complete keyboard remapping, I see how that would be wanted as well. I'm simply asking to tie those slots to the number keys on the keyboard. They can be hard coded for all I care, but it would st...
- by Geirskoegul - at 2013.05.30 16:35:00
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113. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Daedric Lothar wrote: Delirium Inferno wrote: Really? You want to make the nanite injector even harder to use than it currently is? And not for some reason like you cleared an enemy base only to have everyone get revived, but because you wer...
- by Geirskoegul - at 2013.05.30 16:30:00
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114. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
You all are still misundestanding how TSM works. If shields are below 25% each shot has a chance (25% base, 0% at level 5) of partially or fully bypassing shields. That much you've seemed to grasp. What you're misunderstanding is thinking that i...
- by Geirskoegul - at 2013.05.30 10:39:00
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115. Armor plates reduce jumps - in Feedback/Requests [original thread]
In EVE (as in RL) armour plates increase your mass. The suit is built to a spec, and when you add more mass to it, it decreases how much of the "strength" is enhancing yours and instead being devoted to offsetting the weight of the suit and all th...
- by Geirskoegul - at 2013.05.29 19:16:00
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116. [Request]Employment history - in Feedback/Requests [original thread]
Daedric Lothar wrote: Geirskoegul wrote: Honestly, thanks to this last post of yours, you remind me of my sister: arguing for the sole sake of argument itself. You know there's no real or legitimate reason to argue against the OP, you're ju...
- by Geirskoegul - at 2013.05.29 19:07:00
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117. [Request]Employment history - in Feedback/Requests [original thread]
Daedric Lothar wrote: Geirskoegul wrote: Do it! It's legitimate gameplay! Seriously. All we're talking about here is providing the basic tools for basic screening. A skilled spy can still get in and cause damage, if he's good and works at i...
- by Geirskoegul - at 2013.05.29 18:45:00
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118. [Request]Employment history - in Feedback/Requests [original thread]
Daedric Lothar wrote: Geirskoegul wrote: I get that you're a Call of Halo kid, so these are foreign concepts to you, but basic screening techniques and standards will catch what you're describing almost every time, even without corp history...
- by Geirskoegul - at 2013.05.29 18:28:00
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119. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Drake Manfield wrote: That would be a sufficient fix. I just want to make sure that it is not a automatic revival for a exploit like this one. And that's what i'm looking to address as well, with a minimum-impact solution. Limiting revives (e...
- by Geirskoegul - at 2013.05.29 18:21:00
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120. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Geirskoegul wrote: Drake Manfield wrote: Please take a moment to re-read it. The guy reviving was a team mate. The guy killing was a enemy. I reread it, I stand by MY points (your solution is like cutting off an ...
- by Geirskoegul - at 2013.05.29 18:18:00
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