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141. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Jathniel wrote: Well, you'd have to give a fck about random blueberries in a pub match to think it's a problem dropping an orbital on them. Which I don't... ...and I'm sure no other vet playing this game does. If FF were on in pub matches, I ...
- by Geirskoegul - at 2013.05.29 09:35:00
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142. Meta should stop when the boots hit the ground - in General Discussions [original thread]
hgghyujh wrote: CCP has already stated that they are implementing a fix to prevent this from happening and I do agree in this case it is not like eve, as it currently stands awoxing olny serves to freeze bringing new members into the corp, It s...
- by Geirskoegul - at 2013.05.29 07:05:00
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143. Meta should stop when the boots hit the ground - in General Discussions [original thread]
CrotchGrab 360 wrote: Noc Tempre wrote: Iron Wolf Saber wrote: Considering that shooting the enemy is also metagaming. I don't see why it should STOP on the ground, its what you're getting paid to kill. The meta interfering is a probl...
- by Geirskoegul - at 2013.05.29 05:28:00
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144. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Rachoi wrote: Text Grant wrote: Everyone is looking to make LAV's immortal to the ground soldiers that don't have swarms or forge guns. AV grenades are built to do high damage to vehicles and only vehicles. Do not nerf a purpose built tool t...
- by Geirskoegul - at 2013.05.29 05:23:00
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145. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
THE GREY CARDINAL wrote: I dare say this Omega booster was a tracer bullet to see how SP hungry the masses are. I think down the line we will get Omega actives and passives as an upper tier offering...and I'll probably bite hook line and sinker...
- by Geirskoegul - at 2013.05.29 05:17:00
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146. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Geirskoegul wrote: Aeon Amadi wrote: Geirskoegul wrote: Aeon Amadi wrote: You're missing the point -entirely-. It's the fact that this was a limited time booster that was provided for a -week-. Anyone with money ...
- by Geirskoegul - at 2013.05.29 05:15:00
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147. Kill the Bunnies - in Feedback/Requests [original thread]
VEXation Gunn wrote: Geirskoegul wrote: VEXation Gunn wrote: Dear OP when people jump in the air they are an easier target because you know their jump/flight path and landing point. Also when jumping its damn near impossible to aim/hit a...
- by Geirskoegul - at 2013.05.29 05:10:00
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148. Kill the Bunnies - in Feedback/Requests [original thread]
Daedric Lothar wrote: Geirskoegul wrote: You won't catch anyone, even the (honest) ones doing it, that will defend bunny hopping as a legitimate or desirable mechanic. I fully admit to doing it mysefl, because it WORKS Like you said. It...
- by Geirskoegul - at 2013.05.29 05:02:00
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149. Kill the Bunnies - in Feedback/Requests [original thread]
Driftward wrote: How about you hit them in the air and it damages (as well as normal hp) their stamina? No more animation extras, no need to go prone. You hit them in the air and they have a reduced ability to bunny hop. Problem solved? Geir...
- by Geirskoegul - at 2013.05.29 05:01:00
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150. Kill the Bunnies - in Feedback/Requests [original thread]
Daedric Lothar wrote: I dunno, we are wearing power armor, if the leg servos are strong enough, whats the problem with having the ability to jump up and down to dodge. Its just a form of Gun Kata (Equilibrium) You can always find a way to bul...
- by Geirskoegul - at 2013.05.28 16:39:00
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151. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Disappointed that i didn't think to link it earlier, but this belongs here. Note the friendly fire.
- by Geirskoegul - at 2013.05.28 16:33:00
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152. Kill the Bunnies - in Feedback/Requests [original thread]
VEXation Gunn wrote: Dear OP when people jump in the air they are an easier target because you know their jump/flight path and landing point. Also when jumping its damn near impossible to aim/hit a target. Again your advantage So just because...
- by Geirskoegul - at 2013.05.28 16:31:00
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153. Kill the Bunnies - in Feedback/Requests [original thread]
I actually rather like the knockdown idea, though it would be a nightmare to implement, so totally understand that it's basically a non-starter (too much work for something so situational and niche, even though it's an awesome detail and idea). B...
- by Geirskoegul - at 2013.05.28 16:29:00
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154. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Geirskoegul wrote: Aeon Amadi wrote: You're missing the point -entirely-. It's the fact that this was a limited time booster that was provided for a -week-. Anyone with money could have thrown it at the problem and sto...
- by Geirskoegul - at 2013.05.28 16:21:00
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155. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
J'Hiera wrote: Zeylon Rho wrote: Saw it left the market with this update. I sort of put off looking at it too much while I already had a passive active, didn't know it was a limited time thing - no text on the market suggested such. Is that ...
- by Geirskoegul - at 2013.05.28 16:05:00
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156. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Godin Thekiller wrote: Geirskoegul wrote: Wojciak wrote: Geirskoegul wrote: Wojciak wrote: Make it when you run over a person with any vehicle you take damage, say for LAVs you take 90% of their heath for damage for HAVs 30-10%. E...
- by Geirskoegul - at 2013.05.28 16:02:00
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157. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: You're missing the point -entirely-. It's the fact that this was a limited time booster that was provided for a -week-. Anyone with money could have thrown it at the problem and stockpiled and will now have an everlasting ad...
- by Geirskoegul - at 2013.05.28 15:55:00
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158. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Wojciak wrote: Geirskoegul wrote: Wojciak wrote: Make it when you run over a person with any vehicle you take damage, say for LAVs you take 90% of their heath for damage for HAVs 30-10%. Ever gotten in an accident with a car made of met...
- by Geirskoegul - at 2013.05.28 15:48:00
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159. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Geirskoegul wrote: Aeon Amadi wrote: Zeylon Rho wrote: Saw it left the market with this update. I sort of put off looking at it too much while I already had a passive active, didn't know it was a limited time thing - ...
- by Geirskoegul - at 2013.05.28 15:39:00
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160. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
I really don't like the idea of active countermeasures. There's some merit in player-skill-based stuff, like trying to shoot them down with blasters, or like using smartbombs in EVE, and what should be the primary method: outmaneuvering them throu...
- by Geirskoegul - at 2013.05.28 15:31:00
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